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Show HN: Hammermind – Game-ready pixel art and audio files from a single prompt

Hammermind launches a pay-as-you-go service that generates game-ready pixel art and audio from a single text prompt, with assets exported for Unity, Godot, and GameMaker. The tool offers an MCP server and REST API for integration into editors like Claude Code and VS Code, charging per asset from $0.08 for audio and $0.20 for art with no subscription required.

read2 min publishedJun 15, 2026

Pixel-art characters, enemy packs, sprite sheets, icons, HUD kits, tilesets, and parallax backgrounds — plus voice lines, sound effects, ambience, and music. Generate them from your editor via an MCP server or a clean REST API, exported engine-ready for Unity, Godot, and GameMaker.

Pay as you go — no subscription. Top up from $10, then pay per asset — art from $0.20, audio from $0.08.

Real assets, generated by Hammermind #

See all use cases →

CharactersHeroes, NPCs, and creatures in a locked-in style, from a text prompt.

Sprite sheetsOne character, a whole set of distinct action poses — packed and ready to slice.

IconsSkill, spell, and inventory icons that read at 32px — a whole spellbook in one style.

TilesetsTileable terrain, walls, and floors for whole-level building.

BackgroundsLayered scene backdrops sized for side-scrollers and stages.

RotationsOne character, every facing — ready for a top-down or isometric controller.

Generate from your editor #

Add Hammermind as an MCP server and ask for art and audio in plain language — or hit the REST API directly in your build pipeline.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

curl -X POST https://api.hammermind.com/v1/sprites \
  -H "Authorization: Bearer $HAMMERMIND_API_KEY" \
  -d '{"prompt":"a chubby ginger cat sitting","style":"pixel-16"}'

Works with Claude Code, Cursor, VS Code, Claude Desktop, and any MCP client — see Integrations.

Audio, too #

Not just pixels. Generate announcer callouts and NPC voice lines, sound effects, looping ambience beds, and victory/defeat music stingers — all from a prompt. Audio runs on self-hosted open-weight models and is commercially licensable, so it ships in your game alongside the art.

Explore audio use cases →

No subscriptions. One flat price per asset type — from $0.08 — no matter which model runs under the hood. Failed generations are refunded automatically.

Twelve style presets, seed-locked consistency across a cast, and clean transparent PNGs — background removal runs on every generation.

One call draws a whole action set or a 4/8-way turnaround as a single consistent sheet — same character throughout, ready to slice for Unity, Godot, or GameMaker.

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