Show HN: Chorono – Open-source 2D animation editor controllable via MCP Chorono, an open-source, local-first 2D animation and motion graphics editor from developer codie1982, launched on Show HN with an MCP interface that lets Claude Code or Codex create editable scenes that users then refine in a browser. The editor requires Node.js 20+, npm, Git and a modern browser, and its bundled first-animation example contains a four-second scene with eight named layers and 51 editable keyframes. Setup installs MCP client settings and skills for Codex, Claude Code and Claude Desktop by default, and the local MCP workflow needs no model-provider API key. Create animations with your AI agent. Refine every layer and keyframe visually. Chorono is an open-source, local-first 2D animation and motion graphics editor. Use Claude Code or Codex through MCP to create editable scenes, then adjust layers, keyframes, easing and timing in the browser. - Create with an agent or by hand. Work through MCP or use the visual editor directly. - Keep creative control. Refine shapes, text, particles and animation timing in the same scene. - Continue where you left off. Save a portable editable project and reopen it for the next revision. The editor runs on your computer with Node.js 20+, npm, Git and a modern browser. Install Chorono https://github.com/codie1982/chorono-editor/blob/main/docs/en/installation.md · Türkçe kurulum https://github.com/codie1982/chorono-editor/blob/main/docs/tr/installation.md · Editable example https://github.com/codie1982/chorono-editor/blob/main/examples/first-animation/README.md · Documentation https://github.com/codie1982/chorono-editor/blob/main/docs/README.md · Get help support Open the first-animation example https://github.com/codie1982/chorono-editor/blob/main/examples/first-animation/README.md to inspect a four-second scene with eight named layers and 51 editable keyframes. Change its headline or a circle's color, save the scene, and reopen it to continue editing. Claude Code or Codex can set up the editor, start it on your computer, and create editable animations through MCP. Start with the installation guide https://github.com/codie1982/chorono-editor/blob/main/docs/en/installation.md Türkçe https://github.com/codie1982/chorono-editor/blob/main/docs/tr/installation.md or the documentation index https://github.com/codie1982/chorono-editor/blob/main/docs/README.md . Install Node.js 20+ , npm, Git, and a modern browser. In Terminal on macOS/Linux or PowerShell on Windows: git clone https://github.com/codie1982/chorono-editor.git cd chorono-editor npm ci npm run cli:build npm run chorono -- setup npm run chorono -- start --background --open setup installs missing editor dependencies, builds missing outputs, prepares MCP client settings, and installs the bundled skills. The default --agent all selects Codex, Claude Code and Claude Desktop for MCP; use --agent codex , --agent claude-code or --agent claude-desktop to select one. Filesystem skills are installed for Codex and Claude Code. Claude Desktop has a separate skill import mechanism. Use --project /path/to/animation-project on setup, start and doctor to keep animation projects separate from the editor checkout. Existing checkouts are preserved; setup never pulls or resets them. The installation guide https://github.com/codie1982/chorono-editor/blob/main/docs/en/installation.md covers paths, client settings, stopping and rebuilding. Open the URL printed by start and choose MCP → Connect this editor . Reload your client's MCP connections or start a new agent session, then check: npm run chorono -- doctor Readiness requires a connected editor tab as well as a running server. Reconnect after a browser reload. Ask your agent: Use Chorono to create a scene with circles and text. Add intro, idle and outro animations, inspect preview frames, and save the editable project. Portable projects are saved under