Show HN: Black Ops II statically recompiled to native ARM64 macOS A developer used Claude Opus 5.5 to build a tool that statically recompiles a Steam copy of Call of Duty: Black Ops II into a native ARM64 macOS app, running the full Campaign, local Multiplayer with bots, and local Zombies with all DLC maps at almost 60fps on a 2020 MacBook Pro. The game is recompiled ahead-of-time with no emulator, Wine, Crossovers or Rosetta involved, though the developer says heat issues remain to be fixed. Split-screen support is in progress and LAN mode is on the roadmap. I grew up with Black Ops 2 and wanted to see if I could make it work on my 2020 MacBook Pro. So I used Claude Opus 5.5 to create a tool that converts your copy of the game from Steam to a native ARM64 Mac app, with almost 60fps in all areas. The whole game is statically recompilated ahead-of-time AOT and does not use any emulator whatsoever, be it Wine, Crossover or Rosetta. The best thing is the performance, although some heat issues are still to fix. You get to play the whole Campaign, local Multiplayer with bots and local Zombies all DLCs maps; you need to have them in your Steam library obviously at about 60fps. Split-screen was not in the PC version, but I've been working on it lately; it's coming soon LAN mode is on the roadmap for later too : Comments URL: https://news.ycombinator.com/item?id=50449891 https://news.ycombinator.com/item?id=50449891 Points: 1 Comments: 0