Show HN: AnyCreature. making 3D creature by agent. harness by 3D assets pipeline Technical Artist Ariescar (Gobkit) released AnyCreature, an open-source, mesh-based generative harness for 3D creature creation, featuring three automated pipeline checks: QC thresholds for game-engine specs, quantified aesthetics via spatial vertex analysis, and silhouette/readability tests. The tool aims to programmatically enforce 3D aesthetics and is available for community feedback. I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks: 1. QC Thresholds: Automated pass/fail checks for standard game-engine specs poly count, vertex budget, rigging, and animation tracks . 2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy. 3. Silhouette & Readability: Automated high-contrast B&W renders and 24px thumbnail tests to guarantee visual clarity and instant readability in-game. I would love to see what you create with this tool. Feedback is welcome as I continue to optimize this harness. Ariescar | Gobkit Comments URL: https://news.ycombinator.com/item?id=49343561 https://news.ycombinator.com/item?id=49343561 Points: 1 Comments: 0