I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks: 1. QC Thresholds: Automated pass/fail checks for standard game-engine specs (poly count, vertex budget, rigging, and animation tracks). 2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy. 3. Silhouette & Readability: Automated high-contrast B&W renders and 24px thumbnail tests to guarantee visual clarity and instant readability in-game.
I would love to see what you create with this tool. Feedback is welcome as I continue to optimize this harness.
Ariescar | Gobkit
Comments URL: [https://news.ycombinator.com/item?id=49343561](https://news.ycombinator.com/item?id=49343561)
Points: 1