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Show HN: Animate4Me – The first prompt-to-Spine 2D animation tool

Animate4Me launched as a prompt-to-Spine 2D animation tool that converts a text prompt or a single uploaded image (PNG, JPG or WebP) into a rigged, animated character or object exported in Spine 4.2 format as skeleton.json, skeleton.atlas and PNG texture pages. The tool auto-rigs artwork by splitting it into layers, painting in hidden areas, placing bones and building weighted meshes with physics constraints, then applies fixed-timing templates — idle, win, land, appear, open, collect and others — with character animations limited to idle for now and win listed as coming soon. Each generation is priced at roughly 120 tokens in the example pricing, and the site notes that using a Spine Runtime in a product requires the user's own Spine license.

read5 min views1 publishedNov 12, 2026
Show HN: Animate4Me – The first prompt-to-Spine 2D animation tool
Image: source

The first prompt-to-Spine animation tool

Symbols & characters. Templates: idle win land appear open…

Image to 2D animation in one step: describe it or drop your artupload your own artwork, and the auto rig gives you bones, weighted meshes, physics and ready animations, exported for Spine 4.2.

Two ways to start: generate game art from a prompt — or upload your own art (PNG, JPG or WebP).

Start with your art: upload your own image (PNG, JPG or WebP) and we animate it.

This character is a real rig, rendered live in your browser.

Auto rig any 2D character from one image #

0

tokens · example pricing

Your results appear here

0%

  1. Poses

  2. Layers

  3. Rig

  4. Animation

  5. 1 · Describe

  6. 2 · Pick a variant

  7. 3 · Choose a template Characters → Win

  8. 4 · Make animation Poses → Layers → Rig → Animation · ≈ 120 tokens (example pricing)

  9. 5 · Download Spine 4.2 export: skeleton.json + skeleton.atlas + PNG page.

  10. 1 · Upload your image One object or symbol, your own artwork: PNG, JPG or WebP, plain or transparent background.

  11. 2 · Choose a template Symbols → idle, land, win, appear, open, collect… or Characters → idle, win.

  12. 3 · Make animation Layers → Rig → Animation, done for you on our servers.

  13. 4 · Download Spine 4.2 export: skeleton.json + skeleton.atlas + PNG page.

Templates: idle, win, appear, open… #

One object, twelve template animations, rendered live by the Spine 4.2 runtime. Characters get idle and win.

Image to 2D animation for game symbols, objects and characters #

Two categories. Every template is tuned for where the animation will live.

Symbols

Game symbols

idle land win dissolve anticipation

Props & pickups

appear open open_idle collect explode press hit

Characters

Your character

Upload one full-body picture and get an idle loop, rigged as a weighted mesh. win is coming soon.

Templates and text edits #

Templates

Proven motion sets with fixed timing, loop-perfect idles and clean returns to the first frame. Predictable result, fixed price.

Text edits

After a symbol or object animation is built, describe a change in your own words, such as a higher jump or a golden flash.

Quality is not guaranteed for edits (unlike templates); edits are paid in tokens.

Prompt or image to Spine — no manual riggingYour image to Spine — no manual rigging #

Write a prompt or drop your image.Drop your image. What you get back:

Spine 4.2 export

skeleton.json + skeleton.atlas + PNG texture pages, straight alpha.

Weighted meshes

Bodies bend on bones instead of sliding as stiff cut-outs.

Physics

Hair, earrings and hems follow the motion with physics constraints.

Ready animations

Loop-perfect idle; win returns to idle's first frame for seamless chaining.

Download the example export (3.3 MB) · Using a Spine Runtime in your product requires your own Spine license.

FAQ #

What is Animate4Me? #

Animate4Me is an AI 2D animation tool: it turns one image or a text promptyour image into a rigged, animated character or object and exports it in the Spine 2D format (Spine 4.2 JSON + atlas + PNG pages). It is built for game symbols, objects, characters and 2D games.

Can I auto rig a 2D character online? #

Yes. Drop one picture of your character in the browser; Animate4Me splits it into parts, paints in the hidden areas, places the bones and builds weighted meshes and physics. You do not rig anything by hand.

Can I use my own image, or only a prompt? #

Both. Describe a symbol or an object in a prompt, or upload your own image (PNG, JPG or WebP). The result is a ready Spine 2D animation: skeleton.json, skeleton.atlas and the texture pages.

What image can I upload? #

Your own artwork: one image as PNG, JPG or WebP, up to 10 MB, at least 256 px. The result is a ready Spine 2D animation: skeleton.json, skeleton.atlas and the texture pages.

Do I need a Spine license? #

The exported files are yours. To play them inside your own product with an official Spine Runtime you need your own Spine license from Esoteric Software, the same as for any Spine export.

How much does it cost? #

You pay in tokens: a symbol or object animation costs 20 tokens, a character 60 tokens and a text edit 5 tokens. Tokens come with a plan from $19 a month for 300 tokens, and subscribers can add one-time top-ups from $9 for 100 tokens. See Pricing.

Is it a Spine alternative? #

It is not a replacement for the Spine editor. Animate4Me produces Spine-format files for you, so for template animations you do not need to open an editor at all; if you own the editor you can import the JSON and keep editing.

Do you export Live2D? #

Not yet. Today the export is Spine 2D: Spine 4.2 JSON + atlas + PNG pages.

Which game engines can use the export? #

Any engine with a Spine 4.2 runtime: PixiJS, Phaser, Unity, Godot, Unreal, Cocos and plain web players among them.

Learn more #

Guides to Spine 2D AI animation with Animate4Me:

Prompt to Spine animation · Image to Spine animation · AI Spine animation generator · Spine export for game engines

See it on your own character. #

Try it

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