# Show HN: A terminal-native idle factory game, written in Rust with ratatui

> Source: <https://gitlab.com/snipedbywifi/terminactory>
> Published: 2026-11-14 14:05:54+00:00

Hey HN readers!

I'm snipedbywifi ([https://gitlab.com/snipedbywifi](https://gitlab.com/snipedbywifi)), and i've been working on terminactory. Please try it out if you'd like to play a cozy factory game while waiting for long agent tasks to finish!

The game is a factory game (overused niche, i know xD), but runs in your terminal. Reason i built it? glad you asked: So basically, it started off with me wanting a terminal-native factory game. Me and the modern 5.5 claude models made a base for the game that I liked, and then i went ham adding features / fixing some minor flaws (like adding claude code hooks so you recieve "telegrams" [the agent's responses], so you can review progress directly in-game). (yes, I had heavy AI assistance, disclaimer!!!)

Right now, the game has basic factory features you'd expect from a game like this (build stuff, delete stuff, measure how much you're earning, basic selection tools), along with a few more.. "unexpected" features. This includes a fake in-game browser that has a wiki, fake forums, some fun bits of lore, some more lore, a LOT more lore, and a research graph that shows how many items or how much RP (research points) you'd need to unlock something, and some more QOL features.

If anyone actually has this issue / want of a terminal-based game that runs alongside your agents so you don't doomscroll, do you have any suggestions, or additional ideas I could add?

It's hosted on GitLab, soo, that's one additional thing i'd like to mention

Thanks for reading!! snipedbywifi

(p.s. first HN post lol) (p.s. p.s. there's a lot of hidden lore in the game, so.. lore-divers? you might like it?)

Comments URL: [https://news.ycombinator.com/item?id=50497132](https://news.ycombinator.com/item?id=50497132)

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