Scalable decision-making for games of imperfect information – Nature Researchers introduced Ataraxos, an AI for the hidden-information board game Stratego, which defeated the most decorated human Stratego player of all time by a large margin, achieving what the Nature paper calls the first superhuman result in the game's history. Ataraxos uses general techniques developed for self-play reinforcement learning and test-time search under hidden information, and consumed orders of magnitude less compute and data than prior multimillion-dollar industrial efforts. The same techniques produced a superhuman AI for Barrage Stratego and state-of-the-art AIs for Hanabi and dou dizhu, establishing a design pattern for reinforcement learning and search under large amounts of hidden information. Abstract Real-world decision-making generally involves hidden information, that is, information that is unknown to one agent but possessed by another. Unfortunately, the presence of large amounts of hidden information renders established reinforcement learning and search approaches ineffective. Even with multimillion-dollar industrial research efforts