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S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens

Researchers introduced S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams to enable streaming 3D Gaussian reconstruction, according to arXiv paper 2610.08978v1. S2Tok uses a spatially informed transformer to integrate each incoming observation with persistent scene tokens and a learned admission module that selectively expands the representation to limit redundant storage, with a hierarchical decoder and Gaussian head converting the evolving state into non-pixel-aligned 3D Gaussians for novel-view rendering without caching previous frames. Experiments across four benchmarks showed competitive streaming rendering quality with compact Gaussian representations.

by read1 min views1 publishedOct 8, 2026

arXiv:2610.08978v1 Announce Type: new Abstract: Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection leaves open how to maintain them online, where each observation may both revisit known regions and reveal new content. We introduce S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams. Its central idea is to distinguish updates to the existing representation from selective expansion. A spatially informed transformer integrates each incoming observation with the persistent scene tokens, while a learned admission module selectively expands the representation to limit redundant storage. A hierarchical decoder and Gaussian head convert the evolving state into non-pixel-aligned 3D Gaussians, enabling novel-view rendering without caching previous frames. Experiments across four benchmarks demonstrate competitive streaming rendering quality with compact Gaussian representations. These results support latent spatial tokens as a persistent computational state for online 3D reconstruction, combining learned scene updates with explicit Gaussian rendering.

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