Running [yoe] on a Beagle Play The yoe build system now supports the Beagle Play board, booting on a TI AM625 processor. The board support package was largely generated by Claude Code from a single prompt, demonstrating AI-assisted porting. The project aims to make new SoC support cheap and fast. yoe now boots a Beagle Play. The latest video https://youtu.be/pL3ze LuJPc walks through building the image, flashing the SD card, and watching the TI AM625 step through its four-stage boot. But the more interesting story is how the BSP got written: I pointed Claude Code at the existing meta-ti Yocto layer, asked it to “create machine support for a Beagle Play,” and most of it landed in one shot. yoe update and yoe sync to refresh the modules, then yoe to open the TUI. Pick beagleplay from the machine list, pick the development image, press F to flash. yoe figures out which block devices are removable so you can’t accidentally write to your workstation’s main disk, remembers the device you used last time, and writes the SD card. Hold the user button down while powering on the board and it boots from SD instead of the on-board eMMC — useful so an old eMMC bootloader can’t sneak into the chain. The serial console then shows the boot stepping through its stages. The AM625 is not a simple part. The on-chip ROM brings up a 32-bit R5 core and loads a first-stage SPL onto it. That hands control to the 64-bit A53 cores, which load a second SPL, then U-Boot, then the kernel. So yoe needs two U-Boot binaries one 32-bit, one 64-bit , an extra 32-bit ARM toolchain alongside the default 64-bit one, and a pile of Python build-time tools that the TI build scripts call out to. Those Python tools come straight from Alpine packages — no custom recipes, no source builds. Hitting e on a unit pops you into your editor, and the dependency list reads as a flat enumeration of py3- packages. The build itself runs in a bwrap sandbox against a per-unit sysroot. Dependencies are hard-linked in, so it’s fast, and the unit only sees what it declared — nothing leaks from a sibling. That sandbox is what turns “add another py3- and rebuild” into a safe operation instead of a debugging adventure. yoe rests on a bet: that an AI agent can take a Yocto BSP from a vendor’s layer and reshape it into a yoe module quickly. If that bet doesn’t hold, the project doesn’t work — every new SoC becomes a multi-week porting job, and the productivity case collapses. The Beagle Play is the first real test. It’s not a Raspberry Pi clone with a mainline kernel and a one-line config. It’s a current-generation TI part with vendor-specific firmware, a 32-bit SPL stage, and a custom toolchain requirement. Claude wrote most of it from a single prompt. The remaining work was iterating on missing Python dependencies — a build would fail, the error named a missing tool, the fix was another Alpine package. A handful of cycles later, the image booted. That’s the kind of porting loop the project needs to be cheap, and right now it looks like it is. More BSPs. The Beagle Play machine docs https://docs.yoebuild.org/machine-beagleplay.html cover how to use this one, and the Videos page https://yoebuild.org/videos/ has the full walkthrough set. If there’s a board you’d like to see ported next, open a discussion https://github.com/orgs/yoebuild/discussions or send a note mailto:info@yoebuild.org?subject=%5Byoe%5D%20BSP%20feedback .