Running Minecraft on macOS with Zink + KosmicKrisp This article describes a method to run OpenGL 4.6 applications, specifically Minecraft, on macOS by translating OpenGL calls through a chain of graphics APIs: OpenGL → Vulkan → Metal. The process uses Mesa's Zink driver to convert OpenGL to Vulkan, and the KosmicKrisp driver to translate Vulkan to Metal, bypassing Apple's deprecated OpenGL 4.1 cap. The author details the build and configuration steps, including a workaround that adds window support to Mesa's "surfaceless" EGL platform specifically for macOS. Running Minecraft on macOS with Zink + KosmicKrisp