Running cyberpunk 2077 on the Vision Pro VXpro Preview 0.3, released 2026-11-01 under an MIT license, runs the Mac App Store build of Cyberpunk 2077 natively on Apple Vision Pro without emulation, translation, streaming or a PC, using a host app that replaces macOS-only libraries with shims. On an M2 Vision Pro the main menu, character creation and opening of the game run at reduced settings at about 20-30 fps with 90 Hz depth reprojection, and the developer reports a long-session crash fix kept memory flat at about 5.8 GB versus nearing the 8 GB limit after 51 minutes before the fix. The release recommends 1280x720 native resolution at 110-degree FOV, which raised frame rates in fights on M2 from about 11 to 17 fps, and requires a paid Apple Developer Program account, Xcode 26, a Vision Pro in Developer Mode with about 160 GB free, and a purchased copy of Cyberpunk 2077 version 2.5.0 or 2.3.2. Run Mac App Store games Cyberpunk 2077 in VR on Apple Vision Pro — head look, depth reprojection, Neural Engine foveated upscaling. Free, MIT. English https://github.com/Ag3497120/VXpro/blob/main/README.md · 日本語 https://github.com/Ag3497120/VXpro/blob/main/README ja.md · 简体中文 https://github.com/Ag3497120/VXpro/blob/main/README zh-Hans.md · 繁體中文 https://github.com/Ag3497120/VXpro/blob/main/README zh-Hant.md · 한국어 https://github.com/Ag3497120/VXpro/blob/main/README ko.md VXpro runs the Mac App Store version of Cyberpunk 2077 on the Vision Pro by itself . The Mac build of the game is arm64 Metal code, like visionOS, so it runs natively: no emulation, no translation, no streaming, no PC. A host app VX Mac Host loads the game's code, replaces the macOS-only libraries it uses with small shims, and shows its frames in an immersive space: in 3D gameplay your head turns the game's camera and each eye is reprojected at 90 Hz from the game's depth; menus, cutscenes and loading screens are on a panel fixed in your room. Status: Preview 0.3 experimental, 2026-11-01 . Main menu, character creation and the opening of the game run on an M2 Vision Pro at reduced settings, about 20-30 fps from the game with 90 Hz reprojection. - Long-session crash fixed. The audio HAL path is now off by default VXMAC AUDIO HAL=1 restores it . In an A/B on the headset the app was near the 8 GB memory limit after 51 minutes before the fix; after it, memory stayed flat at about 5.8 GB. - Recommended resolution: 1280x720 native, FOV 110. Noticeably smoother than 1600x900: about 11 - 17 fps in fights on M2. - Aiming fixes : no more false switches to the vehicle mode while aiming down sights or strafing; the pitch no longer gets stuck you can look down again ; the pitch drift is reset; the head pose is held while tracking is lost. - New experimental options off by default : VXMAC AIM=1 warp mode 7 , VXMAC GPU CAP HALF=0.85 , VXMAC INTERP=vel / =1 , VXMAC PASS PROFILE=1 see the guide's "Options" . VXpro is the Mac App Store route of VeRantyx https://github.com/Ag3497120/VeRantyx , where the Windows/Steam route VXRuntime lives. Game versions: Cyberpunk 2077 2.5.0 the latest Mac App Store update; the App Store lists it as version 1.0.4 , which is its own numbering — the game inside is 2.5.0 and 2.3.2 , both tested on the headset. English voice is included; other voice languages need their voice archives, which are not supported yet for 2.5.0 its other voices are Apple-hosted downloads . Subtitles and menus work in every language. - an Apple Vision Pro in Developer Mode, paired with your Mac, with about 160 GB free ; - a Mac with Apple silicon , Xcode 26 with the visionOS SDK, xcodegen , Python 3; - your own paid Apple Developer Program account the app needs the Increased Memory Limit and Extended Virtual Addressing entitlements; you sign it with your own team ; - your own, purchased copy of Cyberpunk 2077 from the Mac App Store, version 2.5.0 or 2.3.2 , installed on the Mac. tools/vxmac cyberpunk.py doctor --game "/Applications/Cyberpunk2077.app" tools/vxmac cyberpunk.py prepare --game "/Applications/Cyberpunk2077.app" --team