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Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

Researchers introduced Rollplex, a runtime that enables cross-phase GPU spatial sharing for vision-language model post-training, achieving 1.23x–1.30x speedup over serial colocation and 1.57x–2.24x over disaggregation on 32 H800 GPUs while preserving synchronous RL updates. Rollplex decomposes reference and training phases to overlap prefix computation with rollout decoding, addressing memory and tensor-parallelism constraints via phase-aware memory management and parallelism-aware weight sharing.

read1 min views6 publishedAug 17, 2026

arXiv:2608.14498v1 Announce Type: new Abstract: Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32,B requires roughly 165,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves $1.23\times$--$1.30\times$ speedup over serial colocation and $1.57\times$--$2.24\times$ over disaggregation under the same GPU budget, while preserving the synchronous RL update.

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