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Recent updates to NetEscapades.EnumGenerators: new APIs and System.Memory support

The article summarizes updates to version 1.0.0-beta19 of the NetEscapades.EnumGenerators NuGet package, a source generator that creates fast methods for working with enums by replacing slow built-in operations like `ToString()` with optimized switch statements. New features include the ability to disable number parsing in `Parse()` and `TryParse()` methods, support for automatically applying `ToLowerInvariant()` or `ToUpperInvariant()` to serialized enums, and added `ReadOnlySpan<T>` API support when using the System.Memory package.

read13 min views22 publishedJan 2, 2026

In this post I describe some of the recent updates added in version 1.0.0-beta19 of my source generator NuGet package NetEscapades.EnumGenerators which you can use to add fast methods for working with enum

s. I start by briefly describing why the package exists and what you can use it for, then I walk through some of the changes in the latest release.

Why should you use an enum source generator?

NetEscapades.EnumGenerators provides a source generator that is designed to work around an annoying characteristic of working with enums: some operations are surprisingly slow.

As an example, let's say you have the following enum:

public enum Colour
{
    Red = 0,
    Blue = 1,
}

At some point, you want to print the name of a Color

variable, so you create this helper method:

public void PrintColour(Colour colour)
{
    Console.WriteLine("You chose "+ colour.ToString()); // You chose Red
}

While this looks like it should be fast, it's really not. NetEscapades.EnumGenerators works by automatically generating an implementation that is fast. It generates a ToStringFast()

method that looks something like this:

public static class ColourExtensions
{
    public string ToStringFast(this Colour colour)
        => colour switch
        {
            Colour.Red => nameof(Colour.Red),
            Colour.Blue => nameof(Colour.Blue),
            _ => colour.ToString(),
        }
    }
}

This simple switch statement checks for each of the known values of Colour

and uses nameof

to return the textual representation of the enum

. If it's an unknown value, then it falls back to the built-in ToString()

implementation for simplicity of handling of unknown values (for example this is valid C#: PrintColour((Colour)123)

).

If we compare these two implementations using BenchmarkDotNet for a known colour, you can see how much faster the ToStringFast()

implementation is, even in .NET 10

Method Mean Error StdDev Median Gen0 Allocated
ToString 6.4389 ns 0.1038 ns 0.0971 ns 6.4567 ns 0.0038 24 B
ToStringFast 0.0050 ns 0.0202 ns 0.0189 ns 0.0000 ns - -

Obviously your mileage may vary and the results will depend on the specific enum and which of the generated methods you're using, but in general, using the source generator should give you a free performance boost!

If you want to learn more about all the features the package provides, check my

[previous blog posts]or see the project[README].

That's the basics of why I think you should take a look at the source generator. Now let's take a look at the latest features added.

Updates in 1.0.0-beta19

Version 1.0.0-beta19 of NetEscapades.EnumGenerators was released to nuget.org recently and includes a number of new features. I'll describe each of the updates in more detail below, covering the following:

  • Support for disabling number parsing.
  • Support for automatically calling ToLowerInvariant()

orToUpperInvariant()

on the serialized enum. - Add support for ReadOnlySpan<T>

APIs when usingthe.System.Memory

NuGet package

There are other fixes and features in 1.0.0-beta19, but these are the ones I'm focusing on in this post. I'll show some of the other features in the next post!

Support for disabling number parsing and additional options

The first feature addresses a long-standing request, disabling the fallback "number parsing" implemented in Parse()

and TryParse()

. For clarity I'll provide a brief example. Let's take the Color

example again:

[EnumExtensions]
public enum Colour
{
    Red = 0,
    Blue = 1,
}

As well as ToStringFast()

, we generate similar "fast" Parse()

, TryParse()

, and most of the other System.Enum

static methods that you might expect. The TryParse()

method for the above code looks something like this:

public static bool TryParse(string? name, out Colour value)
{
    switch (name)
    {
        case nameof(Colour.Red):
            value = Colour.Red;
            return true;
        case nameof(Colour.Blue):
            value = Colour.Blue;
            return true;
        case string s when int.TryParse(name, out var val):
            value = (Colour)val;
            return true;
        default:
            value = default;
            return false;
    }
}

The first two branches in this example are what you might expect; the source generator generates an explicit switch statement for the Colour

enum. However, the third case may look a little odd. The problem is that enum

s in C# are not a closed list of values, you can always do something like this:

Colour valid = (Colour)123;
string stillValid = valid.ToString(); // "123"
Colour parsed = Enum.Parse<Colour>(stillValid); // 123
Console.WriteLine(valid == parsed); // true

Essentially, you can pretty much parse any integer that has been ToString()

ed as any enum. That's why the source generated code includes the case statement to try parsing as an integer—it's to ensure compatibility with the "built-in" Enum.Parse()

and TryParse()

behaviour.

However, that behaviour isn't always what you want. Arguably, it's rarely what you want, hence the request to allow disabling it.

Given it makes so much sense to allow disabling it, it's perhaps a little embarrassing that it took so long to address. I dragged my feet on it for several reasons:

  • The built-in System.Enum

works like this, and I want to be as drop-in compatible as possible. - There's a trivial "fix" by checking first that the first digit is not a number. e.g. if (!char.IsDigit(text[0]) && ColourExtensions.TryParse(text, out var value))

  • It's anotherconfiguration switch that would need to be added toParse

andTryParse

Of all the reasons, that latter point is the one that vexed me. There were already two configuration knobs for Parse

and TryParse

, as well as versions that accept both string

and ReadOnlySpan<char>

:

public static partial class ColourExtensions
{
    public static Colour Parse(string? name);
    public static Colour Parse(string? name, bool ignoreCase);
    public static Colour Parse(string? name, bool ignoreCase, bool allowMatchingMetadataAttribute);

    public static Colour Parse(ReadOnlySpan<char> name);
    public static Colour Parse(ReadOnlySpan<char> name, bool ignoreCase);
    public static Colour Parse(ReadOnlySpan<char> name, bool ignoreCase, bool allowMatchingMetadataAttribute);
}

My concern was adding more and more parameters or overloads would make the generated API harder to understand. The simple answer was to take the classic approach of introducing an "options" object. This encapsulates all the available options in a single parameter, and can be extended without increasing the complexity of the generated APIs:

public static partial class ColourExtensions
{
    public static Colour Parse(string? name, EnumParseOptions options);
    public static Colour Parse(ReadOnlySpan<char> name, EnumParseOptions options);
}

The EnumParseOptions object is defined in the source generator dll that's referenced by your application, so it becomes part of the public API. It's defined as a

readonly struct

to avoid allocating an object on the heap just to call Parse

(which would negate some of the benefits of these APIs).

public readonly struct EnumParseOptions
{
    private readonly StringComparison? _comparisonType;
    private readonly bool _blockNumberParsing;

    public EnumParseOptions(
        StringComparison comparisonType = StringComparison.Ordinal,
        bool allowMatchingMetadataAttribute = false,
        bool enableNumberParsing = true)
    {
        _comparisonType = comparisonType;
        AllowMatchingMetadataAttribute = allowMatchingMetadataAttribute;
        _blockNumberParsing = !enableNumberParsing;
    }

    public StringComparison ComparisonType => _comparisonType ?? StringComparison.Ordinal;
    public bool AllowMatchingMetadataAttribute { get; }
    public bool EnableNumberParsing => !_blockNumberParsing;
}

The main difficulty in designing this object was that the default values (i.e. (EnumParseOptions)default

) had to match the "default" values used in other APIs, i.e.

Notcase sensitive- Number parsing enabled Don'tmatch metadata attributes (see myprevious postabout recent changes to metadata attributes!).

The final object ticks all those boxes, and it means you can now disable number parsing, using code like this:

string someNumber = "123";
ColourExtensions.Parse(someNumer, new EnumParseOptions(enableNumberParsing: false)); // throws ArgumentException

As well as introducing number parsing, this also provided a way to sneak in the ability to use any type of StringComparison

during Parse

or TryParse

methods, instead of only supporting Ordinal

and OrdinalIgnoreCase

.

Support for automatic ToLowerInvariant()

calls

ToLowerInvariant()

callsThe next feature was also a feature request that's been around for a long time, the ability to do the equivalent of ToString().ToLowerInvariant()

but without the intermediate allocation, and with the transformation done at compile time, essentially generating something similar to these:

public static class ColourExtensions
{
    public static string ToStringLowerInvariant(this Colour colour) => colour switch
    {
        Colour.Red => "red",
        Colour.Blue => "blue",
        _ => colour.ToString().ToLowerInvariant(),
    };

    public static string ToStringUpperInvariant(this Colour colour) => colour switch
    {
        Colour.Red => "RED",
        Colour.Blue => "BLUE",
        _ => colour.ToString().ToUpperInvariant(),
    }
}

There are various reasons you might want to do that, for example if third-party APIs require that you use upper/lower for your enums, but you want to keep your definitions as canonical C# naming. This was another case where I could see the value, but I didn't really want to add it, as it looked like it would be a headache. ToStringLower()

is kind of ugly, and there would be a bunch of extra overloads required again.

Just as for the number parsing scenario, the solution I settled on was to add a SerializationOptions object that supports a

SerializationTransform

, which can potentially be extended in the future if required (though I'm not chomping at the bit to add more options right now!)

public readonly struct SerializationOptions
{
    public SerializationOptions(
        bool useMetadataAttributes = false,
        SerializationTransform transform = SerializationTransform.None)
    {
        UseMetadataAttributes = useMetadataAttributes;
        Transform = transform;
    }

    public bool UseMetadataAttributes { get; }
    public SerializationTransform Transform { get; }
}

public enum SerializationTransform
{
    None,
    LowerInvariant,
    UpperInvariant,
}

You can then use the ToStringFast()

overload that takes a SerializationOptions

object, and it will output the lower version of your enum, without needing the intermediate ToStringFast

call:

var colour = Colour.Red;
Console.WriteLine(colour.ToStringFast(new(transform: SerializationTransform.LowerInvariant))); // red

It's not the tersest of syntax, but there's ways to clean that up, and it means that adding additional options later if required should be less of an issue, but we shall see. In the short-term, it means that you can now use this feature if you find yourself needing to call ToLowerInvariant()

or ToUpperInvariant()

on your enums.

Support for the System.Memory NuGet package

System.MemoryNuGet package

From the start, NetEscapades.EnumGenerators has had support for parsing values from ReadOnlySpan<char>

, just like the modern APIs in System.Enum

do (but faster 😉). However, these APIs have always been guarded by a pre-processor directive; if you're using .NET Core 2.1+ or .NET Standard 2.1 then they're available, but if you're using .NET Framework, or .NET Standard 2.0, then they're not available.

#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
    public static bool IsDefined(in ReadOnlySpan<char> name);
    public static bool IsDefined(in ReadOnlySpan<char> name, bool allowMatchingMetadataAttribute);
    public static Colour Parse(in ReadOnlySpan<char> name);
    public static bool TryParse(in ReadOnlySpan<char> name, out Colour colour);
    // etc
#endif

In my experience, this isn't a massive problem these days. If you're targeting any version of .NET Core or modern .NET, then you have the APIs. If, on the other hand, you're on .NET Framework, then the speed of Enum.ToString()

will really be the least of your performance worries, and the lack of the APIs probably don't matter that much.

Where it could still be an issue is .NET Standard 2.0. It's not recommended to use this target if you're creating libraries for .NET Core or modern .NET, but if you need to target both .NET Core and .NET Framework, then you don't necessarily have a lot of choice, you need to use .NET Standard.

What's more, there's a System.Memory NuGet package that provides polyfills for

manyof the APIs, in particular

ReadOnlySpan<char>

.As I understand it the polyfill implementation isn't generally

asfast as the built-in version, but it's still something of an improvement!

So the new feature in 1.0.0-beta19 of NetEscapades.EnumGenerators is that you can define an MSBuild property, EnumGenerator_UseSystemMemory=true

, and the ReadOnlySpan<char>

APIs will be available where previously they wouldn't be. Note that you only need to define this if you're targeting .NET Framework or .NET Standard 2.0 and want the ReadOnlySpan<char>

APIs.

<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFrameworks>netstandard2.0</TargetFrameworks>
    <!-- 👇Setting this in a .NET Standard 2.0 project enables the ReadOnlySpan<char> APIs-->
    <EnumGenerator_UseSystemMemory>true</EnumGenerator_UseSystemMemory>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="NetEscapades.EnumGenerators" Version="1.0.0-beta19" />
    <PackageReference Include="System.Memory" Version="4.6.3" />
  </ItemGroup>
</Project>

Setting this property defines a constant, NETESCAPADES_ENUMGENERATORS_SYSTEM_MEMORY

, which the updated generated code similarly predicates on:

                                                          // 👇 New in 1.0.0-beta19
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || NETESCAPADES_ENUMGENERATORS_SYSTEM_MEMORY
    public static bool IsDefined(in ReadOnlySpan<char> name);
    public static bool IsDefined(in ReadOnlySpan<char> name, bool allowMatchingMetadataAttribute);
    public static Colour Parse(in ReadOnlySpan<char> name);
    public static bool TryParse(in ReadOnlySpan<char> name, out Colour colour);
    // etc
#endif

There are some caveats:

  • The System.Memorypackage doesn't provide an implementation ofint.TryParse()

that works withReadOnlySpan<char>

, so:Ifyou're attempting to parse aReadOnlySpan<char>

,andtheReadOnlySpan<char>

doesn'trepresent one of your enum typesandyou haven't disabled number parsingthenthe APIs will potentially allocate, so that they can callint.TryParse(string)

.

  • Additional warnings are included in the XML docs to warn about the above scenario
  • If you set the variable, and haven'tadded a reference toSystem.Memory, you'll get compilation warnings.

As part of shipping the feature, I've also tentatively added "detection" of referencing the System.Memory NuGet package in the package .targets

file, so that EnumGenerator_UseSystemMemory=true

should be automatically set, simply by referencing System.Memory. However, I consider this part somewhat experimental, as it's not something I've tried to do before, I'm not sure it's something you should do, and I'm a long way from thinking it'll work 100% of the time 😅 I'd be interested in feedback on how I should do this, and/or whether it works for you!

I also experimented with a variety of other approaches. Instead of using a defined constant, you could also detect the availability of

ReadOnlySpan<char>

in the generator itself, and emit different code entirely. But you'd still need to detect whether theint.TryParse()

overloads are available (i.e. isReadOnlySpan<char>

"built in" or package-provided), and overall it seemed way more complex to handle than the approach I settled on. I'm still somewhat torn though, and maye revert to this approach in the future. And I'm open to other suggestions!

So in summary, if you're using NetEscapades.EnumGenerators in a netstandard2.0

or .NET Framework

package, and you're already referencing System.Memory, then in theory you should magically get additional ReadOnlySpan<char>

APIs by updating to 1.0.0-beta19. If that's not the case, then I'd love if you could raise an issue so we can understand why, but you can also simply set EnumGenerator_UseSystemMemory=true

to get all that performance goodness guaranteed.

Before I close, I'd like to say a big thank you to everyone who has raised issues and PRs for the project, especially Paulo Morgado for his discussion and work around the System.Memory feature! All feedback is greatly appreciated, so do raise an issue if you have any problems.

When is a non-pre-release 1.0.0 release coming?

Soon. I promise 😅 So give the new version a try and flag any issues so they can be fixed before we settle on the final API for once and for all! 😀

Summary

In this post I walked through some of the recent updates to NetEscapades.EnumGenerators shipped in version 1.0.0-beta18. I showed how introducing options objects for both the Parse()

/TryParse()

and ToString()

methods allowed introducing new features such as disabling number parsing and serializing directly with ToLowerInvariant()

. Finally, I showed the new support for ReadOnlySpan<char>

APIs when using .NET Framework or .NET Standard 2.0 with the System.Memory NuGet package If you haven't already, I recommend updating and giving it a try! If you run into any problems, please do

log an issue on GitHub.🙂

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