Quantum Frog: Emergent Cooperation and Difficulty Scaling in a Quantized-Time Cooperative Game Researchers introduced Quantum Frog, a two-player cooperative game with a quantized-time mechanic where the environment advances only when a player acts. Using reinforcement learning, they found that a "rush strategy" of moving directly upward is universally optimal, that adding an uncoordinated second player is harder than sextupling traffic for a single expert, and that cooperative training recovers a 32-34 percentage point improvement in joint success rate. The emergent cooperative strategy is synchronized rushing, demonstrating that shared incentives alone can align agents in time-critical tasks. arXiv:2605.23930v1 Announce Type: new Abstract: We introduce \emph{Quantum Frog}, a two-player cooperative game built on a novel \emph{quantized-time} mechanic in which the environment advances only when a player acts. Inspired by the classic arcade game Frogger, Quantum Frog requires two frogs to cross an 8$\times$8 grid of traffic and reach the far side together. We use reinforcement learning RL as an analytical lens to answer four design questions: 1 how does game difficulty scale with traffic density, 2 what is the optimal single-agent policy and why, 3 how large is the cooperation gap between independent and cooperative two-agent play, and 4 what joint strategy emerges when agents are incentivised to cooperate? We train agents through five escalating stages, Tabular Q-Learning, Deep Q-Network \DQN , Independent \DQN~ \IDQN , and Multi-Agent Proximal Policy Optimisation \MAPPO\ with a centralised critic , evaluating each against traffic densities of one to six cars. Our key findings are: i the quantized-time mechanic makes a \emph{rush strategy} moving directly upward at every step universally optimal, as time exposure to traffic is minimised; ii adding an uncoordinated second player is harder than sextupling the traffic for a single expert player; iii cooperative training recovers +32--34 percentage points of joint success rate relative to independent agents and reduces episode length from $\sim$90 to $\sim$6 steps; and iv the emergent cooperative strategy is synchronised rushing, not complex positional coordination, illustrating that shared incentives alone suffice to align agents in time-critical cooperative tasks. These findings provide concrete, empirically grounded guidance for the commercial design of Quantum Frog and offer broader insights into the role of environment mechanics in shaping multi-agent learning dynamics.