Pika H3 Flex in FastVideo: 7x Faster, and Near Real Time in 4-bit FastVideo now runs Pika H3 Flex, a video-and-audio generation model Pika open-sourced, up to 7x faster than Pika's official code, including a 5-second 480p clip generated in 5.8 seconds on a single GB200 with FastVideo's NVFP4 quantized models. FastVideo reported 2.4x speedup at BF16 on one GPU and 7x for 15-second clips on four GPUs, and said quantization-aware distillation brought its NVFP4 adapters 14-17% closer to the BF16 model than plain quantization, while FP4 attention made long clips 16% faster. The NVFP4 models run on local Blackwell hardware, generating a 5-second 480p first-and-last-frame clip in 59.5 seconds on one DGX Spark, and FastVideo released the NVFP4 QAD weights, inference code and full training recipe. Pika H3 Flex https://huggingface.co/Pika-Labs/Pika-H3-Flex turns a prompt, first and last frames, or image, video and audio references into video with synchronized sound. It now runs in FastVideo , up to 7x faster than the official code. We are also releasing NVFP4 versions trained with quantization-aware distillation, with BF16 attention https://huggingface.co/FastVideo/Pika-H3-Flex-NVFP4-QAD and with FP4 attention https://huggingface.co/FastVideo/Pika-H3-Flex-NVFP4-FP4Attn-QAD : a 5-second 480p clip takes 5.8 seconds on one GB200. Flex builds on MiniMax H3, the same model behind our FastH3 https://haoailab.com/blogs/fasth3-local/ releases, so our kernels, NVFP4 decoder and quantization recipe carried straight over. We are grateful to Pika for open-sourcing it. TL;DR tldr - Near real time. A 5-second 480p clip in 5.8 s on one GB200 with the NVFP4 model. - Faster at BF16. 2.4x faster than the official code on one GPU, and 7x for 15-second clips on four GPUs. - NVFP4, trained to match. QAD brings both adapters 14-17% closer to the BF16 model than plain quantization, and FP4 attention makes long clips 16% faster. - Runs locally. The NVFP4 models target Blackwell hardware down to DGX Spark and RTX 5090: a 5-second 480p FL2VA clip takes 59.5 s on one DGX Spark . - 2K. Regenerate any H3-family video at 2560x1440. - Open source. NVFP4 QAD weights https://huggingface.co/FastVideo/Pika-H3-Flex-NVFP4-QAD FP4 attention https://huggingface.co/FastVideo/Pika-H3-Flex-NVFP4-FP4Attn-QAD , inference and the full training recipe. What Pika H3 Flex does what-pika-h3-flex-does Flex is MiniMax H3 post-trained by Pika, with two adapters: one for text and keyframe tasks, one for reference-conditioned generation. It samples in six steps with no CFG and uses dense attention. | Task | Input | Adapter | |---|---|---| | T2VA | a prompt | fl2va | | I2VA / L2VA / FL2VA | a first frame, a last frame, or both | fl2va | | Ref2VA | up to 9 images, 3 videos and 3 audio clips | ref2va | Same prompt, four ways same-prompt-four-ways Each scene is generated four ways from the same prompt and seed on one GB200: Pika’s official code, FastVideo at BF16, and the two NVFP4 QAD models. The four clips play in sync, and each tile shows its end-to-end time. Faster at BF16 faster-at-bf16 On one GB200, the official code spends 20 s on six DiT forwards for a 5-second 768p clip, then 38 s decoding with an fp32 VAE. FastVideo cuts both, with the same weights: - FlashAttention-4 replaces cuDNN SDPA. - Fused H3 kernels remove the cat / mul glue, about 19% of the official forward, and further fused kernels cover the QKV prologue, normalization, modulation and SwiGLU, all exact in BF16. - BF16 decoding , then our NVFP4 decoder, takes the decode from 38 s to 1.5 s. End-to-end seconds from prompt to MP4 with audio, one or four GB200 GPUs, models resident, warm medians. Speedups are against the official code on the same number of GPUs; the 4-GPU panel also shows the speedup over official on one GPU. Each panel has its own scale. At 15 seconds the picture changes: a clip has 109k tokens, dense attention grows with their square, and attention becomes about 75% of each forward. That is the case FP4 attention targets below. The NVFP4 models also run on local Blackwell hardware such as DGX Spark and RTX 5090. On one DGX Spark, the NVFP4 QAD model BF16 attention generates a 5-second 480p first-and-last-frame FL2VA clip in 59.5 seconds . NVFP4 QAD nvfp4-qad Both adapters ship in NVFP4: 4-bit weights and activations, with one 8-bit scale per 16 values, for every attention and feed-forward linear in all 50 blocks. Three choices keep them close to BF16. Merge first. Flex ships fp32 LoRA adapters. We merge each into its trunk in fp32 and round once, so quantization starts from the exact Flex weights: W merged = W.float + alpha / rank B.float @ A.float .to torch.bfloat16 Calibrate for video and audio. Static activation scales are set on Flex’s own six-step trajectories. Scaling to the largest value wastes the 4-bit range on rare spikes, and minimizing overall error lets the many video tokens drown out the audio. Each layer instead keeps the clipping that best balances the two, which beat both alternatives. Distill under the deployed numerics. The 4-bit student trains against the frozen BF16 model along its six-step path, with 4-bit math on from the first step. It matches both the final prediction and every block’s output, and a quarter of the time it starts from its own states to learn to correct its own drift. | Distance to BF16 Flex lower is better | Quantized only | After QAD | |---|---|---| | Ref2VA | 0.326 | 0.270 −17% | | FL2VA | 0.272 | 0.234 −14% | A lower loss is not always a better model. Every evaluation also samples full clips and checks first- and last-frame fidelity, audio and motion against limits set from seed noise. One run kept improving its score while its last frame drifted; the guard stopped it, and a lower learning rate fixed it. FP4 attention fp4-attention Long clips are attention-bound, so the second variant also quantizes queries and keys for FlashAttention-4’s NVFP4 kernel. Done naively, this costs 13-17% of the QAD score. Three choices recover most of it: - Smooth K. Subtract each head’s mean key before quantizing. This is exact: q· k j − k̄ = q·k j − q·k̄ , and softmax ignores a shift shared by every key. - Rotate Q and K. Apply the same orthonormal Hadamard matrix to both. This is also exact, since qH · kH = q·k , and it spreads outlier channels evenly across the 16-value scale blocks. - Keep two blocks in BF16. Blocks 45 and 49 carry most of the remaining error, so their attention stays BF16. Toy heads: 64 channels four 16-value blocks , 32 keys, Gaussian values, keys share a per-channel bias and two channels are scaled up. Quantization follows FlashAttention-4's NVFP4 path: E2M1 values, one E4M3 scale per 16 channels, unit global scale; P and V stay in BF16. Everything is computed in your browser. | Per-layer FP4 attention error, real Flex activations | FL2VA | Ref2VA | |---|---|---| | Plain FP4 | 0.115 | 0.113 | | + smooth K + Hadamard | 0.095 | 0.095 | | + blocks 45 and 49 in BF16 | 0.083 | 0.080 | Distillation then closes most of the remaining gap: FL2VA lands at 0.237 against 0.234 with BF16 attention, and Ref2VA at 0.276 against 0.270. A fused kernel applies both transforms while quantizing Q and K, so they cost under 1 ms per attention call: | One GB200, end to end | BF16 attention | FP4 attention | |---|---|---| | 480p, 5 s | 5.79 s | 5.74 s | | 768p, 15 s | 101.8 s | 85.3 s −16% | - ✓ Bit-exact export: the released 4-bit weights are byte-identical to what training quantized. - ✓ Train what we ship: the training-time FP4 attention matches FlashAttention-4's kernel to within 1% of its quantization error. - ✓ Exact transforms: softmax QKᵀ is unchanged before quantization checked live in the figure . 2K 2k FastVideo now runs NVIDIA’s Open-H3-Regenerate-2K https://huggingface.co/Efficient-Large-Model/Open-H3-Regenerate-2K , which regenerates a 768p H3 video at 2560x1440. Any H3-family draft works, from FastH3 or Flex. With the NVFP4 QAD Flex model as the draft and our NVFP4 decoder, which takes the 2K decode from 23.3 s to 5.0 s, text to 2K drops from about 7 minutes to under 2: | Text to 2K, one GB200 | Draft | Total | |---|---|---| | Base H3 draft 50 steps , as released | 316 s | 412 s | | Pika H3 Flex NVFP4 QAD draft + NVFP4 decoder | 16.8 s | 106 s | Drag the handle to compare. Five 768p drafts from the NVFP4 QAD model, each regenerated at 2560×1440 with Open-H3-Regenerate-2K and the NVFP4 VAE decoder on one GB200. Times shown are end to end per clip. Try it try-it The easiest way to run Flex is the FastVideo cookbook https://haoailab.com/FastVideo/cookbook/minimax-h3/models/pika-h3-flex-t2va/ : pick a task, resolution, duration and weights BF16, NVFP4 QAD or NVFP4 QAD with FP4 attention , and copy a ready-to-run command. Or run it directly: FASTVIDEO ATTENTION BACKEND=FLASH ATTN FASTVIDEO FA4=1 \ python examples/inference/basic/basic pika h3 flex.py --weights nvfp4-qad \ --task t2va --prompt "..." --resolution 768p --duration 5 | Weights | Hugging Face | |---|---| | BF16 Pika’s release | Pika-Labs/Pika-H3-Flex https://huggingface.co/Pika-Labs/Pika-H3-Flex | | NVFP4 QAD, BF16 attention | FastVideo/Pika-H3-Flex-NVFP4-QAD https://huggingface.co/FastVideo/Pika-H3-Flex-NVFP4-QAD | | NVFP4 QAD, FP4 attention | FastVideo/Pika-H3-Flex-NVFP4-FP4Attn-QAD https://huggingface.co/FastVideo/Pika-H3-Flex-NVFP4-FP4Attn-QAD | The NVFP4 models need a Blackwell GPU. The full training recipe, from adapter merge and calibration through QAD and export, is in the training guide https://github.com/hao-ai-lab/FastVideo/blob/main/docs/training/pika h3 flex qad.md . Acknowledgements acknowledgements Pika H3 Flex is built by Pika https://pika.art/ . We thank the Pika team for open-sourcing Flex, its adapters and its inference code. FastH3 and Flex both build on MiniMax H3 https://huggingface.co/MiniMaxAI/MiniMax-H3 , and we thank the MiniMax team for releasing its weights and code. We thank NVIDIA’s Efficient-Large-Model https://huggingface.co/Efficient-Large-Model team for releasing Open-H3-Regenerate-2K, and the NVIDIA Enterprise Products team Pengcheng Li and Cliff Woolley for the Video Sparse Attention kernel used by FastH3. We thank the FlashAttention, FlashInfer and NVIDIA Model Optimizer teams for the attention and FP4 kernels and calibration tools this work relies on, and the NVIDIA FastGen https://github.com/NVlabs/FastGen team Julius Berner, Chao Liu and Arash Vahdat for the DMD2 framework and H3 reference work. We thank the upstream serving, kernel and open-source communities whose implementations make these experiments possible, and the vLLM project https://vllm.ai/ , NVIDIA https://www.nvidia.com/en-us/ and MBZUAI https://mbzuai.ac.ae/ for their support of FastVideo. FastVideo team fastvideo-team Contributor: Aryan Kumar https://github.com/aryan5v Tech lead: Will Lin https://github.com/SolitaryThinker Advisor: Hao Zhang https://github.com/zhisbug