Passenger – The free IDE for C# and .NET Passenger launched as a free, open-source IDE for C# and .NET under the MIT license, adding Godot 4 game support that runs, debugs, profiles and Hot Reloads games written in C# and GDScript. The IDE checks GetNode paths, res:// paths, [Export] values and signals against the scenes that run the script, and debugs both languages in one session, alongside Blazor WebAssembly browser debugging, XAML Hot Reload for Avalonia and WPF, and a profiler built on the runtime's EventPipe. Passenger ships with no account, license key or telemetry, and its debugger runs over ICorDebug and .NET's browser debug proxy on local machines, in containers and in the browser. Now for Godot 4 games. The free IDE for C and .NET. Run, debug, profile and Hot Reload Godot games in C and GDScript, their scenes and scripts checked as Godot reads them and the running game beside your code. Blazor WebAssembly now debugs in the browser, Avalonia and WPF take XAML Hot Reload, and your coding agent can drive it all. Free and open source under MIT: no account, no licence key, no telemetry. Included Everything included, nothing to pay Tools like these are usually found in paid IDEs or add-ons. In Passenger they are part of the IDE, free and open source under MIT, for work and personal projects alike. Godot 4: your scenes and the running game, in your code For games in C , in GDScript or in both. Passenger checks your code against your scenes, debugs both languages at once, and works beside Godot's editor or as its script editor. C that knows its scenes GetNode