Parse_number() as a SQLite extension: C vs. Rust A research report published by Simon Willison on 8th November 2026 found that a hand-optimized C SQLite extension implementing parse_number() ran at 16–19 ns per row, roughly twice as fast as Rust versions built with Rusqlite (41–46 ns) and sqlite-loadable-rs (32–41 ns), despite the C extension's 14 KB binary versus 321 KB and 298 KB for the Rust builds. The optimized C fast path closed the gap left by plain C's reliance on strtod(), which made decimals-only parsing slower at 106 ns per row, and all four implementations matched across 8 million fuzz checks. Willison prompted Claude Opus 5.5 to build the extensions and rewrite the investigation as a report in the simonw/research repository. 8th November 2026 Research https://simonwillison.net/elsewhere/research/ parse number as a SQLite extension: C vs Rust https://github.com/simonw/research/tree/main/sqlite-parse-number-c-vs-rust readme — Four SQLite extensions implement the same parse number behavior in C and Rust, with tests covering type preservation, parsing rules, and floating-point accuracy. The optimized C implementation was fastest at 16–19 ns per row, about twice as fast as the Rust versions and far faster than SQL replace . Plain C was slower on decimals because it relied on strtod , while a compact fast path closed that gap; all versions matched across 8 million fuzz checks. I was out walking the dog when I got curious about how easy/difficult it would be to write a SQLite C extension that adds a parse number function for turning strings like -$1,234.56 or '12.5%' into numeric values that could be summed and sorted. I fired up regular Claude chat Opus 5.5 and prompted https://claude.ai/share/7f18f157-6c96-4d49-a1d4-f02403e3b261 : I'm thinking about a SQLite custom function 'parse number value ' that strips ',', '$', '£' and '%', handles a leading '-', and returns 'NULL' for anything it can’t parse Explore the difference between building this as a SQLite extension in C v.s. in Rust - I want to compare performance and code complexity and size of the resulting .so or whatever file This gave me a solid starting point - the Rust extension was 321 KB using Rusqlite https://github.com/rusqlite/rusqlite and 298 KB using sqlite-loadable-rs https://github.com/asg017/sqlite-loadable-rs , while the C extension was 14 KB. But the Rust extension was faster Turns out that's because the Rust equivalent of C's strtod is "twice as fast". So I prompted: Try writing your own C function for parsing text into a decimal number that catches up to or beats the Rust implementation And it did: Net cost per row over 2 million rows, lower is better: first C new C rusqlite sqlite-loadable Mixed data 67 ns 19 ns 46 ns 41 ns Integers only 25 ns 16 ns 36 ns 32 ns Decimals only 106 ns 18 ns 55 ns 47 ns Finally, I had it rewrite the prototype as a research report to match the others in simonw/research https://github.com/simonw/research by prompting this: Clone simonw/research from GitHub and turn your above investigation into a research report as seen in that repository - you can give me a zip file to download that contains your new folder Here's the resulting report https://github.com/simonw/research/tree/main/sqlite-parse-number-c-vs-rust readme . Recent articles - Qwen 3.8 27B on my laptop can interpret model weights, too https://simonwillison.net/2026/Nov/3/qwen-can-interpret-model-weights/ - 3rd November 2026 - The U.S. Census Bureau and “Super Intelligence” https://simonwillison.net/2026/Nov/2/census-bureau-super-intelligence/ - 2nd November 2026 - The October inflection point for vibe game development https://simonwillison.net/2026/Oct/28/vibe-game-development/ - 28th October 2026 - Battle Drones - a vibe coded RTS with audio-based multiplayer https://simonwillison.net/2026/Oct/20/battledrones/ - 20th October 2026