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NVIDIA DLSS 5 DLL Leaked by NBA 2K27 Early Access Build, Here's Our Analysis

A leaked DLSS 5 DLL from an early access build of NBA 2K27, obtained by TechPowerUp, reveals NVIDIA's next-generation upscaling technology is closer to launch than expected, though the file is non-functional in the current game build. The DLL, which NVIDIA announced earlier this year and said would ship this fall, was found in the basketball title without any major announcement, suggesting a possible developer error. TechPowerUp's analysis, based solely on the leaked file, indicates the technology cannot be enabled in NBA 2K27 and requires game-specific integration to work.

read1 min views2 publishedAug 27, 2026

Earlier today, we reported that a DLSS 5 DLL has been leaked by an early access build of 2K's NBA2K27 early access. NVIDIA announced DLSS 5 earlier this year, and showed more details at SIGGRAPH this year, saying it would ship "this fall." However, we were surprised that it is shipping already, and with a title like NBA 2K27, without any major announcement or review coverage, pushing us to dig what is happening beneath the surface. Maybe the developers just put the wrong file into the release before pushing it out.

Copies of the DLL were mirrored by people and uploaded to Reddit, where we obtained ours. Just to be clear up front: NVIDIA didn't provide any information for this article, there was no briefing, no press build or anything. All findings reported here come from taking a publicly circulating file apart and trying to figure out what is inside it. Also, before you get too excited, the file cannot actually be used in the game—NBA 2K27 exposes no setting to turn it on, and nothing in the shipping build appears able to drive it. You also can't just drop it into any other game's folder—the game has to be coded specifically to load that DLL and feed it the right information, more on that later.

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