Nvidia director talks 100-hour limit for GeForce Now, says “we’re thinking about it” to unlocked tier proposal Nvidia director Andrew Fear stated that the 100-hour monthly playtime cap on GeForce Now's paid tiers was implemented to reduce queue times by preventing service abuse, though only a small percentage of users exceed this limit. In response to community proposals, Fear confirmed that Nvidia is considering an "unlocked tier plan" without a playtime cap, as well as a potential family plan, but no new options have been officially announced yet. Nvidia director talks 100-hour limit for GeForce Now, says “we’re thinking about it” to unlocked tier proposal Table of Contents It’s no secret that Nvidia GeForce Now is an excellent way to stream games on a wide range of devices. We’ve done our own share of testing, concluding that it lets you enjoy AAA gaming at a fraction of the cost, assuming you’re utilizing it to its full potential – we’ve also tested it on our Steam Deck. However, one of the updates that faced the most backlash from fans was the introduction of a 100-hour monthly playtime limit. This happened towards the end of 2024, and it has remained in place ever since. Both the paid Performance and Ultimate tiers are affected by this change, and it has continued to face backlash online. When it was originally announced, there was an uptick in members canceling their subscriptions, though we’d be interested to see just how the numbers have leveled out since then. Nvidia explains why GeForce Now still has a monthly limit for paid users YouTube channel Cloud Gaming Battle recently conducted a lengthy interview with Andrew Fear, Nvidia’s Director of Product Marketing for GeForce Now. With the full interview published, we can take a deeper dive into some of the pressing issues that GFN members have been facing – such as the controversial 100-hour monthly cap. Speaking on Nvidia’s “vision for the 100 hours,” the marketing executive notes the potential for misuse of the service, with users needlessly eating up server capacity. He highlights busy times of the year, such as the holidays, where “people doing bad things” can have a much more dramatic effect. Fear says the “number one goal” of the 100-hour cap is to reduce queue times. “We understand everyone’s concern and everyone is upset about it, but we’re trying to find a way to make sure that the people that are just abusing our service are not are not abusing the service and taking away capacity for everyone one. That’s the first principle. Andrew Fear, Director of Product Marketing for GeForce Now, via Cloud Gaming Battle Fear points out that only a “quite small” percentage of people went over 100 hours. This is still technically possible thanks to the fact that 15 unused hours may be rolled over the next month, meaning you’d start with a 115-hour cap instead. The opportunity to purchase more hours is also there, but this is still an additional expense for paid users. Some people have floated the idea of an ‘unlocked tier plan’, and to that, Fear says “we’re thinking about it”. He also discusses the possibility of a family plan, but it hasn’t been settled on “just yet” – regardless, Nvidia is always brainstorming new ideas. “They’ve even asked us, what about offering an unlocked tier plan. Yeah, we’re thinking about it. We’re thinking about other options, I’ll just say it like that. We haven’t really announced new things, but we’re definitely looking at new ideas for plans and finding ways to let people experience things or get additional playtime in various ways. One could be a family plan”. Andrew Fear Interestingly, the free version of GeForce Now still enjoys unlimited playtime, though it is heavily limited by its 1-hour gaming session limit. In comparison, Performance and Ultimate tiers enjoy up to 6 and 8 hours sessions, respectively, have access to thousands more games, and much better performance – with Ultimate now offering RTX 5080-class servers as standard.