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The company's new generative AI suite lets users build 2D and 3D games without writing a single line of code
Meta just made game development as simple as typing a sentence. The company released a collection of generative AI tools that allow users to create and edit both 2D and 3D games using nothing but natural language prompts, spanning its Horizon Worlds platform and a new standalone app called Pocket.
Pocket app and Horizon Worlds: two paths to creation #
The Pocket app generates playable mini-experiences called “gizmos” in under a minute from a natural language prompt. Users can also layer in touch and tilt inputs, plus multimedia elements like sound and photos. Pocket soft-launched in Brazil on June 29, 2026, and later expanded to US users on August 20, 2026, with the app built by the team behind Meta’s earlier Gizmo project.
The Horizon Worlds tools work across desktop and mobile platforms and offer mesh generation for 3D objects, texture generation, audio generation, and scripting assistance that can produce functional game code from plain English descriptions. Daily usage limits keep things in check. Users can generate up to 100 meshes, 50 skyboxes, and 200 audio assets per day.
What the tools actually do #
The mesh generation creates 3D objects from text descriptions. The texture generation handles surface details, wrapping those 3D objects in visually appropriate materials. Audio generation produces sound effects and ambient noise. The scripting tools translate natural language into functional code. Environmental generation lets users describe entire game worlds rather than building them piece by piece. Later rollout phases will add avatar generation and complete world prompting.
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The progressive feature expansion is planned to continue through 2025 and into 2026.
The bigger picture for Meta’s AI strategy #
This rollout fits into Meta’s broader push to make its Llama AI models the backbone of its consumer products. The cross-platform approach supports both desktop and mobile creation, avoiding the limitation of restricting its creator base to people with high-end hardware.
Disclosure: This article was edited by Diego Almada Lopez. For more information on how we create and review content, see our