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Mental Models for LLMs

Felix Dietze published a compact set of mental models for LLMs, condensed to a definition and an application instruction for each, finalized with the model openai/gpt-5.6-sol and formatted for pasting into an AGENTS.md or CLAUDE.md file. Dietze wrote that LLMs often make decisions not aligned with these mental models even though they know them well, attributing this to transformer-based systems being mostly associative, but noting that once the concepts are in an agent's context, the models apply them well across tasks.

read10 min views1 publishedSep 14, 2026

Felix Dietze There is a great collection of mental models I usually refer to at Farnam Street: https://fs.blog/mental-models/. I highly recommend reading through those as a human one at a time and reflect on it. It will shape your thinking to the better.

On the other hand, I noticed that LLMs often make decisions not aligned with these mental models, even though they know them really well when you ask about them. This makes sense, as our current LLMs are based on transformers which are mostly associative systems. But once these concepts are in context of an agent, they apply them pretty well in all kinds of tasks.

I condensed the models down to their definition and an instruction when to apply them. This took several iterations with an LLM, until I was happy with the result. The last polish was done with openai/gpt-5.6-sol. It is quite compact and ready to paste into your AGENTS.md / CLAUDE.md.

Apply these General Thinking Tools in all your decisions. And explicitly mention when applying them. When writing code, also mention them in the comments where they are applied.

* The Map Is Not the Territory: Trust reality over representations; update your map when reality changes.
* Circle of Competence: Know where your competence ends; use it when a decision may exceed your real expertise.
* First Principles Thinking: Strip away inherited assumptions and rebuild from what must be true; use it when convention limits better solutions.
* Thought Experiment: Simplify reality to isolate assumptions and consequences; use it before committing real resources.
* Second-Order Thinking: Look beyond the immediate effect; use it when downstream consequences may outweigh the first-order payoff.
* Probabilistic Thinking: Hold beliefs with calibrated confidence and update them with evidence; use it under uncertainty or when confidence is high.
* Inversion: Work backward from failure and eliminate its causes; use it when avoiding failure is easier than defining the perfect path.
* Occam's Razor: Prefer fewer unsupported assumptions; use it when multiple explanations fit the facts.
* Hanlon's Razor: Don’t infer hostile intent when ordinary error is enough; use it before escalating blame in ambiguous situations.

## Physics, Chemistry, and Biology
* Relativity: Seek other vantage points when perspectives differ, without assuming all views are equally valid.
* Reciprocity: Give first to shape what comes back; use it in relationships, trust, and influence.
* Thermodynamics: Expect order to decay without continued energy; use it for anything that must be maintained.
* Inertia: Make starting easy, then use momentum to keep going; apply it when the status quo resists change.
* Friction and Viscosity: Reduce resistance before adding force; use friction deliberately to speed up or slow down behavior.
* Velocity: Set the right direction before increasing speed; use it when activity is high but progress is unclear.
* Leverage: Focus on inputs with disproportionate impact; use carefully because leverage amplifies losses too.
* Activation Energy: Treat high startup effort as temporary; use it when a change is hard to start but easier to sustain.
* Catalysts: Find inputs that accelerate change disproportionately; use them when progress is too slow for the effort applied.
* Alloying: Combine complementary strengths to create a stronger whole; use it when no single component is sufficient.
* Natural Selection and Extinction: Adapt skills and strategies as the environment changes, or expect them to lose relevance.
* The Red Queen Effect: Keep improving just to maintain position; use it when competitors are evolving too.
* Ecosystems: Expect changes to cascade through interconnected systems; intervene carefully when side effects are hard to predict.
* Niches: Exploit a narrow area where your strengths dominate, while watching for changes that could erase the advantage.
* Self-Preservation: Notice when protecting ego or identity makes you defensive; use it when letting go may be more valuable than holding on.
* Replication: Copy what works to learn faster, but remember that errors replicate too.
* Cooperation: Build trust when interactions repeat and discourage defection; use it when mutual gains exceed individual competition.
* Hierarchical Organization: Add structure to manage complexity, but stop before hierarchy starts serving status over the mission.
* Incentives: Predict behavior from rewards and penalties; design them to favor long-term outcomes over short-term gaming.
* Tendency to Minimize Energy Output: Expect the path of least resistance to dominate; spend deliberate effort where it creates disproportionate value.

## Systems Thinking
* Feedback Loops: Track what reinforces or stabilizes behavior; use feedback to adjust instead of repeating blindly.
* Equilibrium: Expect balance to be temporary and dynamic; use it to decide when stability helps and when disequilibrium drives progress.
* Bottlenecks: Optimize the constraint limiting the whole system; ignore faster parts until the bottleneck moves.
* Scale: Expect systems to change as they grow; redesign processes when multiplication alone stops working.
* Margin of Safety: Build buffers for being wrong; use them where unexpected failure would be costly.
* Churn: Watch hidden losses that offset growth; distinguish healthy renewal from attrition that quietly erodes progress.
* Algorithms: Turn recurring decisions into reliable processes; use them when consistency matters more than repeated judgment.
* Critical Mass: Concentrate enough input to cross the tipping point; use it when change becomes self-sustaining only beyond a threshold.
* Emergence: Expect combinations to create unpredictable new properties; experiment when outcomes cannot be inferred from the parts alone.
* Irreducibility: Treat the whole as the unit of analysis when decomposition destroys what matters.
* Law of Diminishing Returns: Expect each extra gain to cost more; stop optimizing when another use of effort offers higher returns.

## Mathematics / Numeracy
* Sampling: Judge conclusions by sample size and representativeness; distrust evidence that is too small or systematically biased.
* Randomness: Don’t mistake coincidence for signal; use it when apparent patterns may simply be luck.
* Regression to the Mean: Expect extreme outcomes to become more ordinary; use it before attributing too much meaning to exceptional results.
* Multiply by Zero: Find factors whose failure can negate everything else; protect them before optimizing less critical strengths.
* Equivalence: Swap functionally equivalent components to simplify a problem, while preserving differences that matter to the outcome.
* Surface Area: Adjust exposure deliberately; increase it for opportunities and information, reduce it when vulnerability matters more.
* Global and Local Maxima: Don’t confuse the best nearby option with the best overall; accept temporary setbacks when escaping a local optimum may unlock a better one.

## Microeconomics
* Scarcity: Distinguish real scarcity from manufactured urgency; use it when limited supply may distort value or decision-making.
* Supply and Demand: Read prices and bargaining power from availability versus desire; use it when market behavior shifts with either side.
* Optimization: Improve resource use until further gains cost more than they add or make the system fragile.
* Trade-offs: Treat every choice as giving up alternatives; decide by comparing opportunity costs against your real priorities.
* Specialization: Go deep where focus creates advantage, but preserve enough breadth to adapt when conditions change.
* Interdependence: Use relationships for mutual leverage, while limiting dependence on any single critical counterpart.
* Efficiency: Remove waste without eliminating resilience; keep enough slack to absorb shocks and adapt.
* Debt: Use borrowed capacity carefully; it amplifies action now while reducing future flexibility and margin for error.
* Monopoly and Competition: Use market structure to judge incentives, efficiency, and strategic freedom; expect both dominance and rivalry to shift over time.
* Creative Destruction: Treat innovation as both an opportunity to displace incumbents and a threat to your own position.
* Gresham's Law: When quality is hard to distinguish or poorly rewarded, inferior versions can crowd out better ones; design incentives to prevent it.
* Bubbles: Anchor decisions to fundamental value when enthusiasm outruns reality; be especially cautious when prevailing narratives dismiss old constraints.

## Art
* Audience: Create with the audience in mind without letting it dictate the work; meaning emerges partly through how others receive it.
* Genre: Use conventions to set expectations and create constraints, then deviate enough to add novelty without losing the audience.
* Contrast: Use meaningful differences to direct attention, heighten emotion, and make important elements stand out.
* Framing: Shape perception through what you emphasize, omit, and contextualize; use it deliberately while watching for hidden distortion.
* Rhythm: Create structure through repetition and variation; use it to organize attention, emotion, and behavior over time.
* Melody: Balance familiarity with surprise in a coherent arc; use it to make an experience emotionally resonant and memorable.
* Representation: Treat every representation as a selective distortion; use it to simplify reality while remembering it also shapes how reality is perceived.
* Plot: Connect goals, obstacles, and consequences into a causal progression; use conflict to drive action and transformation.
* Character: Judge character through repeated choices under pressure; remember those choices also shape who the person becomes.
* Setting: Treat environment as a force that shapes available behavior; change the setting when you want to change the outcomes it produces.
* Performance: Adapt to the live moment and audience; use presence and responsiveness where unpredictability is part of the value.

## Military and War
* Seeing the Front: Go closer to the source when reports may be distorted; use firsthand observation to improve both decisions and reporting.
* Asymmetric Warfare: Compete where your relative advantage matters more than absolute resources; use it when you cannot win on the opponent’s terms.
* Two-Front War: Avoid splitting attention across major conflicts; resolve or contain one front before fully committing to another.
* Counterinsurgency: Expect aggressive moves to trigger counter-moves; use it when competition risks becoming a self-reinforcing escalation loop.
* Mutually Assured Destruction: Recognize when mutual damage creates restraint; use it when deterrence stabilizes rivals but mistakes would be catastrophic.

## Human Nature and Judgment
* Trust: Extend trust where reliability justifies it; use it to reduce coordination costs without abandoning verification.
* Bias from Incentives: Expect incentives to distort beliefs as well as behavior; use it when someone benefits from believing a particular conclusion.
* Pavlovian Association: Separate emotional associations from present reality; use it when a reaction feels stronger than the evidence warrants.
* Tendency to Feel Envy & Jealousy: Expect relative advantage to trigger irrational reactions; account for it when designing incentives or comparing outcomes.
* Bias from Liking/Loving or Disliking/Hating: Separate your feelings about a person or idea from its actual merits; use it when strong affection or aversion is present.
* Denial: Suspect your judgment when accepting reality would be painful; use it to confront facts you have strong reasons to avoid.
* Availability Heuristic: Don’t equate vivid or recent examples with likelihood; check base rates and broader evidence.
* Representativeness Heuristic: Don’t infer probability from resemblance alone; check base rates, stereotypes, and unlikely conjunctions.
* Social Proof: Treat popularity as behavior, not proof; use it when the crowd itself is driving your judgment.
* Narrative Instinct: Use stories to explain and motivate, but distrust narratives that make randomness or complexity look inevitable.
* Curiosity Instinct: Follow questions before their value is obvious; use curiosity to discover opportunities that incentives alone may miss.
* Language Instinct: Use language to externalize thought, transfer knowledge, and coordinate complex action.
* First-Conclusion Bias: Generate alternatives before committing; use it when the first plausible answer feels immediately convincing.
* Tendency to Overgeneralize from Small Samples: Resist forming general rules from a few cases; wait for enough evidence to support the pattern.
* Relative Satisfaction/Misery Tendencies: Notice when comparison, not absolute reality, drives satisfaction or misery; choose reference points carefully.
* Commitment & Consistency Bias: Revisit prior commitments when evidence changes; don’t let consistency become a reason to preserve a bad decision.
* Hindsight Bias: Preserve what you believed before the outcome; use records to separate genuine foresight from retrospective certainty.
* Sensitivity to Fairness: Expect perceived fairness to shape behavior strongly; account for context because definitions of fairness vary.
* Fundamental Attribution Error: Check circumstances before blaming character; use it when explaining or predicting someone else’s behavior.
* Influence of Stress: Expect judgment to degrade under pressure; rely on preparation and routines when stress amplifies other biases.
* Survivorship Bias: Look for the failures missing from the sample; use them before attributing visible success to skill.
* Tendency to Want to Do Something: Question the urge to intervene; act only when action is likely to outperform informed inaction.
* Falsification / Confirmation Bias: Seek evidence that could prove you wrong; use it whenever you are evaluating a belief you already favor.
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