cd /news/artificial-intelligence/mario-party-2-n64-recompiled-mario-p… · home › topics › artificial-intelligence › article
[ARTICLE · art-164523] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=↑ positive

Mario Party 2 (N64): Recompiled Mario Party 2 (N64) into a native PC port with Claude

A project called Mario Party 2: Recompiled has produced a native PC port of Mario Party 2 (USA) by statically recompiling the N64 game's MIPS code into C and running it through the RT64 rendering engine, with the README stating that almost all code, documentation and tests were authored by Claude, directed and play-tested by a human. The port supports menus, six boards and minigames on desktop and browser, ships no ROMs or game assets, and requires users to supply their own big-endian .z64 ROM (SHA-1: 166eda1c05670d337e2c3f15a5db528ae1e5d6e3). The author reports the project is not offered to upstream dependencies because those projects do not accept AI-written code, and commit history credits Claude Opus 5.5 as co-author on features including board movement options and Windows directory handling.

by read1 min views16 publishedOct 31, 2026
Mario Party 2 (N64): Recompiled Mario Party 2 (N64) into a native PC port with Claude
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

This project provides a native PC port of Mario Party 2 (USA) using static recompilation. The codebase, documentation, and tests were primarily generated by Claude Opus 5.5, with human direction and play-testing.

The Mario Party 2: Recompiled project https://raw.githubusercontent.com/n64hub/mario-party-2-recomp/HEAD/README.md delivers a native PC port of the N64 title Mario Party 2 (USA) through static recompilation. The process translates the original MIPS code into C, which is then executed natively using the RT64 rendering engine. The project utilizes symbols derived from the mariopartyrd/marioparty2 decompilation effort. According to the README, almost all code, documentation, and tests were authored by the AI agent Claude, directed and play-tested by a human. The repository does not contain ROMs or game assets; users must supply their own big-endian .z64 ROM. The port supports gameplay for menus, six boards, and minigames on desktop and browser platforms. The author reports that the project is not offered to upstream dependencies, as those projects do not accept AI-written code. Development history, including recent commits, credits Claude Opus 5.5 as a co-author for various features, such as board movement options and Windows directory handling.

Reproduce it #

Supply a Mario Party 2 (USA) ROM (SHA-1: 166eda1c05670d337e2c3f15a5db528ae1e5d6e3) at roms/marioparty2.us.z64. Initialize submodules, run tools/recompile.sh to build N64Recomp and translate the game, then build the project using CMake and Ninja as documented in the README.

Community #

Ask a question, share what worked, or follow the next milestone.

Your library

── more in #artificial-intelligence 4 stories · sorted by recency
── more on @claude 3 stories trending now
sponsored brought to you by zahid.host 4,200+ EU-deployed projects
reading about agents? ship yours in a single git push.

Run your AI side-project on zahid.host

EU-based hosting, git-push deploys, automatic HTTPS, no cold starts. Free tier with a custom domain — perfect for shipping the agent you just read about.

$git push zahid main
→ Live at https://your-agent.zahid.host ✓
Get free account → Pricing
from €0/mo · no card required
LIVE [news/mario-party-2-n64-re…] indexed:0 read:1min 2026-10-31 · —