Making Brian "Beej Jorgensen" Hall, a Gen-X hacker and CS instructor at Oregon State University-Cascades, argues that using generative AI to build things at one's request does not provide the same fulfillment as making things by hand, citing his own experiences with coding, woodworking, and art. Hall, who uses Claude Code sometimes but also codes by hand, expresses concern that the "AI dev schism" may diminish the personal satisfaction derived from the craft of creation. 2026-03-12 On Making I made this TLDR: I gain a lot of fulfillment by making things. I don't consider things built by others at my request to be made by me, and are therefore much less fulfilling. And then I feel sad. This article starts strong and then heads off into the weeds. There have been a lot of pieces written about what I'll call "the AI dev schism" And I think there's a lot of truth to those: - Loss of the craft, coding things by hand - Loss of low-level problem-solving - Loss of fun - Gain of high-level problem-solving - Getting through back-burnered projects - Gain of fun We'll just grant those as being correct for various developers. But there's something else that troubles me. Backstory before we get going, so you can get a better idea of my perspective: - I'm a Gen-X hacker; I cut my teeth 80s microcomputer era. - I hold a BS and MS in CS. - I have 20 years industry experience, Hewlett-Packard, startups, cofounder, Activision, etc. . - CS instructor for the last 9 years, now at Oregon State University-Cascades. - I'm 65% Doom on the AI-Utopia/Doom scale. - I'm a Claude Code user sometimes. - I code by hand sometimes. - My father taught philosophy at a community college for 35 years. This might help explain the latter part of this blog entry. I'm going to use "AI" to mean "Generative AI and LLMs" in this essay. Sorry, veterans of so many AI winters. Interlude Before we begin, I'd like to share with you a bit of my latest sci-fi novel. Some of you might unaware that, in addition to Beej's Guides https://beej.us/guide/ , I also write science fiction. Kael pressed his back against the shattered bulkhead, plasma scoring the air centimeters from his face. The Vorrkai assault drones had anticipated their route through the lower decks and now Rin was bleeding through her jacket sleeve and old Maret couldn't stop coughing from the vented coolant still hazing the corridor. Kael counted the pulse-intervals between shots. Three seconds. Maybe four. That was all the universe was offering him. Then he saw it: the maintenance shaft behind the collapsed generator housing, its grate blown half-open by the same explosion that had caved in their original exit. It was tight. It was ugly. It ran directly over the Vorrkai's forward position, which was either the most dangerous path imaginable or the last one they'd ever think to watch. Kael grabbed Maret's collar and pointed without a word. The old man's eyes went wide, then hard. He nodded. Rin was already moving. Kael came last, returning fire blind around the bulkhead corner, not to hit anything, just to make noise, and to give the drones something thermal to track while his people scrambled into the dark. A bolt caught the generator housing and the whole structure groaned, raining sparks down into the shaft on top of them. He hauled himself in, knees burning on the torn metal, and pulled the grate closed behind him with a sound he was certain every Vorrkai unit on the deck had heard. In the black ahead, Rin's hand found his wrist. Move, her grip said. Now. And so they did. —Excerpt from The Vorrkai Interval, by Brian "Beej Jorgensen" Hall And, in my now-copious spare time I make art This is a woodcut, painted in pastels, showing some of my favorite subjects. Mirrors of the Machine by Brian "Beej Jorgensen" Hall, $1300. Carpentry? You bet I dabble I rebuilt my front deck recently. The old one was rotting out, so I grabbed a bunch of cedar and put it together. I'd been meaning to do it for a while, but couldn't find the time. And, finally, here's some of the code I wrote for a TUI adventure roguelike: js fn try move &mut self, dx: i32, dy: i32 { let nx = self.player.x + dx; let ny = self.player.y + dy; // Check for monster combat if let Some idx = self.world.monster at nx, ny { let result = { let monster = &mut self.world.monsters idx ; resolve combat &mut self.player, monster, &mut self.rng }; self.messages.push many result.messages ; if result.monster defeated { let monster = &self.world.monsters idx ; let xp = monster.xp reward; let gold = monster.gold reward; self.player.xp += xp; self.player.gold += gold; if gold 0 { self.messages.push format "You find {} gold ", gold ; } if self.player.try level up { self.messages.push format "Level up You are now level {} ", self.player.level ; } } if self.player.is alive { self.messages.push "You have been slain Rest in peace..." ; } self.advance turn ; return; } // Check terrain passability if self.world.is passable nx, ny { self.player.x = nx; self.player.y = ny; self.advance turn ; } else { let terrain = self.world.terrain at nx, ny ; self.messages.push format "The {} blocks your path.", terrain.name ; } } I'm an extremely prolific polymath, I'm sure you'd agree I Am Uncomfortable I don't like lying. And yet I feel, dear reader, I have misled you. Yes, all that has been created including my deck and I was the initiator of all that creation. But I don't really feel like I made any of it. I'm uncomfortable claiming that I did so. Since you are certainly aware by now that all of the above is AI-generated except my deck, which was created by skilled, paid craftsmen , perhaps you feel a little bit of discomfort with me claiming credit for doing those things, too. However, I don't think everyone feels this way. I know many people who ask contractors to build things and they phrase it like they built it. "I put in a new front deck," they'd say, even though other people did all the work. Personally, I feel that's misleading. I'm more of a "I had a new front deck put in" kind of person. And when I do have Claude create something for me, I just can't say that I made it. Other people can, but I just can't. Again, I'm more prone to say, "I had this code built for me." I don't even feel comfortable MIT-licensing that not-for-hire work, if that's even legally possible. I just Unlicense https://unlicense.org/ it all. As a manager, I'd never say that I built a product. "My team built this," I'd say. And as a manager of LLMs: "My Agents built this." And that, for me, has very little weight in terms of making . I don't feel like I did anything. And I like doing things. I find pride in doing things. Completing projects is great. I love completing projects. Capitalists love completing projects. Real artists ship. But having others complete projects I initiated is entirely less fulfilling to me. It's not just the loss of the craft and the problem-solving challenge and whatever else. It's the loss of making . What Did I Make Recently? My wife wanted a no-frills flash card system for learning Spanish. "I just want a thing where I can put the words I want in a spreadsheet and then see it on flash cards." A prompt So I wrote it. By hand. I did use Claude to learn some basics, like the easiest way to get the data out of a Google Sheet spoiler: it's the CSV endpoint , but I told it to generate no code. -------------------------------------------- Language files code -------------------------------------------- JavaScript 2 112 CSS 1 33 HTML 1 32 -------------------------------------------- SUM: 4 177 -------------------------------------------- Didn't take long. Only about 50x longer than it would have taken Claude to do it. But I can put my name on that code and say that I made it. Was it a lot of code? No. Was it groundbreaking and amazing? Certainly not. But I'm infinitely more proud of that code than anything I've had Claude write, because I'm not capable of being proud of the latter. And my wife wouldn't go to her book club and say, "I wrote a flash card system to study Spanish." Admittedly, part of this would be because she didn't want to appear a geek, but mostly it's because it's untrue, even though she initiated the process. What About The Art and Craft of Prompting? After all, you create the prompts, don't you? You said you were proud of doing things. Isn't that doing a thing? And since so much got done, isn't it even more of doing a thing? I don't disagree. And I do agree that there is skill here in some important ways. - You have to apply vision. - You have to apply judgment. - You have to apply communication skill. - You have to apply prompting skill. Not all prompts are equally effective. Not all users of AI are as effective as one another. There's a very human contribution to be made here. But the skill is in effectively asking someone to make something for you. "Leadership is the art of getting someone else to do something you want done because he wants to do it."—Dwight D. Eisenhower And I'm the kind of person who really misses the making of software. And prompting for software, to me, isn't the same as making the software. It's the same as asking someone else to make it. What About Compilers, Smartypants? Isn't it just turtles all the way down? For any given C or Rust program, did I write that program? I wrote it in C. I didn't write any machine code. The computer wrote that. There's something different in my mind about that. I'm not sure if it's the mathematically-precise relationship between the C and the machine code...? And yet that's not spelled out. I'm relying on some hacker's deep knowledge of the CPU to generate that magnificent set of optimized instructions when I stupidly divide something by seven . And it's not deterministic, strictly, in that Clang and GCC emit different instructions. What about different platforms? The C is portable and the machine code is not. Did I write that program that's running on Windows even though I personally only ever built it on Linux? Going further in the murky gray, what if I instruct an LLM to be a C compiler and emit assembly code for some platform? Let's try: Convert this C program into x86 64 assembly for Linux. include