# Mad Riders (Xbox 360 XBLA): Mad Riders (Xbox 360 XBLA) recompiled to a native Windows build with Claude

> Source: <https://reversedwithai.com/p/mad-riders-xbox-360-recomp-claude>
> Published: 2026-11-10 08:57:02+00:00

## Evidence at a glance

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

- AI involvement
- Reported models: Claude Opus 5.5. Tools: ReXGlue SDK, NativeXRenderer, Vulkan. The writeup below describes the work attributed to AI.
- Reported result
- Works. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The author (Gandalf4212) co-wrote the commits with Claude and supplies the project's glue. The recompiled output is generated code, so most of the repository by file count is machine-produced.

### Original sources

## What was done

Claude authored 35 of the repository's 49 commits in a static recompilation of Mad Riders. The author reports menus, races and DLC tracks play on Windows.

Mad Riders Recompiled is a static recompilation of the Xbox 360 XBLA game Mad Riders (Techland and Ubisoft, 2012; title ID 58411240, default.xex 0.0.0.2) to native Windows. It uses the ReXGlue SDK v0.10.0. The README says the game runs: menus, races and the DLC tracks have been played on Windows, and known issues are collected in NOTES.md.

The project adds a native Vulkan renderer through NativeXRenderer, which the README says gives about three times the frame rate of GPU emulation at the same resolution. A shader cache is built on first launch with a progress screen. The game can run at 30, 60 or 120 frames per second, at 1x to 3x the original 1280 by 720, with SMAA or FXAA. A setup step finds or asks for your XBLA package and extracts it, and DLC packages can be imported from the menu. One fix the README names: the videos' 128-byte dcbz cache instruction behaviour was corrected so video no longer looks grainy.

Of 49 commits, 35 are authored as Claude, 14 by Gandalf4212, and all 49 carry a Claude Opus 5.5 trailer. The generated directory holds 516 of the 576 files, which is the recompiler's output code.

## Reproduce it

Needs your own Mad Riders XBLA package from an Xbox 360, as the README states; no game data is included. Build with the ReXGlue SDK or use a release, then let the app extract the package on first run.

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