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Linq’s iMessage Apps Bring Payments, Tickets, Flights, and Games Into the iMessage Bubble Through the imessage_app Part

Linq launched iMessage Apps, interactive mini-apps that let users shop, play games, book flights, or pay directly inside an iMessage thread without leaving the conversation. The new imessage_app API part renders tappable cards that update in place, replacing the need for external links or deep links. This enables AI agents to deliver full workflows within iMessage, with rich rendering requiring the recipient's app installed.

read6 min views1 publishedJun 30, 2026
Linq’s iMessage Apps Bring Payments, Tickets, Flights, and Games Into the iMessage Bubble Through the imessage_app Part
Image: MarkTechPost

Linq developers can now build ** iMessage Apps**. These are interactive mini-apps that run inside a iMessages conversation.

A user can shop, play a game, book a flight, or pay. None of it requires leaving the iMessage thread. There is no deep link to an external browser. There is no ‘tap here to finish in the app.’

Previously, an agent’s main API option was to send a link. The user then had to follow it somewhere else. iMessage Apps remove that handoff.

TL;DR

  • Linq’s new imessage_app

part renders tappable, interactive cards directly inside an iMessage thread. - One card handles full workflows: games, payments, tickets, flights, music, and dating.

  • Cards update in place via /messages/{id}/update

, so state changes redraw the same bubble. - An interactive

flag toggles the live experience versus a static caption-onlylayout

card. - It’s iMessage-only with no SMS/RCS fallback, and rich rendering needs your app installed.

iMessage Apps

An iMessage App is a tappable card that opens an interactive experience in place. The card becomes your app inside the bubble.

Technically, it is a new message part with type: "imessage_app"

. This replaces the text

, media

, and link

parts you already use. An installed Messages extension draws the rich content from a url

you provide.

Linq is the messaging-infrastructure startup behind the API. Its platform lets AI agents message users over iMessage, RCS, and SMS.

How It Works

A few details decide whether your first card renders correctly.

The app identity is the rendering key: The app

object carries team_id

and bundle_id

. Those fields tell Messages which extension renders the card. team_id

is the app’s 10-character uppercase identifier. You usually pass your own app’s identity.

There is one common failure mode here. An unrecognized identity silently renders as plain text. If team_id

and bundle_id

do not match an installed extension, the card falls back to your caption. No error is thrown.

You control captions; the app controls the image: The layout

object holds the text drawn on the card. There is no image field. The photo, icon, and interactive UI come from your extension.

layout field Position
caption top-left, bold primary label
subcaption left, below caption
trailing_caption top-right
trailing_subcaption right, below trailing_caption

At least one field must be set. Otherwise the card renders as an empty bubble. Messages treats the url

as opaque, so changing the url

changes what the card shows.

An interactive flag controls live versus static. It defaults to

true

. With true

, recipients who have your app see the live card. Set it to false

to always show the static layout

card instead.Install state and the flag together decide the result. Three outcomes are possible:

  • Has your app, interactive: true

→ the extension renders the rich card from yoururl

. - Has your app, interactive: false

→ the recipient sees the staticlayout

card. - No app → the recipient sees your layout

captions. Setapp_store_id

to add aGet the app affordance.

Implementation: Sending and Updating a Card

Send a card with Create Chat, or post it into an existing chat with Send Message.

curl -X POST https://api.linqapp.com/api/partner/v3/chats \
  -H "Authorization: Bearer $LINQ_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "from": "+12052535597",
    "to": ["+12052532136"],
    "message": {
      "parts": [
        {
          "type": "imessage_app",
          "app": {
            "name": "Example App",
            "team_id": "A1B2C3D4E5",
            "bundle_id": "com.example.app.MessageExtension"
          },
          "url": "https://app.example.com/card?id=abc123",
          "fallback_text": "Open in Example App",
          "layout": {
            "caption": "Example App",
            "subcaption": "You said: hello"
          }
        }
      ]
    }
  }'

Updates are the interesting primitive. A delivered card can be replaced in place by referencing the original message. This is how a game move redraws a board.

curl -X POST https://api.linqapp.com/api/partner/v3/messages/{messageId}/update \
  -H "Authorization: Bearer $LINQ_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "url": "https://app.example.com/card?game=7f3a&move=2",
    "fallback_text": "Score update",
    "layout": { "caption": "Score: 2 - 1" }
  }'

A few rules govern updates. Only url

, fallback_text

, interactive

, and layout

can change. The app identity stays fixed for the card’s life. The card must already be delivered.

You can update only an imessage_app

card you sent. Inbound cards cannot be updated, and the call returns 400

. A 409

means the card is not delivered yet. Retry after the message.delivered

webhook.

Each update is delivered as a new message with its own ID. The interactive

flag is not inherited, so resend it each time. To update again, reference the new message ID.

You can also receive cards. Inbound messages include an imessage_app

part in the message.received

webhook.

What You Can Build

Linq frames these as examples, not a fixed menu. Try each one yourself in the interactive demo below (created by Marktechpost).

Games: Send a move and redraw the board. A live match becomes a sequence of updates to one bubble.** Payments**: Send a checkout or request-to-pay as a card. The recipient completes it without a redirect.** Tickets**: A card can move from “Going / Not going” to a confirmed ticket in place.** Flight booking**: Surface a fare, let the user pick a seat, then update the card to a boarding pass.** Music.Drop a track and let people play it inline. The card is a player, not a link. Dating**: Let users swipe profiles and explore matches where they already talk.

iMessage Apps vs Other Message Parts

The imessage_app

part trades reach for interactivity. This table shows the tradeoff:

Capability imessage_app text media link (rich link)
Interactive in the bubble Yes No No No
Updates in place Yes, via /update No No No
Drawn by Your Messages extension Messages Messages Messages
Visible without your app Captions only Always Always Always
Falls back to SMS or RCS No Yes Yes Yes
Combine with other parts No, must be the only part Yes Yes Yes

If you need an image everyone can see, use media or a rich link. That is a different tool for a different job.

Strengths and Weaknesses

Strengths

  • In-place updates turn one card into a stateful, multi-step workflow.
  • The interactive workflow runs in the thread, with no browser redirect.
  • The API surface is small: send, update, receive, plus webhooks.
  • Captions give a graceful, predictable fallback for recipients without the app.

Weaknesses

  • iMessage only, with no SMS or RCS fallback, limits global reach.
  • Rich rendering depends on the recipient installing your Messages extension.
  • The team_id

andbundle_id

failure mode is silent, not loud. - It builds on Apple’s platform, which carries the usual platform risk.

Check out the** Technical details**.

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