Kernel Fusion in NVIDIA CUDA: Optimizing Memory Traffic and Launch Overhead NVIDIA published a technical blog post explaining how kernel fusion in CUDA can optimize GPU code by combining multiple operations into a single kernel, reducing memory traffic and launch overhead. The post demonstrates manual kernel fusion with a sum_abs example and notes that CUDA Graphs provide complementary optimization at a different layer. The techniques aim to improve memory bandwidth utilization and performance for GPU workloads. There are many ways to optimize code for GPUs. In this post, you’ll learn how kernel fusion can improve memory bandwidth and reduce kernel launch overhead, along with multiple ways to apply it in NVIDIA CUDA code. A common bottleneck when writing GPU code is that GPU compute is so fast that even high-bandwidth device memory doesn’t use the GPU kernel fully. Kernel fusion addresses this by combining multiple GPU operations into a single device kernel, so intermediate results don’t need to round-trip through global memory or require separate kernel launches. This post is about fusing kernel bodies so intermediate results stay in registers, and memory transfers are reduced. CUDA Graphs provide another kind of fusion, but at a different layer. A graph captures a sequence of kernel launches, memory copies, and synchronizations into one reusable object that the host can dispatch with a single call. It doesn’t fuse kernel bodies. Kernel fusion in practice Kernels inside a graph run separately and pass intermediate results through global memory. Wrapping a naive baseline in a graph shaves microseconds off the host side, but the one GiB round-trip through the intermediate buffer remains unchanged. The two approaches are complementary and can be used together. Let’s take a simple example: sum abs x . We read an array, take the absolute value of each element, and return the sum. A naive implementation uses two kernels: one to compute abs into a temporary intermediate buffer of the same size as the input, and another to reduce that buffer to a single number. This works, but it’s slow in a way that shows the broader problem. template