Jamon's "babysitter" skill ... for Gunship Origins work, but have your agent adapt for your own usage A developer published a Claude Code skill called "gso-babysit-external-agents" that delegates Gunship Origins implementation, research, and planning work to a cheap in-process babysitter agent (Sonnet in Claude Code, Terra in Codex), which in turn drives external Jam Session agents such as Muse, Cursor Grok, Grok, and Devin from a written PLAN.md. The skill defines a lead/babysitter/worker hierarchy, requires one write-capable worker per checkout, mandates independent verification of every worker claim via diffs and gate runs, and keeps a REPORT.md updated after each step. | | --- | | | name: gso-babysit-external-agents | | | description: Hand Gunship Origins implementation, research, or planning to a cheap in-process babysitter Sonnet in Claude Code, Terra in Codex that drives external Jam Session agents Muse, Cursor Grok, Grok, Devin, and others from a written plan, so the interactive session keeps its context for Jamon. Use when Jamon asks for a babysitter, cheap agent babysitter, or external agents to do work while he keeps talking with the lead. Do not use for a short task the lead can finish directly, the night-shift queue, or a single summoned agent. | | | --- | | | Babysit External Agents | | | The interactive session is the supervisor in $jamsession-orchestrate-agent-work ; the babysitter is its manager; Jam Session agents are workers. This skill adds the Gunship shape. Use concise plain English at every level and require it of every agent. | | | Lead: before launch | | | 1. Record Jamon's decisions and the authorized scope in the task worksheet first. The lead owns that worksheet's decision log; the babysitter appends only to its progress or evidence section. | | | 2. Check the repository state the workers will inherit: uncommitted human edits, partial renames, known breakage, an open Godot editor. Put what you find in the plan. | | | 3. Write .agents/scratch/YYYY-MM/