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Is anyone here interested in contributing to this OS?

A developer is building a clean-slate x86_64 microkernel operating system called X OS, designed for the AI era with no POSIX or Unix legacy. The kernel provides only 33 syscalls and delegates filesystem, GPU, and input handling to ring-3 userspace services communicating over IPC ports. The project aims to create a forward-looking system where users can read, modify, and immediately run application source code, with a future real-time programming environment that eliminates the compile-wait-run loop.

read4 min publishedJun 6, 2026

A clean-slate x86_64 microkernel operating system built from scratch. No POSIX baggage, no legacy Unix assumptions. The kernel stays minimal: scheduling, memory management, IPC ports, and hardware abstraction. Everything else (display server, filesystem, shell) lives in ring-3 userspace and communicates over message passing.

X OS is a microkernel designed for the AI era. No decades of compatibility debt, no legacy Unix assumptions, no POSIX baggage. The goal is an operating system that feels native to intelligent agents and human users alike: beautiful, consistent, and fully open to modification.

Microkernel architectureβ€” the kernel provides ~33 syscalls. Filesystem access, GPU rendering, and input handling are delegated to ring-3 services that talk over IPC ports.No POSIX / no Unix ABIβ€” this is not Linux, BSD, or anything derived from them. The syscall surface is deliberately minimal.** Embedded userspace**β€” the init process and display server (composer) are compiled as ELF binaries, then embedded directly into the kernel image as byte arrays. The kernel spawns them at boot.Display server in userspaceβ€” a hardware-accelerated composer runs in ring 3, receiving surface commands from applications via IPC and flushing to a virtio-gpu framebuffer.

This is not a retro hobby OS. The goal is a forward-looking system where the boundary between user and developer disappears.

Applications ship as bundles. In many cases the source code is included directly in the bundle. Open any app, read how it works, modify it, and run your version immediately. Software on X OS is meant to be read, understood, and changed.

Users have absolute control over the look and feel of the system, but within guardrails that preserve beauty and consistency. A user-space xui.plist

file lets you tune animations, transitions, spacing, and behavior. You can make it yours without turning the desktop into a Frankenstein. The system enforces visual coherence β€” customization, not chaos.

Eventually, X OS will host a real-time programming environment. You edit code and see the result immediately, with no compile-wait-run loop. Changes propagate live into running processes. This is the natural endpoint of a microkernel built on IPC and dynamic surface composition: the entire system is designed to be modified while it runs.

Component Ring Responsibility
Kernel 0 Scheduling, memory alloc/map, IPC ports, timer, interrupts, NVMe/virtio drivers
Init (PID 1) 3 First userspace process; spawns services and registers well-known nameserver ports
Composer 3 Display server β€” surfaces, dirty rectangles, cursor, desktop background
Future: Terminal, Shell, FS service 3 Will run as normal ring-3 processes using IPC

Tested on macOS with Apple Silicon. You need:

Xcode Command Line Tools(providesclang

,make

,git

)

xcode-select --install

Homebrewβ€”https://brew.sh - lld(LLVM linker)

brew install lld

xorriso(for building the bootable ISO)

brew install xorriso

QEMUβ€” install via Homebrew or build from source. The Makefile auto-detects the path.Option A β€” Homebrew (quickest):

brew install qemu

Option B β€” build latest from source into

/opt/qemu-head

:

git clone https://gitlab.com/qemu-project/qemu.git
cd qemu
mkdir build && cd build
../configure --prefix=/opt/qemu-head --target-list=x86_64-softmmu \
  --enable-virtiofsd --enable-spice --enable-cocoa
make -j$(sysctl -n hw.ncpu)
sudo make install

The Makefile checks

/opt/qemu-head

first, then the Homebrew prefix, then falls back toqemu-system-x86_64

in your PATH.

One-time setup (downloads the Limine boot):

make setup

Build the bootable ISO:

make

This produces x-os.iso

in the project root.

BIOS mode (SeaBIOS):

make run

UEFI mode (OVMF):

make run-uefi

QEMU is launched with:

  • Machine: q35

  • 512 MB RAM, 1 SMP

  • virtio-gpu-pci at 2560x1600, Cocoa display

  • NVMe disk ( disk.img

, created automatically if missing) - Serial output forwarded to stdio

x/
β”œβ”€β”€ boot/           # Limine boot config and handoff structures
β”œβ”€β”€ kernel/         # Microkernel source
β”‚   β”œβ”€β”€ arch/x86_64/   # GDT, IDT, syscall entry, context switch
β”‚   β”œβ”€β”€ memory/        # Physical page allocator, VMM, heap
β”‚   β”œβ”€β”€ sched/         # Round-robin scheduler
β”‚   β”œβ”€β”€ ipc/           # Port-based message passing
β”‚   β”œβ”€β”€ proc/          # ELF ; init and composer blobs
β”‚   β”œβ”€β”€ hal/           # NVMe, virtio GPU, PS/2 input, PCI, timers
β”‚   β”œβ”€β”€ fs/            # Custom XFS filesystem
β”‚   └── entry/         # kmain() boot sequence
β”œβ”€β”€ userspace/      # Ring-3 code
β”‚   β”œβ”€β”€ init/          # PID 1
β”‚   β”œβ”€β”€ runtime/       # Syscall wrappers (shared C library)
β”‚   └── services/
β”‚       └── composer/  # Display server
β”œβ”€β”€ Makefile
└── disk.img        # Raw 4 MiB block device image (auto-created)
make clean       # remove build artifacts and ISO
make distclean   # also remove the fetched Limine directory

Business Source License 1.1

X OS is source-available under the BSL. This means:

Free for contributorsβ€” you can fork, modify, build, and send pull requests.** Free for personal, educational, and research use.Commercial use requires a paid licenseβ€” if you want to sell it, offer it as a service, or embed it in a product, contact the copyright holder. All commercial rights reserved**β€” the copyright holder controls all commercial licensing and may grant or deny commercial use at their sole discretion.

This model lets the community grow the project while keeping all commercial and acquisition paths fully controlled by the copyright holder. See LICENSE for full terms.

For commercial licensing, partnership, or acquisition inquiries, contact the copyright holder.

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