If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
A new research paper argues that if large language models are considered to possess human-like attributes, then the same logic must apply to the video game Age of Empires II. The study, authored by Adrian de Wynter and published on arXiv, draws parallels between the game's AI-driven units and the behaviors attributed to LLMs. The paper challenges the consistency of claims about machine sentience by applying the same criteria to a decades-old strategy game.
large-language-models, artificial-intelligence, ai-research, ai-ethics