I wrote a Windows runtime from scratch to run PC VR games on Apple Silicon Developer Ag3497120 released VeRantyx for Mac 0.2.0 on October 22, a from-scratch Windows runtime for Apple silicon that runs PC VR games such as Half-Life: Alyx and Elite Dangerous without Wine or CrossOver and streams them to Apple Vision Pro or ALVR headsets. Version 0.2.0 adds Elite Dangerous playable on the Mac's screen or in a headset with keyboard, mouse and a PS5 DualSense, fixes ALVR Wi-Fi socket buffers at 4 MB to end 270-800 ms frame delay spikes, and takes first Vulkan steps in the project's own vulkan-1.dll; Elite Dangerous runs at 30-35 fps at 1700×1372 per eye in the headset and about 60 fps flat on an M1 Max. The project is built to be extended with coding agents such as Claude Code, Codex, Gemini CLI or Cursor via a /vxrt-support command, and requires users to own their own game copies, with no anti-cheat worked around. Half-Life: Alyx and Elite Dangerous on Apple Vision Pro, from just a Mac. No gaming PC, no Wine, no CrossOver. Windows PC VR games run on our own Windows runtime, written from scratch for Apple silicon, and stream to Vision Pro or an ALVR headset. Some also play on the Mac's own screen.