I Recreated iPhone's Apple Intelligence Edge Glow Effect on Mac A developer created EdgeGlow, a free open-source macOS menu bar app that recreates the iPhone's Apple Intelligence edge glow effect on Mac. The app uses a timer-based animation system to avoid state loss when windows are hidden, and employs a 20-segment gradient with a 4-layer glow stack to mimic the iridescent effect. iPhone's Apple Intelligence shows a beautiful iridescent glow around the screen edges when Siri is thinking. I wanted that same effect on my Mac when Claude Code is working. So I built EdgeGlow — a free, open-source macOS menu bar app that recreates iPhone's edge glow effect on Mac. In this post, I'll walk through how I did it and the technical challenges I faced. AI Agent triggers hook → curl http://127.0.0.1:9876/start → Screen glows AI Agent finishes → curl http://127.0.0.1:9876/stop → Glow fades out That's it. Dead simple. The interesting part is the animation. Let me walk you through it. I needed a smooth marquee effect around the screen edges — essentially a dashed line that flows continuously. My first approach used CABasicAnimation on lineDashPhase : js let anim = CABasicAnimation keyPath: "lineDashPhase" anim.fromValue = 0 anim.toValue = perimeter anim.duration = 5.0 anim.repeatCount = .infinity shape.add anim, forKey: "flow" This worked... until the window was hidden and shown again. Core Animation would lose the animation state, and the marquee would: CABasicAnimation relies on Core Animation's animation system, which is tied to the layer's presentation state. When the window is hidden orderOut or the layer is removed from the hierarchy, the animation state is lost. I tried several workarounds: None of them were bulletproof. I switched to a Timer at 60fps that directly updates lineDashPhase : js private var flowTimer: Timer? private var dashPhase: CGFloat = 0 private var lastTickTime: CFTimeInterval = 0 private func startFlow { stopFlow lastTickTime = CACurrentMediaTime flowTimer = Timer.scheduledTimer withTimeInterval: 1.0 / 60.0, repeats: true { weak self in self?.tickFlow } RunLoop.main.add flowTimer , forMode: .common } private func tickFlow { let now = CACurrentMediaTime let dt = CGFloat now - lastTickTime lastTickTime = now // Clamp dt to prevent huge jumps e.g., returning from background let clampedDt = min dt, 0.1 let perimeter = currentPerimeter guard perimeter 0, settings.animationDuration 0 else { return } let speed = perimeter / CGFloat settings.animationDuration dashPhase += speed clampedDt settings.clockwise ? 1 : -1 ringLayer.sublayers?.forEach { layer in layer as? CAShapeLayer ?.lineDashPhase = dashPhase } } This is bulletproof — no dependency on Core Animation's animation system, no state loss on window visibility changes. The performance is also great: updating a single CGFloat property at 60fps uses ~0% CPU. To recreate iPhone's Apple Intelligence edge glow, I needed two things: 1. 20-segment gradient coloring : Split the screen edge into 20 segments, each with a different hue purple → blue → cyan → pink → orange → gold . Gaussian blur at segment boundaries creates smooth transitions: js for i in 0..<20 { let hue = baseHue + Double i 0.05 .truncatingRemainder dividingBy: 1.0 // Each segment has a different color, forming a gradient } 2. 4-layer glow stack : Stack 4 CAShapeLayer instances with different blur levels to create a realistic neon glow effect: js let configs: widthMul: CGFloat, alphaMul: CGFloat, blur: Double = baseWidth 1.5, 0.15, 12.0 , // Layer 1: Wide line, high blur, low alpha → outer glow baseWidth 0.8, 0.30, 8.0 , // Layer 2: Medium line, medium blur, medium alpha → mid glow baseWidth 0.3, 0.70, 2.0 , // Layer 3: Thin line, low blur, high alpha → core line baseWidth 0.1, 0.95, 0.0 , // Layer 4: Thinnest line, no blur, full alpha → bright center js for lineWidth, alpha, blur in configs { let shape = CAShapeLayer shape.frame = ringLayer.bounds shape.path = path shape.fillColor = nil shape.strokeColor = color.withAlphaComponent alpha .cgColor shape.lineWidth = lineWidth shape.lineCap = .round shape.lineDashPattern = NSNumber value: Double dashLen , NSNumber value: Double gapLen if blur 0 { let bf = CIFilter name: "CIGaussianBlur" bf.setValue blur, forKey: "inputRadius" shape.filters = bf } ringLayer.addSublayer shape } The 4 layers stack on top of each other, creating a realistic neon light tube effect: Layer 4: ██ bright center, no blur Layer 3: ████ core line, blur 2 Layer 2: ██████ mid glow, blur 8 Layer 1: ████████ outer glow, blur 12 The outer layers create the soft glow halo, while the inner layers create the bright core. Together, they look like a real neon light. If you have multiple Claude Code terminals running, one calling /stop would kill the glow even though others are still active. js class ControlServer { private var activeCount = 0 private func processRequest raw: String, conn: NWConnection { switch path { case "/start": activeCount += 1 onStart? resetSafetyTimer case "/stop": activeCount = max 0, activeCount - 1 if activeCount == 0 { onStop? } case "/pulse": activeCount = max 0, activeCount - 1 if activeCount == 0 { onPulse? } } } } Now /start increments the count, /stop decrements it. The glow only hides when the count reaches 0. What if an agent crashes without sending /stop ? The reference count would stay 0 forever. Solution: a 120-second safety timeout: js private func resetSafetyTimer { safetyTimer?.cancel let work = DispatchWorkItem { weak self in guard let self = self else { return } if self.activeCount 0 { print "⏰ 60s no activity, resetting to 0" self.activeCount = 0 self.onStop? } } safetyTimer = work DispatchQueue.main.asyncAfter deadline: .now + 60.0, execute: work } Every /start resets the timer. If no /start is received for 60 seconds, the count resets to 0. EdgeGlow runs an HTTP server on 127.0.0.1:9876 . I had to be careful about security: js let param = NWParameters.tcp param.acceptLocalOnly = true // Only accept connections from localhost This prevents external network access. guard method == "GET" || method == "OPTIONS" else { sendResponse 405, "Method Not Allowed", conn: conn return } Rejects POST/PUT/DELETE to prevent CSRF attacks. // No Access-Control-Allow-Origin header // Web JavaScript cannot invoke endpoints This prevents web pages from calling the API via JavaScript. How to handle multiple displays with different sizes? Calculate the union of all screen frames: php func totalScreenFrame - NSRect { var frame = NSRect.zero for screen in NSScreen.screens { frame = NSUnionRect frame, screen.frame } return frame } Listen to screen parameter changes: NotificationCenter.default.addObserver forName: NSApplication.didChangeScreenParametersNotification, object: nil, queue: .main { weak self in // Debounce 500ms to avoid rapid rebuilds self?.screenChangeWorkItem?.cancel let work = DispatchWorkItem { weak self in self?.handleScreenChange } self?.screenChangeWorkItem = work DispatchQueue.main.asyncAfter deadline: .now + 0.5, execute: work } When displays change, rebuild the layers with the new frame size. How to make settings reactive and persist them across launches? Use ObservableObject + UserDefaults + Combine: js class AppSettings: ObservableObject { @Published var speed: Int { didSet { UserDefaults.standard.set speed, forKey: "speed" notifyChange } } static let shared = AppSettings private init { self.speed = UserDefaults.standard.integer forKey: "speed" if speed == 0 { speed = 5 } // default } } Then in GlowWindow, observe changes: settings.$speed.sink { weak self in self?.rebuildLayers }.store in: &cancellables When the user changes the speed slider, the layers rebuild automatically. | Metric | Value | Notes | |---|---|---| | CPU | ~0% | Timer 60fps only updates one CGFloat | | Memory | ~50MB | 4 CAShapeLayer + CIFilter | | Disk | 892KB | Universal Binary arm64 + x86 64 | | Network | 0 | localhost only, no external requests | The key insight: updating a property at 60fps is cheap. It's the GPU-accelerated CAShapeLayer rendering that does the heavy lifting. It's my first macOS app. Built with pure Swift + SwiftUI, no third-party dependencies. Would love to hear your feedback