[Built by 1 PM + Claude · public build log on X](https://x.com)
[Beta · 2× credits](#pricing)
Venturehand helps SaaS founders plan and prepare marketing from one product URL. Its agent, John, maps target customers, creates launch assets, drafts posts and outreach, and waits for your approval before anything is published or sent.
Log in → ↑ One of John's six jobs — a launch demo, generated from jobflyx.site — a real product URL. No designer touched it.
everything he does from one URL
Six jobs, from one URL. #
He starts with who you're selling to, because everything else is guesswork without it.
John picks which of these is next and drafts it. You approve, edit, or skip — nothing leaves your account without a yes.
It works while you build. #
A loop, not a tool you operate: learn → decide → draft → approve. He shows up with the work done instead of a dashboard waiting on you.
Learns your business.
Paste your URL. John reads your product the way a customer would — no brief, no forms.
Picks your next move.
He looks at what's missing and takes the highest-leverage one. You never face a blank tool.
Drafts the work.
Not a prompt box — the segment map, the post, the outreach opener arrive written.
You approve.
One inbox. Ship it, tweak it, or skip it. Nothing ships without your yes.
LinkedIn post draft
“Most founders treat ICP as a one-time exercise. Here's why that's the wrong frame — and what shipping weekly taught us about…”
Why now: no post in 6 days — your top segment goes quiet.
Skip it three times and John stops suggesting it. Approve it and he tightens his cadence. Nothing ships without your yes.
Not another dashboard to fill. #
Every other tool hands you a blank screen and a monthly bill. A co-founder shows up having already done the thinking. That's the whole difference.
Decides, then does.
John picks your next marketing move — you're not staring at a blank tool wondering what to type.
Shows up with work done.
Drafts land in your approval inbox for one click. Autopilot, not homework.
Grounded in your product.
John writes from your real context — your customers, your pain, your voice — not generic templates.
One co-founder, one bill.
The whole GTM runs on a single shared credit pool — not ten subscriptions you forget to cancel.
Ten tabs, ten logins, and you still decide everything. John decides first, then drafts.
Months of budget and a multi-week ramp before the first deliverable. John starts the minute you paste a URL.
It waits for your prompt. John already knows your product and arrives with the next move.
From founders who already shipped one. #
try it on your own URL →
One balance. Every chapter. #
One balance, spent anywhere — videos, demos, strategy, content, outreach. Your plan sets how often John works, from weekly check-ins to always-on. Start free with 60 credits every month, no card.
You only pay for work you approve.
100 credits = 20 launch videos · 50 interactive demos · 50 strategy maps · 50 social posts · 100 outreach contacts.
Kick the tires on a real product — a launch video, a customer map, a few posts — before you pick a plan.
Start free Enough credits to launch and keep early momentum.
Get started John shows up every day. The default for founders actively pushing GTM.
Get started The same daily John, with credits for heavier output across formats.
Get started Maximum headroom for micro-agencies and multi-product founders.
Get started Indicative pricing for the early-access cohort. Final pricing locks at public launch. Early-access subscribers keep their rate for life.
Start without signing up. #
Three of John's jobs run free and ungated, and the channel playbooks are the same plays his channel engine works from. Use them without ever creating an account.
Launch video generator
A motion-graphics demo video from your product URL, in three aspect ratios.
ICP generator
Your customer segments, with the pain that makes each one buy and evidence from your page.
Channel picker
Ranked channels per segment, with the format, cadence and prerequisite for each.
Channel playbooks
How to actually work each channel as one person: the play, the cadence, the prerequisite, and what fails.