# I built a prompt engineering game — here's why I think learning by doing beats every tutorial

> Source: <https://dev.to/git_blame_nobody/i-built-a-prompt-engineering-game-heres-why-i-think-learning-by-doing-beats-every-tutorial-1gki>
> Published: 2026-07-11 10:00:18+00:00

Every guide on prompt engineering teaches you theory.

Read this, memorize that, here are 10 tips.

The problem? You never actually write prompts.

So I built a game: 10 challenges, each one forces you to

use a specific technique — zero-shot, few-shot, chain of

thought, role prompting, constraints, and more.

You write a prompt → real LLM responds → second LLM

evaluates whether you used the right technique. Not just

whether the output looks okay — whether your prompt

caused it correctly.

**Stack**: Next.js 14, Groq, Supabase, Upstash Redis, Vercel

**Try it free:** [thepromptgame.vercel.app](https://dev.tourl)

What technique do you think is hardest to learn hands-on?
