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I built a prompt engineering game — here's why I think learning by doing beats every tutorial

A developer built a prompt engineering game called The Prompt Game, featuring 10 challenges that require users to apply techniques like zero-shot, few-shot, chain of thought, and role prompting. The game uses a real LLM to respond and a second LLM to evaluate whether the correct technique was used, aiming to teach through hands-on practice rather than theory. Built with Next.js 14, Groq, Supabase, Upstash Redis, and Vercel, it is available for free at thepromptgame.vercel.app.

read1 min views1 publishedJul 11, 2026

Every guide on prompt engineering teaches you theory.

Read this, memorize that, here are 10 tips.

The problem? You never actually write prompts.

So I built a game: 10 challenges, each one forces you to

use a specific technique — zero-shot, few-shot, chain of thought, role prompting, constraints, and more.

You write a prompt → real LLM responds → second LLM

evaluates whether you used the right technique. Not just

whether the output looks okay — whether your prompt

caused it correctly.

Stack: Next.js 14, Groq, Supabase, Upstash Redis, Vercel

Try it free: thepromptgame.vercel.app What technique do you think is hardest to learn hands-on?

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