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Human body model: 206 joints and 700 muscles for MuJoCo (MS-Human-700)

The MS-Human-700 project released a full-body human musculoskeletal model for MuJoCo with 90 body segments, 206 joints, and 700 muscle-tendon units, detailed in a paper presented at IEEE ICRA 2024. The project pairs the anatomically plausible model with control methods including DynSyn (dynamical synergistic representations, published at ICML 2024), MPC2 hierarchical model predictive control, SoftFoot deformable contact dynamics, QFlex value-guided flow exploration, and MoVLR vision-language model guidance, and uses MuJoCo Warp for massively parallel GPU simulation to train motion-tracking policies. The model is intended for research in embodied intelligence, robotics, biomechanics, and medicine.

read4 min views2 publishedOct 26, 2026

The MS-Human-700 project encompasses a comprehensive series of research initiatives focused on advancing human musculoskeletal modeling and control. By integrating high-fidelity physiological simulations with cutting-edge reinforcement learning and control theory, this model could help research and applications in brain-body interaction, embodied intelligence, medicine, robotics, sports, etc.

Our research is structured around several key pillars, providing a holistic framework for digital human simulation:

Musculoskeletal Modeling:MS-Human-700 establishes the foundation with a full-body model featuring 90 segments, 206 joints, and 700 muscles.

Efficient Learning:DynSyn leverages dynamical synergies to enable efficient policy learning in high-dimensional, overactuated systems.

Model-Based Control:MPC2
implements hierarchical model predictive control for robust, zero-shot motion planning and execution.

Contact Modeling:SoftFoot integrates deformable contact dynamics to enhance the physiological realism of locomotion interactions.

Scalable Exploration:QFlex utilizes value-guided flow to solve exploration challenges in high-dimensional continuous control spaces.

Embodied VLM Learning:MoVLR explores vision-language model guidance for intuitive musculoskeletal control and reward specification.

Model Architecture

The MS-Human-700 model represents a whole-body human musculoskeletal system, featuring:

90 body segments

206 joints

700 muscle-tendon units

Anatomically plausible parameters

MuJoCo integration

The model enables simulation of full-body dynamics and interaction with various devices, making it suitable for research in embodied intelligence, robotics, and biomechanics.

Demonstration

Two-Stage Hierarchical Training Control Results

DynSyn Control Results

The MS-Human-700 model controlled by the DynSyn algorithm demonstrates remarkable capabilities in both locomotion and manipulation tasks.

Locomotion Control

Manipulation Control

MPC2 Control Results

The MS-Human-700 model controlled by the MPC2 algorithm demonstrates strong generalization to model changes and perturbations.

Soccer Motion Control

Adaptation Control to Model Changes

Adaptation to Sudden Perturbation

QFlex Control Results

The MS-Human-700 model controlled by the QFlex algorithm demonstrates scalable exploration and agile whole-body control in high-dimensional settings.

Whole-body Running

Ballet Motion Control

High-Fidelity Motion Tracking

Leveraging MuJoCo Warp for massively parallel GPU simulation enables rapid and efficient training of control policies

for high-precision motion tracking across diverse and dynamic trajectories. The demos below illustrate tracking capabilities in two render modes: Overlap (model and reference trajectory rendered together) and Separate (offset rendering for detailed motion comparison).

Running - Overlap

Running - Separate

Walking - Overlap

Walking - Separate

Research Papers

Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representation

IEEE International Conference on Robotics and Automation (ICRA) 2024

This fundamental work introduces the MS-Human-700 model, a high-fidelity musculoskeletal system featuring 90 body segments, 206 joints, and 700 muscle-tendon units. It proposes a novel hierarchical deep reinforcement learning framework that leverages low-dimensional representations to achieve robust full-body control.

Key Contributions:

Full-body human musculoskeletal model with 700+ muscles for simulation.

A hierarchical control algorithm designed to manage high-dimensional muscle coordination.

DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems

International Conference on Machine Learning (ICML) 2024

Addressing the complexity of high-dimensional, overactuated systems, DynSyn introduces dynamical synergistic representations. Drawing inspiration from biological muscle synergies, this research demonstrates how to extract synergistic structures from dynamics to enable efficient learning and task-specific adaptation.

Key Contributions:

Novel dynamical synergistic representation for sample-efficient learning.

Enhanced robustness and interpretability of synergistic control policies.

Demonstrated generalizability across a diverse range of motor tasks.

Motion Control of High-Dimensional Musculoskeletal Systems with Hierarchical Model-Based Planning

International Conference on Learning Representations (ICLR) 2025

MPC2 presents a hierarchical model-based learning algorithm enabling zero-shot, near-real-time control for complex high-dimensional systems. Just like biological motor control, it integrates sampling-based model predictive control with mechanism-aware proportional control to ensure robust actuator coordination.

Key Contributions:

Hierarchical model-based framework optimized for high-dimensional control.

Zero-shot generalization and near-real-time performance capabilities.

Morphology-aware proportional controller for stable and robust coordination.

Automated optimization reducing the dependency on manual reward engineering.

Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow

International Conference on Learning Representations (ICLR) 2026

QFlex proposes a value-guided probability flow to sustain effective directed exploration in high-dimensional continuous control. It enhances scalability while preserving flexibility in native action spaces, demonstrating superior performance on complex musculoskeletal control tasks.

Key Contributions:

Value-guided flow exploration mechanism for high-dimensional continuous control.

Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models

Learning for Dynamics & Control Conference (L4DC) 2026

MoVLR investigates the intersection of embodied intelligence and large vision-language models for musculoskeletal control. By utilizing the semantic understanding capabilities of VLMs, this work enables the learning of reward functions directly from visual observations, facilitating more intuitive and generalized control policy learning.

Key Contributions:

Framework for deriving reward signals from Vision Language Models for complex control tasks.

Enhanced generalization across different embodiments and task specifications.

Demonstration of effective policy learning using VLM-guided rewards in high-dimensional spaces.

Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026

This work uses MS-Human-700 as an adaptive digital human surrogate for quantitative physical human-robot interaction. The coupled simulation exposes internal biomechanical feedback and enables concurrent optimization of an interactive robot's structure and control.

Key Contributions:

A full-body, physiologically grounded digital human for interactive robotics evaluation.

Quantitative access to muscle, joint, and human-robot contact metrics in simulation.

Joint optimization of exoskeleton morphology and controller parameters.

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