How to put crisp, animated pixel art in a GitHub profile README A developer built Pixelbolt, a pixel-art tool that AI agents drive with JSON recipes, and used it to generate animated pixel-art headers, tool cards and footers for a GitHub profile README. The animations are real fluid simulations shaded as pixel art, delivered as SVG wrappers that embed a sprite sheet with image-rendering: pixelated and step-end keyframe animation so the art stays crisp at any README width. The finished profile's 40 SVGs total 531,619 bytes, and the approach was tested in Chrome 155, Firefox 157 and WebKit 26.6 at 1x and 2x. Written with AI help Claude , checked against the project's docs. The header, tool cards, link buttons and footer of the GitHub profile at github.com/skulitom https://github.com/skulitom are now pixel art that moves: a night workbench where a flask boils and steam rolls up past a window, and a small scene for each tool. AI agents made all of it with Pixelbolt https://github.com/skulitom/Pixelbolt , a pixel-art tool that agents drive with JSON recipes. The liquid, mist and steam are real fluid simulations, shaded as pixel art. And it stays sharp at every width GitHub shows it at. This post covers the README trick that keeps the pixels crisp, the simulations behind the steam, and how one command rebuilds every pixel to the same bytes. A profile README is Markdown plus a little HTML. No JavaScript, no