cd /news/developer-tools/heroes-of-might-and-magic-2-project-… · home topics developer-tools article
[ARTICLE · art-48211] src=gamingonlinux.com ↗ pub= topic=developer-tools verified=true sentiment=↑ positive

Heroes of Might and Magic 2 project fheroes2 version 1.1.17 is out now

The fheroes2 project released version 1.1.17 of its Heroes of Might and Magic II engine, introducing an Auto Playtest feature for map editors and significant AI improvements. The update also includes UI enhancements, faster AI turns, and optimizations for Android devices and low-end hardware.

read2 min views1 publishedJul 3, 2026
Heroes of Might and Magic 2 project fheroes2 version 1.1.17 is out now
Image: Gamingonlinux (auto-discovered)

Dear Heroes of Might and Magic II players and the fheroes2 project supporters!

Today we are bringing you a new version of the fheroes2 engine - 1.1.17! This release touches nearly every aspect of the game and introduces a truly unique feature.

Let's start with the highlight of this release - the ** Auto Playtest** feature for the Editor. Map makers can now automatically test their maps for balance, observe AI behavior, or simply watch the gameplay of their own creations without any interruptions. Here's how the feature looks (default hotkey:

A in the Editor): Moreover, scrolling among all objects in a group using the mouse wheel was added as well in the Editor.

Our next major improvement is the ** AI**. Heroes now make better decisions on the Adventure Map by staying in castles to gain a movement bonus, handle opponents with mirrored monsters more effectively during battles, and correctly use the Teleport spell on monsters affected by Berserk. Moreover, AI turns have become even faster without affecting their gameplay logic.

The team also made several ** UI improvements** and overall

. Battle Only mode received multiple fixes and minor UI enhancements. The Adventure Map now supports smooth scrolling. The Random Map Generator was improved to prevent invalid object placement, and Android devices can now extract all game assets directly from the GOG installer. In addition, we reduced startup times (especially noticeable on very low-end devices) and further optimized the engine's RAM usage. In total, the team closed over 30 issues since the last release.

optimizationsWe hope you enjoy the game, and thank you very much for your continued support of the project!

Don't forget, that you also need to grab the data from GOG.com which it requires to run. You can find the fheroes2 project on the official webpage.

You can also support the project at https://www.patreon.com/fheroes2. All posts need to

follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can alsoemail usfor any issues or concerns.

[See more...](javascript:;) Quoting: GeamanduraDude this is insane level of improvements for such a project. I can only wish a Heroes 1 and 3 (I think that exists in some form) would have an analogue of fheroes2. <3HoMM3 has VCMI.

Quoting: PoliticsOfStarvingQuoting: GeamanduraDude this is insane level of improvements for such a project. I can only wish a Heroes 1 and 3 (I think that exists in some form) would have an analogue of fheroes2. <3HoMM3 has VCMI.

(

**External Link: You need to be**)
── more in #developer-tools 4 stories · sorted by recency
── more on @fheroes2 3 stories trending now
sponsored brought to you by zahid.host 4,200+ EU-deployed projects
reading about agents? ship yours in a single git push.

Run your AI side-project on zahid.host

EU-based hosting, git-push deploys, automatic HTTPS, no cold starts. Free tier with a custom domain — perfect for shipping the agent you just read about.

$git push zahid main
Live at https://your-agent.zahid.host
Get free account → Pricing
from €0/mo · no card required
LIVE [news/heroes-of-might-and-…] indexed:0 read:2min 2026-07-03 ·