# Grok Build hides a Doom-like 'easter egg' game behind the /gboom command

> Source: <https://runtimewire.com/article/exclusive-grok-build-hides-a-doom-like-easter-egg-game-behind-the-gboom-command>
> Published: 2026-07-10 23:27:04+00:00

# Exclusive: Grok Build hides a Doom-like 'easter egg' game behind the /gboom command

**RuntimeWire testing found an undocumented mini-game inside xAI's terminal coding agent, a small tell about how xAI wants developers to live in its CLI.**

By [Ryan Merket](/author/ryan-merket)
· Published

## Why it matters

Grok Build is xAI's bid for developer workflow ownership, not just model usage. An undocumented `/gboom` game is small, but it shows xAI treating the CLI as a sticky product surface where culture, habit, and tooling converge.

[Grok Build](https://docs.x.ai/build/overview), xAI's terminal coding agent, contains an undocumented Doom-like mini-game that opens when a user types `/gboom`

inside the interactive CLI, RuntimeWire confirmed in testing on July 10th.

The command is a pure Easter egg. It is absent from the public Grok Build overview and settings pages reviewed by RuntimeWire, which document the CLI's core developer workflow: starting an interactive session with `grok`

, running headlessly with `grok -p`

, switching models with `/model <name>`

, and configuring the terminal UI through `/settings`

. xAI's own launch post also points users to `/feedback`

for product comments, while focusing the product pitch on planning, code edits, clean diffs, plugins, hooks, skills, MCP servers, headless mode, and parallel subagents.

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