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GPU Glossary but for Apple Silicon GPUs

Apple's Metal GPU glossary 'metalworking' targets developers familiar with CUDA but new to Apple Silicon, mapping every concept from GPU cores to MLX's architecture with CUDA equivalents and real kernel code. The hyperlinked guide covers the M-series GPU, Metal API, MLX framework, and optimization techniques, aiming to bridge the gap for performance engineers.

read4 min views1 publishedAug 25, 2026
GPU Glossary but for Apple Silicon GPUs
Image: source

A hyperlinked glossary of Apple Metal GPU performance: the machine, the Metal stack, MLX's architecture, the techniques, and real production kernels read line by line.

Who it's for: you know GPU fundamentals, say at the level of Modal's GPU Glossary↗, but you've never worked with Metal or MLX. This is the companion volume for the other hardware: every page opens with the CUDA equivalent where one exists, then spends its words on what's different here. Concepts Modal already covers well are linked, not re-taught.

How to read it: like a glossary or like a book. Every page stands alone and links to what it assumes, and every page ends with a Next

link, so front to back also works. Front to back is a deliberate arc: what is this machine → how do you talk to it → what does the framework do on your behalf → why are fast kernels shaped this way → read five real ones → learn from the community's scars.

All code excerpts are quoted verbatim from pinned commits and permalink back to their exact lines, so you can always zoom out from a fragment to the full source. No setup is needed to read; ./fetch.sh

(optional, ~240 MB) clones every referenced repo at its pinned commit for browsing beyond the excerpts.

The Machine #

The M-series GPU, as a diff against the GPU you already know.

GPU Core- the SM analogue, and the numbers that differSimdgroup- the warp, renamedRegisters- ~208 KB per core, the real budget, and the 10× spill cliffThreadgroup Memory- 32 KB; shared memory demoted to staging bufferUnified Memory- no transfers, modest bandwidth, and the platform's one lawOccupancy- saturation at ~24 simdgroups, and occupancy as a currencyF16- faster for stall and register reasons, not throughput reasonsSpecial Paths- the fast exp2; the emulated float atomicsAMX- the other matrix engine on the dieNeural Accelerators- the M5's real tensor unit, and what it changes

Metal, the Stack #

What replaces the CUDA driver, runtime, nvcc, and PTX.

Metal, the API- orientation and the full mapping tableMSL- Metal Shading Language, as a CUDA C++ accentDispatch Geometry- grids and threadgroups, plus two API trapsCompilation Pipeline- MSL → AIR → metallib → pipeline stateFunction Constants- specialization without a kernel explosionCommand Buffers- the batching model, and why it's free performanceSynchronization- barriers cost ~2 cycles; design accordinglysimdgroup_matrix- the tensor-core analogue that isn't onesimdgroup_async_copy- the deadcp.async

, and why kernels look the way they doMTLTensor and MPP- Metal 4's tensor model: descriptors, cooperative tensorsMPS- the cuBLAS analogue, and why it's beatableProfiling- the honest page: there is no Nsight (yet)Disassembly- reading what the compiler actually emitted

MLX #

The framework layer, where CUDA-land has no single equivalent.

MLX, an Overview- arrays with no device, and the layer mapLazy Evaluation- the graph,mx.eval

, and the one-eval-per-step ruleHow an Op Becomes a Kernel- the readable dispatcher, tile tables and allSteel- the CUTLASS of Apple Siliconmx.fast- fused ops, the SDPA dispatch gate, and the custom-kernel escape hatchQuantization- group-wise affine, QMV/QMM, and bandwidth arithmeticmx.compile- elementwise fusion, deliberately scopedDistributed- Mac clusters over Thunderbolt 5 RDMA

Techniques #

Why fast kernels are shaped the way they are.

Arithmetic Intensity- the number that decides everything hereRoofline- build your own; no profiler will do it for youTiling- the reuse pyramid, Apple proportionsCooperative Load- how tiles move, now that DMA is goneRegister Blocking- the accumulator grid and its cliff edgesDouble Buffering- overlap via ILP, and a trade that flips signFusion and Epilogues- the platform's most profitable techniqueOnline Softmax- the five-line algorithm behind flash attentionFlash Attention- never materialize the score matrixThe KV Cache- the structure decode streams, and its K/V asymmetryDecode vs Prefill- one API, two workloads, separate kernels

Kernels: the Case Studies #

Real production code, quoted and read.

The Tiled GEMM- 140 lines that beat MPS (m5-gemm)The Double-Buffered GEMM- and the benchmark table with three winnersThe Async-Copy Ghost- the DMA original, and its death on Metal 4Steel's Block- the cooperative load as a templateSteel's BlockMMA- register blocking as a componentThe Fused GEMM Kernel- when the kernel is just wiringSteel Attention- the whole flash-attention algorithm, readablemetal-flash-attention- the codegen schoolllama.cpp Attention- the enumeration school, quantized to the boneThe NAX GEMM- the fourth school: describe the matmul, let the hardware place it

War Stories #

What happened when real people fought the defaults.

The Three Questions- ask before writing any kernelSparse-V- the canonical win: +22.8% from three linesThe Failures- published negative results, and the checklist they teachCheap Tricks- sysctls, spec sheets, and fans

Hands-on #

The glossary is reading; if you want your hands on a keyboard: Metal-Puzzles↗ (14 progressive MSL kernels, checked from Python) is the on-ramp, and m5-gemm↗ runs the GEMM case studies' benchmarks on your own machine with nothing but Python installed.

Layout #

glossary/    the six sections; start anywhere, or at the top
code/        fetched third-party repos (created by ./fetch.sh, gitignored, optional)
SOURCES.md   the full annotated source list: repos, blogs, papers, people to follow
fetch.sh     reproduces code/ at the exact pinned commits

Licensing #

The glossary text and fetch.sh

are MIT (LICENSE↗). Code excerpts are quoted from their original repositories under their own licenses (MIT and BSD-3-Clause throughout), verbatim, with attribution and a permalink at every quotation site. Full attribution in SOURCES.md↗.

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