# Godot MCP server for Claude Code and Cursor: run the game, send input, take screenshots

> Source: <https://ziva.sh/blogs/godot-mcp-server-claude-code-cursor>
> Published: 2026-11-07 00:00:00+00:00

# Godot MCP server for Claude Code and Cursor: run the game, send input, take screenshots

Several Godot MCP servers let Claude Code or Cursor run your game, send it input and screenshot the running game: Ziva, Godot MCP Pro, GDAI MCP, Godot AI (hi-godot/godot-ai) and Erodenn/godot-mcp-runtime, plus Summer Engine's MCP for Summer's own editor. In [Ziva](https://ziva.sh/docs/ziva-mcp-server), one tool does all three: `run_scene` runs a scene in the open Godot editor, sends timed keyboard, mouse, input-action and UI-click input, and returns a screenshot of the running game with that run's console output and runtime errors. Ziva's `get_godot_errors` reads Godot's errors and output, and Ziva's `get_screenshot` captures the editor, not the game. To connect Claude Code, click **Install for Claude Code** in Ziva's settings, which runs `claude mcp add --scope user ziva-godot -- ...` for you. The Ziva plugin supports Godot 4.2 or later and its MCP tools need no paid plan, but Ziva's `run_scene` and `get_screenshot` need the Ziva dock signed in (the free Hobby plan works).

Ziva.sh makes Ziva and publishes this page. Facts about other servers are quoted from each vendor's own page or README as of 7 November 2026, except Godot AI's C# statement, from its README on 4 November 2026. Disclosure: GDAI MCP is made by Delano Lourenco, a Ziva cofounder.

## [Godot MCP servers compared: run, input, screenshot](#godot-mcp-servers-compared-run-input-screenshot)

| Server | Cost/licence | Setup | Run game | Input to running game | Game screenshot | Errors/output | Godot version | 
|---|---|---|---|---|---|---|---|
| [Ziva](https://ziva.sh/docs/ziva-mcp-server) (local MCP server inside the Ziva plugin) | Ziva: free Hobby plan works; sign-in needed for screenshots | Ziva: install the plugin, click **Install for Claude Code** or**Install for Cursor** ; no Node.js or uv | Ziva: `run_scene` , in the open editor | Ziva: `run_scene` actions, keys, left and right clicks, clicks on a Control by path or text, mouse motion | Ziva: `run_scene` returns the final frame;`get_screenshot` is the editor only | Ziva: `run_scene` output and runtime errors;`get_godot_errors` | Ziva: plugin 4.2+; we ran `run_scene` on 4.7.2 | 
| [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) | Coding-Solo/godot-mcp: free, MIT | Coding-Solo/godot-mcp: `claude mcp add godot -- npx @coding-solo/godot-mcp` ; Node.js 18+ | Coding-Solo/godot-mcp: "Execute Godot projects in debug mode" | Coding-Solo/godot-mcp: not stated | Coding-Solo/godot-mcp: not stated | Coding-Solo/godot-mcp: "Retrieve console output and error messages" | Coding-Solo/godot-mcp: not stated; UID tools need 4.4+ | 
| [GDAI MCP](https://gdaimcp.com/) | GDAI MCP: "$19 one-time payment", [binary only](https://gdaimcp.com/license) | GDAI MCP: addon in `res://addons/` , plus`uv` | GDAI MCP: `play_scene` | GDAI MCP: `simulate_input` , "keyboard keys and input actions"; mouse not stated | GDAI MCP: `get_running_scene_screenshot` | GDAI MCP: `get_godot_errors` | GDAI MCP: "Godot 4.2+" on its site; its GitHub README says 4.1+ | 
| [Godot MCP Pro](https://godot-mcp.abyo.net/) | Godot MCP Pro: "$15 one-time purchase"; server proprietary | Godot MCP Pro: addon plus the Node.js server from the paid package; Node.js 18+ | Godot MCP Pro: `play_scene` | Godot MCP Pro: `simulate_key` ,`simulate_mouse_click` ,`simulate_mouse_move` ,`simulate_action` ,`simulate_sequence` | Godot MCP Pro: `get_game_screenshot` | Godot MCP Pro: `get_editor_errors` ,`get_output_log` | Godot MCP Pro: "Godot 4.4 or later" | 
| [Godot AI (hi-godot/godot-ai)](https://github.com/hi-godot/godot-ai) | Godot AI: free, MIT | Godot AI: addon from AssetLib, `uv` , then**Configure** in the Godot AI dock | Godot AI: `project_run` | Godot AI: `game_manage` with`input_key` ,`input_mouse` ,`input_gamepad` ,`input_action` | Godot AI: `editor_screenshot` of the "running game framebuffer" | Godot AI: `logs_read` | Godot AI: "Godot 4.7+" | 
| [Erodenn/godot-mcp-runtime](https://github.com/Erodenn/godot-mcp-runtime) | godot-mcp-runtime: free, MIT | godot-mcp-runtime: `npx -y godot-mcp-runtime` with`GODOT_PATH` ; Node.js 20+; "No Godot addon" | godot-mcp-runtime: `run_project` | godot-mcp-runtime: `simulate_input` : keys, mouse clicks and motion, clicks on UI elements, actions, text | godot-mcp-runtime: `take_screenshot` | godot-mcp-runtime: `get_debug_output` | godot-mcp-runtime: "Godot 4.x" | 
| [Summer Engine MCP](https://www.summerengine.com/godot-mcp) | Summer Engine: "free, MIT-licensed"; "Cloud generation ... uses credits" | Summer Engine: `npx -y summer-engine@latest setup claude-code --yes` , plus the Summer Engine desktop app | Summer Engine: `summer_play` | Summer Engine: `summer_game_input` | Summer Engine: `summer_screenshot` | Summer Engine: `summer_get_debugger_errors` ,`summer_get_console` | Summer Engine: its own desktop app, "compatible with Godot 4"; not stock Godot | 

Notes on the table:

- Erodenn/godot-mcp-runtime's README calls it "a lightweight [MCP](https://modelcontextprotocol.io/) server" whose "runtime bridge adds screenshots, input simulation, UI discovery, and live GDScript against the running scene tree". Erodenn/godot-mcp-runtime injects that bridge as an autoload when`run_project` is called and says it leaves "No leftover autoloads, no modified project files".
- Summer Engine's FAQ answers "Does Summer MCP work with the stock Godot editor?" with "No. Its engine tools drive the Summer Engine desktop app, which is compatible with Godot 4 and opens compatible Godot 4 projects."
- Godot MCP Pro's site lists "187 Tools, 26 Categories". Godot AI's README lists "46 tools and 120+ operations".
- Coding-Solo/godot-mcp had 6,547 GitHub stars on 7 November 2026. Coding-Solo/godot-mcp's README lists running the project, capturing debug output and editing scenes, and lists no input or screenshot tool.

## [Set up Ziva's MCP server in Claude Code or Cursor](#set-up-zivas-mcp-server-in-claude-code-or-cursor)

Ziva's MCP server ships inside the Ziva plugin and runs only on your computer, with no hosted URL. [Install Ziva](https://ziva.sh/docs/installation) in your Godot project, open the project in Godot, wait for Ziva to start and sign in to Ziva in its dock. In Ziva, open **Settings → Models & Providers → Ziva as an MCP server** and check that it shows **Running**.

### [Claude Code](#claude-code)

1. Make sure the `claude` command works in your terminal.
2. Under **AI application** , choose**Claude Code** and click**Install for Claude Code** . Ziva runs`claude mcp add --scope user ziva-godot -- ...` with its generated command, so`ziva-godot` is available in every project.
3. Start a new Claude Code session from your Godot project folder and ask: "Use ziva-godot's run_scene tool to run res://main.tscn for 2500 ms, holding ui_right from 300 ms for 1200 ms, and tell me which errors it printed."

### [Cursor](#cursor)

1. Under **AI application** , choose**Cursor** and click**Install for Cursor** . Ziva adds`ziva-godot` under`mcpServers` in your project's`.cursor/mcp.json` .
2. Open that same project folder in Cursor and restart Cursor.
3. Ask Cursor to use ziva-godot's `run_scene` on a scene, as in the Claude Code example.

If Godot is closed, a command-line client such as Claude Code started from your project folder sees one Ziva tool, `start_godot`, which opens the editor; after that, the full Ziva tool list appears. Codex, VS Code, Windsurf, Zed, Gemini CLI and other apps have their own **Install for [app]** button, and the [Ziva MCP server guide](https://ziva.sh/docs/ziva-mcp-server) has the manual setup.

## [What Ziva's MCP tools return](#what-zivas-mcp-tools-return)

Ziva's `run_scene` takes a scene path, a run length in `duration_ms` and an optional list of timed inputs. Each input starts at `at_ms` and is held for `hold_ms`:

Ziva's input types are `action` (a named input action), `key` (a raw keyboard key, with Shift, Ctrl, Alt or Meta held as modifiers), `mouse` (a left or right click at a pixel position), `target` (a click on a Control found by node path or visible text) and `motion` (relative mouse movement, for a camera with a captured mouse). Ziva's `run_scene` returns:

- One screenshot: the final frame of the running game, as an image Claude Code or Cursor can look at.
- An input delivery report with the frame and millisecond each press and release landed on, so the client can tell an input the game never got from one it ignored.
- The Godot console output and runtime errors from that run, with file and line.
- With `speed: true` , the frame rate, and when the run is slow, the slowest functions with file and line.

Ziva's other tools for this loop are `get_godot_errors` for script errors, runtime errors, stack traces and `print()` output, `get_screenshot` for the editor window or its 2D or 3D viewport, `get_scene_tree` to inspect the scene, and `run_tests` for a test suite. MCP calls skip Ziva's approval prompts, so use your client's permission settings. In our [Godot playtesting guide](https://ziva.sh/blogs/godot-automated-playtesting#what-zivas-run_scene-returned-on-star-catcher), Ziva's `run_scene` held `ui_right` in a sample game and returned the null-instance error from `res://main.gd:15` with a screenshot showing the score still at 0.

## [Tested: Claude Code running a Godot game through Ziva's MCP server](#tested-claude-code-running-a-godot-game-through-zivas-mcp-server)

On 7 November 2026 we connected Claude Code 2.1.318 to Ziva's MCP server with the same stdio command Ziva's **Install for Claude Code** button registers, opened the [Star Catcher sample](https://github.com/ziva-sh/ziva-godot-sample) in Godot 4.7.2 with a development build of Ziva from 7 November 2026 and the Ziva dock signed in to a Hobby account, and ran one prompt:

Use the ziva-godot MCP tools. Run the main scene of this Godot project for about 4 seconds while holding the right arrow key (ui_right) for 2 seconds, then tell me what the screenshot shows and list any runtime errors exactly as reported. Do not edit any files.

Claude Code saw 42 `ziva-godot` tools, read the main scene path with Ziva's `get_project_info`, then called Ziva's `run_scene` once:

The call took 8.1 seconds. Ziva's input delivery report said the press landed at 0 ms and the release at 2009 ms, and Ziva's `run_scene` returned the sample's two real errors word for word:

From the screenshot and the errors, Claude Code concluded that a star was collected but the score label never updated, which is the bug. With Godot closed, the same Claude Code setup saw only Ziva's `start_godot` tool, called it, and had the editor open with all Ziva tools available 5.2 seconds later; the first `run_scene` after that hit a one-off upload error and worked on retry. With the Ziva dock signed out, Ziva's `run_scene` and `get_screenshot` returned "Not signed in", while Ziva's `get_godot_errors` and `get_project_info` still worked.

## [What Ziva's MCP server can't do](#what-zivas-mcp-server-cant-do)

- Ziva's `run_scene` returns one frame per call, not a video or a stream. To see a later moment, call it again with a longer`duration_ms` .
- Ziva's `run_scene` needs the Godot editor open, so Ziva has no headless or CI mode.
- Ziva's `run_scene` has no gamepad or touch input.
- Ziva's `run_scene` refuses to start while you are playing a game in the editor, because it would close your game.
- Ziva's Full Game Playtest Agent, which plays toward a goal and returns pass, fail or blocked, is not available over MCP.
- Ziva's `run_scene` and`get_screenshot` need the Ziva dock signed in, because Ziva uploads each screenshot to Ziva's servers before returning it. Signed out, they return "Not signed in".
- Ziva's `run_scene` only appears when**Enable playtest tool** is on in Ziva's**Settings → Agent** . Ziva's`generate_image` tool draws on your plan's included usage.

## [How to choose a Godot MCP server](#how-to-choose-a-godot-mcp-server)

- **Pick Ziva** if you also want an AI agent inside the Godot editor, or you don't want to install Node.js or uv. Ziva's`run_scene` gives Claude Code or Cursor input, a screenshot and errors in one call.
- **Pick Godot AI (hi-godot/godot-ai)** if you are on Godot 4.7 or later and want a free, MIT-licensed server with gamepad input.
- **Pick Erodenn/godot-mcp-runtime** if you want a free, MIT server with no addon to install or commit, or the game launched without the editor open.
- **Pick Coding-Solo/godot-mcp** if you only need to run the project and read errors, with no editor addon.
- **Pick Godot MCP Pro or GDAI MCP** if you prefer a one-time purchase: Godot MCP Pro lists mouse input and needs Godot 4.4 or later, and GDAI MCP lists keys and input actions.
- **For CI** , use scripted GUT or GdUnit4 input tests rather than an MCP client; our[playtesting guide](https://ziva.sh/blogs/godot-automated-playtesting) has tested examples.

## [Related reading](#related-reading)

- [Ziva as an MCP server](https://ziva.sh/docs/ziva-mcp-server) : full setup for every supported app
- [How to automate playtesting in Godot](https://ziva.sh/blogs/godot-automated-playtesting) : GUT, GdUnit4, headless bots and AI agents
- [Ziva vs Godot MCP](https://ziva.sh/blogs/ziva-vs-godot-mcp) : Ziva compared with Coding-Solo and other open-source servers
- [Ziva vs GDAI MCP](https://ziva.sh/blogs/ziva-vs-gdai-mcp) : Ziva compared with GDAI MCP
