# GLM 5.2 playing text adventures

> Source: <https://entropicthoughts.com/glm-5-2-playing-text-adventures>
> Published: 2026-06-18 06:39:33+00:00

# GLM 5.2 playing text adventures

I’ve heard some buzz around the new glm 5.2 open-weights model. They say it’s
very capable! I won’t run a full comparison benchmark, but I have some credits
sloshing around on OpenRouter so I figured I might compare glm 5.2 to the
similarly-priced Gemini 3 Flash1 The market currently infers with the glm
5.2 model at $4.4 per million output tokens, whereas Google charges $3 per
million output tokens for their model. I expect the price of the glm model to
go down somewhat when people figure out how to deploy it more efficiently and/or
the buzz dies down. That’s what happened with previous open-weight models I’ve
tested., and see where things land.

This uses the same setup as [the previous benchmark](updated-llm-benchmark): each llm gets a few
attempts at playing the game, with each attempt being limited to a fixed budget
of around $0.15. The llm doesn’t know it, but the harness tracks achievements
for each game, and counts how many the llm earns in each attempt.

Here are the number of attempts for each game in this run.

| Game | Attempts per model |
|---|---|
| Lost Pig | 4 |
| Organ Grinder’s Monkey | 2 |
| Not All That Shimmers | 3 |
| Kill Wizard | 3 |
| 9:05 | 5 |
| Total | 17 |
| 💸 | $5.1 |

Then I did the stupid, silly thing and fitted a plain linear regression
predicting the achievement count for each attempt, with the llm model as an
explainatory fixed effect, and the game as a random effect.2 Why didn’t I use
random effects for game difficulty before? I should have! But I didn’t know
about mixed-effects modeling then. I learn things. When thusly controlling for
game difficulty, Gemini 3 Flash earns just over eight achievements in a typical
attempt. The new glm 5.2 earns 15 % fewer, and this is statistically
significant at customary significance levels.

This does not tell us much – is 15 % fewer achievements very bad or reasonable? Hard to tell without comparing to other models, but it’s roughly the same magnitude as the standard deviation of the resitual noise in the fitted model. Thus we can say it’s about 0.8 levels of noise worse from the king of text adventure playing llms. That’s impressive. For example, it is definitely better than Gemini 2.5 Flash, which is 1.6 noise levels worse than Gemini 3 Flash.

(Due to the budget constraint, models like Sonnet 4.5 or gpt 5.2 are 2.5× noise and 3× worse than the noise level.)
