Given a sequence, find the nth figure. Solve many before the clock runs out Kermesse.eu launched nth, an abstract-reasoning trainer that generates endless visual IQ puzzles. Players must identify the next figure in a sequence across three difficulty levels, with a 60-second timer and scoring based on streaks. The game aims to sharpen pattern-recognition skills. The game Each puzzle shows a sequence — or a 3×3 grid — with the last figure missing. Pick the option that truly continues the pattern. You have 60 seconds: a correct answer adds 2 seconds and points a streak grows your multiplier , a wrong one costs 3 seconds. Three levels Foundations — one rule, one thing changing. Superposition — three rules at once, plus 3×3 matrices. Composite — five-attribute glyphs, no pity. Where it comes from nth is an abstract-reasoning trainer in the spirit of visual IQ tests like Raven’s Progressive Matrices. Every figure is generated and self-checked in your browser, so the puzzles never run out. The name is the puzzle itself: find the nth figure. Made by kermesse.eu.