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[ARTICLE · art-137824] src=arxiv.org ↗ pub= topic=artificial-intelligence verified=true sentiment=↑ positive

Generative Embodied Multiple Behavior Control Systems for Human-like Agents

A new arXiv paper (2609.22691v1) proposes a human behavior control framework that jointly models goal-directed and habitual behaviors for embodied human-like agents, with a Habitual Controller retrieving cue-triggered behaviors from personalized habit memory and a Goal-directed Controller using a context-aware world model to predict action consequences and estimate their values. An Arbiter dynamically balances the two systems according to individual differences and momentary internal states, and a keyframe-guided 3D motion generation module reconstructs diverse human-level behavior instructions in 3D environments. The authors report that human-likeness performance was significantly improved in evaluations, human studies, and ablation studies, indicating benefits from leveraging habitual behavior and multiple behavior control system coordination for believable embodied human-like agents.

by read1 min views2 publishedSep 23, 2026

arXiv:2609.22691v1 Announce Type: new Abstract: An enduring and richly elaborated dichotomy in cognitive neuroscience is that of human behavior control mechanisms, divided into habitual versus goal-directed. While existing human-like agent frameworks primarily focus on modeling goal- directed behavior, habitual behavior has been largely overlooked, though it plays a crucial role in human daily life. In this paper, we address this gap by studying multiple behavior control systems that jointly model goal-directed and habitual behaviors. We propose a human behavior control mechanism-inspired framework which the Habitual Controller retrieves cue-triggered behaviors from personal- ized habit memory, while the Goal-directed Controller employs a context-aware world model to predict action consequences and estimate their values. The Arbiter dynamically balances the influence of both systems according to individual differ- ences and momentary internal states. To reconstruct diverse human-level behavior instructions in 3D environments, we further develop a keyframe-guided 3D mo- tion generation module. Through extensive evaluation methods, human studies, and ablations studies, experimental results demonstrate that human-likeness per- formance is significantly improved by our approach. The efficacy of our approach indicates the benefits of leveraging habitual behavior and multiple behavior con- trol system coordination for believable embodied human-like agents.

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