# GaussianGPT: Generating 3D scenes autoregressively with Gaussian Splatting

> Source: <https://github.com/nicolasvonluetzow/GaussianGPT>
> Published: 2026-08-29 06:43:40+00:00

**Nicolas von Lützow · Barbara Rössle · Katharina Schmid · Matthias Nießner**

[Project Page](https://nicolasvonluetzow.github.io/GaussianGPT/) · [arXiv](https://arxiv.org/abs/2603.26661) · [Paper](https://arxiv.org/pdf/2603.26661) · [Video](https://youtu.be/zVnMHkFzHDg)

Most recent advances in 3D generative modeling rely on diffusion or flow-matching formulations. We instead explore a fully autoregressive alternative and introduce GaussianGPT, a transformer-based model that directly generates 3D Gaussians via next-token prediction, thus facilitating full 3D scene generation. We first compress Gaussian primitives into a discrete latent grid using a sparse 3D convolutional autoencoder with vector quantization. The resulting tokens are serialized and modeled using a causal transformer with 3D rotary positional embedding, enabling sequential generation of spatial structure and appearance. Unlike diffusion-based methods that refine scenes holistically, our formulation constructs scenes step-by-step, naturally supporting completion, outpainting, controllable sampling via temperature, and flexible generation horizons. This formulation leverages the compositional inductive biases and scalability of autoregressive modeling while operating on explicit representations compatible with modern neural rendering pipelines, positioning autoregressive transformers as a complementary paradigm for controllable and context-aware 3D generation.

**2026-08-05**- GaussianGPT selected for an oral presentation!** 2026-07-12**- Object-level (PhotoShape)[checkpoints](#checkpoints)released.** 2026-07-02**- Camera-ready paper now available on[arXiv](https://arxiv.org/abs/2603.26661).** 2026-07-01**- Pre-trained scene-level VQ-VAE and GPT[checkpoints](#checkpoints)released.** 2026-06-19**- Training and inference code released.** 2026-06-18**- GaussianGPT accepted to ECCV 2026!

This repository contains the full training and inference code for GaussianGPT. The pipeline is two trained models connected by a tokenization step:

**VQ-VAE**(`train_ae.py`

) — a sparse 3D CNN with vector quantization that compresses per-voxel Gaussians into discrete tokens, supervised by a`gsplat`

re-rendering loss.**Tokenization**(`tokenize_dataset.py`

) — runs the trained encoder over the dataset and writes per-scene token streams to disk.**GPT**(`train_gpt.py`

) — an autoregressive transformer with 3D rotary embeddings that models the token streams via next-token prediction.**Inference**— sample from the GPT and decode through the frozen VQ-VAE to generate, complete, or tile Gaussian scenes, then render them.

``` php
Gaussians --VQ-VAE--> tokens --GPT--> sampled tokens --decode--> Gaussians --render-->
```

Everything is configured with [Hydra](https://hydra.cc/); override any field on
the CLI as `key=value`

.

If you find GaussianGPT useful, please consider citing:

```
@inproceedings{vonluetzow2026gaussiangpt,
  title     = {GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation},
  author    = {von L{\"u}tzow, Nicolas and R{\"o}{\ss}le, Barbara and Schmid, Katharina and Nie{\ss}ner, Matthias},
  booktitle = {European Conference on Computer Vision (ECCV)},
  year      = {2026},
}
```

The environment is built around CUDA 12.9 and PyTorch 2.8. Several dependencies are compiled from source, so make sure a GPU is visible during installation for correct CUDA support.

Set the target architectures before any from-source build. Refer to the
[NVIDIA GPU feature list](https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#gpu-feature-list)
for your hardware.

```
export TORCH_CUDA_ARCH_LIST="8.6;8.0"   # e.g. Ampere (3090, A6000, A100)
conda create -n gaussiangpt python=3.10 nvidia::cuda-toolkit=12.9 conda-forge::glm ninja
conda activate gaussiangpt

# Point CUDA_HOME at the conda toolkit (persist for future sessions and apply now).
ln -s "$CONDA_PREFIX/lib" "$CONDA_PREFIX/lib64"
conda env config vars set CUDA_HOME="$CONDA_PREFIX"
export CUDA_HOME="$CONDA_PREFIX"

pip install torch==2.8.0 torchvision torchaudio --index-url https://download.pytorch.org/whl/cu129
pip install --no-build-isolation -r requirements.txt   # compiles several extensions; slow
```

`requirements.txt`

installs two CUDA extensions from pinned git commits that are
**compiled from source** during this step (hence the GPU-visible requirement and
the long build time): [ gsplat](https://github.com/nerfstudio-project/gsplat)
(the re-rendering loss / renderer) and

[(rotation/quaternion ops in](https://github.com/facebookresearch/pytorch3d)

`pytorch3d`

`utils/transforms.py`

). If the install fails, it is almost always one of
these two — build them individually to see the full nvcc error, and make sure
`TORCH_CUDA_ARCH_LIST`

and `CUDA_HOME`

are set as above.

```
git clone https://github.com/Dao-AILab/flash-attention.git
cd flash-attention
git checkout v2.8.2
MAX_JOBS=4 python setup.py install
```

## Troubleshooting: `MAX_JOBS=1`

Each nvcc job needs several GB of RAM. Start `MAX_JOBS`

low and raise it only if
you have the RAM to spare; lower it (down to 1) if the build OOMs / gets "Killed".

## Optional: `FLASH_ATTN_CUDA_ARCHS=80`

flash-attn compiles its own arch set (sm_80;90;100;120) and ignores
`TORCH_CUDA_ARCH_LIST`

. Its Ampere kernels are sm_80, which also run on sm_86
(3090/A6000) via same-major forward-compat, so restricting to sm_80 covers all
the target GPUs above and cuts both compile time and per-job RAM substantially.

The upstream MinkowskiEngine does not build against CUDA 12 without source
patches. The [alpsaur fork](https://github.com/alpsaur/MinkowskiEngine/tree/cuda12-compat)
bundles the CUDA 12 fixes, so no manual patching is needed:

```
git clone https://github.com/alpsaur/MinkowskiEngine.git --branch cuda12-compat
cd MinkowskiEngine
conda install -c conda-forge "blas=*=openblas" openblas openblas-devel
python setup.py install --blas_include_dirs="${CONDA_PREFIX}/include" --blas=openblas
```

## Compiler note: build with GCC <= 13

MinkowskiEngine does not compile with **GCC >= 14** against PyTorch 2.8's bundled
pybind11 — you'll hit `ambiguous template instantiation`

errors on the `enum_`

registrations. Use **GCC <= 13** (GCC 11 is known good). The `openblas-devel`

install above can pull a newer GCC from conda-forge into the env, so after running
it check `${CXX} --version`

; if it reports 14+, pin an older toolchain and
reactivate so conda repoints `CC`

/`CXX`

before building:

```
conda install -c conda-forge gcc_linux-64=11 gxx_linux-64=11
conda deactivate && conda activate gaussiangpt   # reactivate to refresh CC/CXX
```

If conda balks at re-solving `cuda-toolkit`

, pin it explicitly and freeze the
rest: `conda install -c nvidia -c conda-forge cuda-toolkit=12.9.2 gcc_linux-64=11 gxx_linux-64=11 --freeze-installed`

.

## Alternative: official repo with manual patches

Clone upstream and apply the CUDA 12 source patches yourself, following
[issue #543](https://github.com/NVIDIA/MinkowskiEngine/issues/543#issuecomment-1773458776):

```
git clone https://github.com/NVIDIA/MinkowskiEngine.git
cd MinkowskiEngine
# Apply the CUDA 12 source patches from the issue above before building.
conda install -c conda-forge "blas=*=openblas" openblas openblas-devel
python setup.py install --blas_include_dirs="${CONDA_PREFIX}/include" --blas=openblas
```

## Optional: per-voxel dedup (`torch_scatter`

)

Not required for the default pipeline. Only needed if you enable
`model.make_unique=true`

(collapse each voxel to its highest-opacity Gaussian),
which is **off** in the shipped configs. The import is lazy, so the dependency is
only touched when that option is turned on. In our tests it gave a negligible
quality gain for the added compute.

```
pip install --no-build-isolation torch-scatter -f "https://data.pyg.org/whl/torch-2.8.0+cu129.html"
```

We are grateful to the authors of the following datasets, whose data made this work possible. Please refer to the respective sources for licensing and download instructions.

| Dataset | Source data | Gaussians |
|---|---|---|
| PhotoShape |
|

[original data](https://www.projectaria.com/datasets/ase/)[SceneSplat-49k](https://huggingface.co/datasets/GaussianWorld/aria_synthetic_envs_mcmc_3dgs_new)[original data](https://tianchi.aliyun.com/specials/promotion/alibaba-3d-scene-dataset)(no longer available)## 3D-FRONT availability

The original source data is no longer available, but more recent re-releases (e.g.
[this one](https://huggingface.co/datasets/huanngzh/3D-Front)) should work similarly.

## Data format

**PhotoShape**— standard Inria-style 3DGS`.ply`

files (y-up).**3D-FRONT**— PyTorch dicts; easiest to follow the data-loading code directly. The dicts hold the default 3DGS attributes, but split position into`anchor`

(3D anchor positions) and`offset`

.`f_dc`

/`f_rest`

hold the SH coefficients; all other attributes are stored**pre-activation**(logits).

## Voxel-GS preprocessing

Voxel-GS is the simplified [Scaffold-GS](https://city-super.github.io/scaffold-gs/) from
[L3DG](https://barbararoessle.github.io/l3dg/) — no MLP, one Gaussian per voxel, no hierarchy.

**PhotoShape**— L3DG Voxel-GS as-is (paper Secs. 3.2.1, 3.4).** 3D-FRONT**— same, with: point cloud from back-projected depth maps; no scene normalization; 2.5 cm voxels; anchor densification off; 60k iterations; SH degree capped at 1; scales bounded by`2 * voxel_size * sigmoid()`

.

Training is a two-stage pipeline (VQ-VAE, then GPT) with a tokenization step in
between. Checkpoints and logs land under `experiment.log_dir`

(`logs/`

by
default), organized by `experiment.name`

.

The dataset configs reference scene-name lists under `data_splits/`

. Two
standalone helpers under `scripts/`

build them in two steps — scan once to
produce a per-scene stats CSV, then filter that CSV into train/val splits
(re-run the cheap second step with different thresholds without re-scanning):

```
python scripts/dataset_quick_stats.py \
    --data-root <gaussians_root> --transforms-root <transforms_root> \
    --output logs/stats.csv

python scripts/dataset_split_from_quick_stats.py \
    --input logs/stats.csv \
    --train-split data_splits/train.txt --val-split data_splits/val.txt \
    --min-images 100 --max-points 5000000 \
    --min-extent-x 3.2 --max-extent-x 25 \
    --min-extent-y 3.2 --max-extent-y 25 --max-extent-z 4
```

All filters default to off; pass `--help`

on either script for the full set.

Trains the sparse-CNN autoencoder with vector quantization that compresses
per-voxel Gaussians into discrete tokens. Reconstruction is supervised by a
re-rendering loss (`gsplat`

).

```
python train_ae.py \
    data=vfront_houses \
    experiment.name=my_vqvae
```

- Top-level config:
`conf/vqvae.yaml`

(`data=vfront_houses`

,`model=vqvae_cnn`

,`training=vqvae`

). Swap the dataset with`data=photoshape`

,`data=ase`

,`data=spp_v2`

, etc. - Loss weights live in
`conf/training/vqvae.yaml`

; the defaults target VFront/ASE, and the file notes the PhotoShape overrides. - PhotoShape additionally needs
`model=vqvae_photoshape`

(finer voxels, view-dependent color). The training overrides are listed at the top of that config. `max_epochs`

is a deliberate overestimate — stop the run by picking a checkpoint rather than waiting for it to finish.- Resume with
`experiment.checkpoint_path=<ckpt> experiment.continue_mode=resume`

(or`weights_only`

to load only the weights and reset the optimizer/scheduler).

Runs the trained VQ-VAE encoder over the dataset and writes per-scene token
streams to disk. The output directory becomes `data.data_path`

for the GPT
stage, and the VQ-VAE checkpoint becomes `data.vqvae_path`

.

```
python tokenize_dataset.py \
    data=vfront_houses \
    experiment.checkpoint_path=<vqvae.ckpt> \
    training.tokenization.output_dir=<tokens_dir>
```

- Shares the
`conf/vqvae.yaml`

config; only`experiment.checkpoint_path`

and`training.tokenization.output_dir`

are required (both are asserted at startup). `training.tokenization.sort_by`

controls latent ordering;`training.tokenization.generate_augmented_samples=true`

writes 8 variants per scene (4 z-rotations x mirrored/not).

Trains the autoregressive transformer prior over the VQ tokens. The frozen
VQ-VAE is loaded from `data.vqvae_path`

and used only for decoding during the
inline evaluation.

```
python train_gpt.py \
    data=tokenized_vfront \
    data.data_path=<tokens_dir> \
    data.vqvae_path=<vqvae.ckpt> \
    experiment.name=my_gpt
```

- Top-level config:
`conf/gpt.yaml`

(`data=tokenized_vfront`

,`model=gpt`

,`training=gpt`

). Use`data=tokenized_vfront_ase`

for the combined VFront+ASE model.`data_path`

and`vqvae_path`

are required (`???`

) in the tokenized data configs and must be supplied. - For the object-level model use
`data=tokenized_photoshape model=gpt_photoshape`

(GPT-2-small on a 32^3 grid). - Transformer size is set inline via the
`gpt_size`

block in`conf/model/gpt.yaml`

(`n_embd`

,`n_layer`

,`n_head`

,`n_kv_head`

). The default (`n_embd=1024`

,`n_layer=24`

) matches GPT-2-medium. - Multi-GPU is auto-detected: the run uses
`ddp`

when more than one GPU is visible. - Evaluation runs
**inline** via`EvaluateCallback`

, cadenced by`training.output.render_frequency`

.`training.output.eval_data_config`

selects which raw`conf/data/*.yaml`

is composed for the rendering. `experiment.continue_run=true`

auto-finds the latest checkpoint from a prior run with the same`log_dir`

/`name`

.

Pre-trained VQ-VAE and GPT checkpoints are hosted at
`kaldir.vc.cit.tum.de/gaussiangpt`

(sizes and SHA256 checksums in the served
[README](https://kaldir.vc.cit.tum.de/gaussiangpt/README.md)). Each GPT must be
paired with the VQ-VAE listed alongside it.

```
# Trained on 3D-FRONT
wget https://kaldir.vc.cit.tum.de/gaussiangpt/vqvae_vfront.ckpt
wget https://kaldir.vc.cit.tum.de/gaussiangpt/gpt_vfront.ckpt

# Pre-trained on 3D-FRONT + ASE, fine-tuned on 3D-FRONT
wget https://kaldir.vc.cit.tum.de/gaussiangpt/vqvae_both.ckpt
wget https://kaldir.vc.cit.tum.de/gaussiangpt/gpt_both.ckpt

# Trained on PhotoShape (object-level)
wget https://kaldir.vc.cit.tum.de/gaussiangpt/vqvae_photoshape.ckpt
wget https://kaldir.vc.cit.tum.de/gaussiangpt/gpt_photoshape.ckpt
```

Pass them to any inference entry point as `checkpoint=<gpt.ckpt> vqvae_checkpoint=<vqvae.ckpt>`

(see [Inference](#inference)).

All inference entry points take the trained GPT via `checkpoint=<gpt.ckpt>`

and
need a VQ-VAE checkpoint to decode sampled tokens. The VQ-VAE is resolved as
`vqvae_checkpoint=<vqvae.ckpt>`

(explicit override) → `model.vqvae.checkpoint_path`

→ `data.vqvae_path`

from a composed `data=<cfg>`

. The token streams
(`data.data_path`

) are only read when conditioning on real scenes (completion);
unconditional sampling does not touch them.

Samples one chunk per scene, decodes through the VQ-VAE, and renders camera
trajectories. This module also provides the inline helpers imported by
`train_gpt.py`

. For object-level models (PhotoShape) a chunk is a whole object,
so this is the full object-generation pipeline; the completion and multi-chunk
entry points below are scene-level.

```
# Unconditional generation: only the GPT and a VQ-VAE checkpoint are needed.
python generate_chunks.py \
    checkpoint=<gpt.ckpt> \
    vqvae_checkpoint=<vqvae.ckpt> \
    num_samples=4 temperature=1.0
```

Key options (see `conf/generate_chunks.yaml`

, the config `generate_chunks.py`

loads):
`num_samples`

, `batch_size`

, `temperature`

/`top_k`

/`top_p`

, `seed`

,
`store_samples`

, `render_gifs`

(set `render_gifs=false`

to skip GIF rendering,
e.g. to only dump samples via `store_samples=true`

). Outputs go to `output_dir`

(`outputs/eval`

by default).

## Prompt-conditioned completion (sequence-prefix sanity check)

`generate_chunks.py`

can also condition on a real scene by enabling
`completion`

: it keeps the first `prompt_fraction`

of the token sequence and
continues it, producing one completion per scene. This is a quick sanity check
on the prior, used primarily during training. For completion cut by **spatial
extent**, use `complete_chunks.py`

below.

```
python generate_chunks.py \
    checkpoint=<gpt.ckpt> \
    data=tokenized_vfront \
    data.data_path=<tokens_dir> data.vqvae_path=<vqvae.ckpt> \
    completion.enabled=true completion.prompt_fraction=0.5
```

The prompts are read from the tokenized `data=<cfg>`

(`completion.split`

selects train/val); `prompt_fraction`

is a continuous float (default 0.5).

Conditions on part of a scene and samples the rest — the autoregressive analogue
of inpainting/outpainting. The prompt is cut by **spatial extent** (e.g. keep
half the room along x) rather than by sequence length, and several completions
are sampled per scene.

```
python complete_chunks.py \
    checkpoint=<gpt.ckpt> \
    data=tokenized_vfront \
    data.data_path=<tokens_dir> data.vqvae_path=<vqvae.ckpt> \
    prompt_mode=spatial_half_x
```

Key options (see `conf/complete_chunks.yaml`

): `split`

, `prompt_mode`

,
`num_completions`

, `num_samples`

, the
sampling params, and `render_gifs`

/`store_tokens`

. Supports sharding via
`shard_id`

/`num_shards`

. Outputs go to `outputs/complete_chunks`

.

`generate_scene.py`

autoregressively tiles many chunks into a large scene, then
`decode_scene.py`

turns the saved token sidecars into renderable Gaussian
payloads. `generate_scene.py`

shards over the tile grid via the `GAUSS_SHARD_ID`

/ `GAUSS_NUM_SHARDS`

env vars, so it runs cleanly as a SLURM array — each task
only reads/writes its own `rank_XXXX`

shard.

```
# Sample (single shard shown; for a SLURM array set the two env vars per task).
GAUSS_SHARD_ID=0 GAUSS_NUM_SHARDS=1 python generate_scene.py \
    checkpoint=<gpt.ckpt> \
    vqvae_checkpoint=<vqvae.ckpt> \
    num_scenes=4 output_dir=<scene_out>

# Decode the token sidecars into Gaussian scenes.
python decode_scene.py \
    --output-dir <scene_out> \
    --vqvae-checkpoint <vqvae.ckpt>
```

`generate_scene.py`

can decode and render top-down inline (`decode_outputs`

,
`render_topdown`

, both on by default); see `conf/generate_scene.yaml`

for the
tiling (`scene_cols_x/y`

), the bootstrap/outpainting sampling params, and the
empty-column handling. `decode_scene.py`

infers the GPT checkpoint from the run
manifest, so only `--output-dir`

and `--vqvae-checkpoint`

are required.

Standalone renderers operate on decoded scene `.pt`

payloads (keys `coords`

,
`sh0`

, `opacities`

, `scales`

, `quats`

, plus optional `sh`

with higher-order SH
coefficients, rendered when present):

```
# Single top-down PNG.
python render_topdown.py --input <scene.pt> --quantile 75 --resolution 1024

# Rotating-orbit GIFs for one scene or a directory of scenes.
python render_orbit_batch.py --input <scene_or_dir> --output-dir <render_out>

# Object samples (PhotoShape) are y-up; keep the full object and orbit from outside.
python render_topdown.py --input <sample.pt> --up y --quantile 100
python render_orbit_batch.py --input <samples_dir> --output-dir <render_out> --up y --move-back 1.75
```

Payloads keep their dataset's native up axis: 3D-FRONT/ASE are z-up (the
default), PhotoShape is y-up (pass `--up y`

to rotate before rendering).
`render_topdown.py`

drops points above `--quantile`

(to see through ceilings;
use `--quantile 100`

to keep whole objects).
`render_orbit_batch.py`

accepts a single `.pt`

or
a directory (`--max-files`

caps how many it processes) and writes per-frame
images plus a GIF under `--output-dir`

. Its default `--move-back`

orbits from
inside a room; use ~1.5-3 to orbit around an object.

To inspect a payload in an external viewer, `scripts/convert_pt_to_ply.py`

converts a Gaussian `.pt`

/`.pth`

payload to an INRIA-style `.ply`

.

This work would not have been possible without the following open-source projects, and we thank their authors and contributors.

This project is released under the MIT License. See [LICENSE](/nicolasvonluetzow/GaussianGPT/blob/main/LICENSE) for details.
