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Gamescom Dev speaker survey identifies potential impacts of AI on team structure and productivity

Gamescom Dev's annual speaker survey of 100 industry professionals found that 83% expect AI to impact team structure or productivity, with nearly half identifying AI-assisted development as the most significant trend for the next three years. The survey also revealed that 36% believe AI will change roles rather than reduce team sizes, while 33% expect smaller teams, and 34% think code and production would benefit most from AI assistance.

read1 min views1 publishedAug 11, 2026
Gamescom Dev speaker survey identifies potential impacts of AI on team structure and productivity
Image: Gamesindustry (auto-discovered)

Nearly half of respondents expect AI-assisted development to be the most significant industry trend for the next three years

Gamescom Dev has released its annual speaker survey results, revealing that 83% of respondents expect AI to impact team structure or productivity.

Nearly half of the 100 speakers surveyed identified AI-assisted development as the most significant industry trend for the next three years, followed by hardware and RAM prices (28%), the creator economy (7%), and user-generated content (5%).

30% of respondents prefer minimal AI involvement in development, down from 33% last year. In contrast, 34% believe code and production would benefit most from AI assistance.

Regarding AI’s impact on jobs, 36% believe it will change roles rather than reduce team sizes, while 33% expect smaller teams. 14% anticipate higher individual output, and 17% do not expect workforce reductions.

More than half of respondents identified economic uncertainty as the industry’s biggest challenge, followed by market saturation (38%), discoverability (35%), and rising development costs (30%).

To improve discoverability, respondents want greater transparency in platform algorithms (32%), better storefront recommendations (22%), and more curated editorial coverage (21%).

Looking ahead, 37% of respondents view smaller development teams as the greatest opportunity, followed by community building and new publishing models (both at 15%).

Respondents expressed mixed views on what business or monetisation model would dominate the market over the next three years.

Digital and physical premium games led with 29%, followed by live service (24%) and free-to-play with in-game items (21%).

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