AMD's ML-based upscaler originally needed FP8 matrix acceleration, which kept it on Radeon RX 9000 and later RX 7000 cards. FSR 4.1 changes that: the neural network model has been adapted to run on INT8 shader support, and according to technical reports the version for laptops is less than half the size of the full model.
What's available now and what isn't:
For developers targeting Series S in particular, better reconstruction from lower internal resolutions is the interesting part, with a small performance cost on older GPUs according to early tests. Full story on Tadna: https://www.tadna.com/en/news/amd-enables-fsr-41-on-xbox-series-xs-and-ally-laptops-via-26101-drivers?utm_source=dev&utm_medium=social&utm_campaign=tadna