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Framesmith 1.7 – a quality gate that tells an AI agent when a UI is done

Framesmith 1.7, an open-source MCP server, provides AI coding agents with a visual canvas for UI design, enabling sketching, review, and approval before code generation. The tool includes a quality inspector that scores designs and highlights issues, and integrates with AI assistants via standard MCP protocol.

read35 min views1 publishedJun 26, 2026
Framesmith 1.7 – a quality gate that tells an AI agent when a UI is done
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An open-source MCP server that gives your AI coding agent a visual canvas. Sketch the UI, review it in a browser, agree on the design — before any framework code gets written.

Contents: Viewer · Installation · Tools · Usage Example · Workflow · Development

Above: the framesmith viewer. Workspaces and projects in the sidebar, canvases as live thumbnails on the right. AI agents create canvases via MCP tools; you browse them like Figma files.

MCP Client → stdio → framesmith server
                        ↓
              Scene Graph (in-memory JSON tree)
                        ↓
              HTML/CSS Renderer (inline styles)
                        ↓
              Puppeteer (headless Chromium → PNG)

Run npx -p framesmith framesmith-viewer

to start the standalone browser viewer (default port 3001). Open any canvas to review it at multiple breakpoints, compare them side-by-side, inspect the underlying JSON, or archive / delete.

Above: a single canvas in the detail view. The toolbar across the top exposes the breakpoint preview modes, Compare for side-by-side rendering, Fit for max-width, JSON for the raw scene graph, and lifecycle actions.

Quality panel. The canvas detail view shows a read-only quality inspector on the right: the heuristic canvas_evaluate

score (0–100), per-category bars, and the issue list — each cliché tell with its category · tell

badge, severity, and suggestion. Issues that canvas_autofix

can resolve carry an auto-fixable tag, and clicking any issue highlights its node in the live preview. Every gallery card also shows a color-coded score badge so weak canvases stand out at a glance. The score matches what your agent sees over MCP (same fast-mode evaluation, genre-relaxed by the canvas's preset) — it's computed for display only and never written back.

Design-system panel. A second inspector tab shows the canvas's effective design tokens — color swatches, type scale, spacing, and radius — resolved through the full workspace ▸ project ▸ canvas inheritance chain. Each section notes its dominant source layer, and any token that overrides it is tagged (canvas

/ project

) so you can see at a glance what a given canvas customized versus inherited.

The viewer is purely read-only — every canvas is authored through MCP tool calls from your AI assistant. Files persist to ~/.framesmith/canvases/

so the viewer keeps showing them across sessions.

No clone or build needed — register framesmith with your MCP client via npx

(requires Node 20+).

claude mcp add framesmith -- npx -y framesmith

Add to ~/.codex/config.toml

:

[mcp_servers.framesmith]
command = "npx"
args = ["-y", "framesmith"]

Add to ~/.cursor/mcp.json

(or per-project .cursor/mcp.json

):

{
  "mcpServers": {
    "framesmith": {
      "command": "npx",
      "args": ["-y", "framesmith"]
    }
  }
}

Add to ~/.codeium/windsurf/mcp_config.json

:

{
  "mcpServers": {
    "framesmith": {
      "command": "npx",
      "args": ["-y", "framesmith"]
    }
  }
}

Add to .vscode/mcp.json

(project-scoped) or your global MCP settings:

{
  "servers": {
    "framesmith": {
      "command": "npx",
      "args": ["-y", "framesmith"]
    }
  }
}

framesmith speaks standard stdio MCP. Point your client at npx -y framesmith

using whatever config shape your client expects.

Optional:setFRAMESMITH_VIEWER_URL=http://localhost:3001

in the MCP server env to pin it to a long-lived standalone viewer process — see[Running the viewer].

git clone https://github.com/vicmaster/framesmith.git
cd framesmith
npm install
npm run build

One-call onboarding — the recommended first call each session, and safe to run repeatedly (idempotent). Binds the current repo if it isn't already (canvases become checked-in JSON under .framesmith/

), ensures the convention projects exist, and returns the live state you need to start working.

Param Type Description
dir
string? Directory to bind / detect. Defaults to the nearest git repo root above the server working directory.
workspaceName
string? Name for the workspace when binding fresh. Defaults to the repo folder name.
projects
string[]? Projects to ensure exist (default: ["Foundations", "UI"] ). Existing projects are never removed, so it's safe for adding feature/area projects like Onboarding .

Returns the bound workspace + project IDs (binding re-keys IDs to repo-*

— use the ones init

returns), the on-disk layout, the workspace-layer token count, a workflow cheatsheet, the current gotchas, the framesmith://guidelines

URI, and the viewer URL. It does not seed design tokens — set those at the workspace layer with workspace_set_design_system

. The default Foundations

project is just a canvas that visualizes the workspace tokens (which is where the design system actually lives).

Create a new canvas. If projectId

is omitted, it lands in the built-in Untitled

project of the Personal

workspace.

Param Type Description
name
string? Canvas name
projectId
string? Target project. Defaults to the built-in Untitled project. See project_list .

The response also carries a diversification

signal for the target project: the recently-built structures (newest first) and a hint to differ on at least one taxonomy axis, so successive canvases don't converge on the same layout. It's advisory — never blocking.

List canvases. Excludes archived canvases by default.

Param Type Description
projectId
string? Scope to one project
includeArchived
bool? Include archived canvases (default false)

Returns [{ id, name, createdAt, lastModified, projectId, archived }]

.

Canvas lifecycle. canvas_move

reassigns a canvas to a different project. canvas_archive

sets a soft-delete flag (canvas stays on disk, hidden from default canvas_list

); canvas_unarchive

clears it. canvas_delete

removes the canvas and its file permanently — irreversible.

Get the URL of the live viewer plus per-canvas URLs. Share these with the user so they can open the design in their browser. No params.

{
  "url": "http://localhost:3001",
  "gallery": "http://localhost:3001",
  "canvases": [
    { "name": "Login", "viewer": "http://localhost:3001/canvas/abc123" }
  ]
}

canvas_create

already returns the per-canvas viewer URL in its response; reach for viewer_url

when you want the gallery URL or to enumerate every existing canvas's URL in one call.

Top-level container CRUD. The built-in Personal

workspace cannot be deleted, and workspace_delete

refuses if the workspace still contains projects (move or delete them first).

Mid-level container CRUD inside a workspace. The built-in Untitled

project cannot be deleted. project_delete

refuses if the project still contains any canvases (archived ones still count — move or delete them first).

Bind a workspace to the current project directory so its canvases live in the repo as open JSON — a .framesmith/

directory checked in alongside the code, instead of the global ~/.framesmith

store. Run it once per repo.

Param Type Description
workspaceId
string? Workspace whose projects + canvases migrate into the repo. Defaults to the built-in Personal workspace.
dir
string? Directory to bind. Defaults to the nearest git repo root above the server's working directory.

It creates .framesmith/workspace.json

(the binding plus the design system, so a fresh clone resolves tokens identically) and one subdirectory per project holding one slug-named file per canvas:

.framesmith/
  workspace.json     # workspace + projects[] + design system
  design-system/
    design-tokens.json
  ui/
    bloom-landing.json
    login-form.json

It migrates the workspace's projects + canvases in and makes the repo the source of truth for the rest of the session. A canvas is either repo-bound or global, never both. Afterwards the server auto-detects .framesmith/

on startup (walking up from its working directory). Commit .framesmith/ so designs travel with the code and diff cleanly in review.

The bind also records the repo in ~/.framesmith/registry.json

, so the standalone viewer shows bound repos alongside your global workspaces in one gallery (it rebuilds that read-only mirror on launch and whenever the registry changes).

Execute operations on the scene graph. Operations are line-separated strings:

header=I("document", { type: "frame", layout: "horizontal", fill: "#1a1a2e", padding: 24, gap: 16, width: 1440, height: 80 })

I(header, { type: "text", content: "My App", fontSize: 24, fontWeight: 700, color: "#ffffff" })

U("nodeId", { fill: "#e94560" })

D("nodeId")

copy=C("sourceId", "parentId", { fill: "#0f3460" })

M("nodeId", "newParentId", 0)

R("nodeId", { type: "text", content: "Replaced" })

Returns { ok, nodeIds, results }

. nodeIds

maps each bound variable to the node ID it created — e.g. { "header": "n_a1b2" }

— so you can target those nodes in later calls (bindings only live within a single call). results

lists each op's outcome in order.

Node types: frame

, text

, rectangle

, ellipse

, image

, icon

, path

, component

, instance

, toggle

, checkbox

, radio

, select

Properties: fill

, gradient

, stroke

, strokeWidth

, cornerRadius

, width

, height

, layout

("horizontal"

| "vertical"

), gap

, padding

, alignItems

, justifyContent

, fontSize

, fontFamily

, fontWeight

, color

, content

, textAlign

, lineHeight

, letterSpacing

(px), textDecoration

, textTransform

, fontVariationSettings

, src

, objectFit

, opacity

, shadow

, shadows

, blur

, backdropBlur

, backdropFilter

, overflow

, wrap

, position

, x

, y

, icon

, iconSize

, iconColor

, iconStyle

, checked

, disabled

, value

, d

, viewBox

, strokeLinecap

, strokeLinejoin

, animation

, transition

, componentId

, overrides

Use textTransform: "uppercase"

for uppercase labels (don't bake casing into content

), letterSpacing

for tracking, and fontVariationSettings

(e.g. '"wght" 650'

) for variable-font axes.

Render canvas to PNG (returned as base64 image).

Param Type Description
canvasId
string Canvas ID
nodeId
string? Specific node to capture
width
number? Viewport width (default 1440)
height
number? Viewport height (default 900)
scale
number? Device scale (default 2)

Read node data from the scene graph.

Param Type Description
canvasId
string Canvas ID
nodeIds
string[]? Node IDs to read (default: root)
maxDepth
number? Max traversal depth (default 5)

Get computed bounding boxes via browser rendering.

Param Type Description
canvasId
string Canvas ID
nodeId
string? Root node to start from
maxDepth
number? Max depth (default 10)

Read and write design tokens (colors, spacing, radius, typography). Use $tokenName

in node properties to reference variables.

{
  "colors": { "primary": "#e94560", "bg": "#1a1a2e" },
  "spacing": { "sm": 8, "md": 16, "lg": 24 },
  "radius": { "sm": 4, "md": 8 }
}

Then use in nodes: { fill: "$primary", padding: "$md", cornerRadius: "$sm" }

Set tokens at the workspace level — every project + canvas under the workspace inherits them. Resolution order at render is canvas.variables

(override) → project.designSystem

workspace.designSystem

→ built-in defaults, with the rightmost layer winning. Per-category merge: setting only colors

doesn't reset spacing

.

workspace_set_design_system({
  workspaceId: "...",
  variables: {
    colors: { primary: "#f59e0b", bg: "#0a0a0a" },
    spacing: { sm: 8, md: 16, lg: 24 }
  }
})

workspace_apply_preset({ workspaceId, preset })

is a shortcut that copies a named preset ("dark"

, "light"

, "material"

, "minimal"

) into the workspace.

Same shape, but at the project layer between workspace and canvas. Use for sub-brand overrides (e.g., a Marketing

project that overrides one color while inheriting everything else from the workspace).

Fonts load by name automatically — naming a fontFamily

in a typography token (or on a node) resolves it from Google Fonts at token-write time, with a render-time backstop catching anything else. Binaries are cached under ~/.framesmith/fonts/

, so renders are offline and deterministic after the first resolve; typography.body.fontFamily

becomes the document default. An unresolvable family renders in the fallback stack and adds a Font warnings

item to the screenshot/export result.

set_fonts

covers explicit registration. Three forms, combinable:

{
  "families": ["Inter", "JetBrains Mono"],
  "fonts": [
    { "family": "Inter", "url": "https://fonts.googleapis.com/css2?family=Inter:wght@400;700" },
    { "family": "Brand Face", "url": "https://example.com/brand.woff2", "weight": 400 }
  ]
}

families

— resolve by name from Google Fonts and merge into the existing declarations.fonts

with a Google Fonts CSS URL (fonts.googleapis.com/css2?...

) — faces are extracted from the stylesheet automatically.fonts

with a direct binary URL (.woff2

/.woff

/.ttf

/.otf

or adata:

URI) — for non-Google sources.

fonts

replaces declarations wholesale (pass []

to clear); families

merges. The renderer emits @font-face

blocks plus <link rel="preconnect">

per remote origin, with font-display: swap

.

Export a canvas or specific nodes to files on disk.

Param Type Description
canvasId
string Canvas ID
format
string "png" , "jpeg" , "webp" , or "pdf"
outputPath
string Directory to save files
nodeIds
string[]? Specific nodes to export (default: full canvas)
width
number? Viewport width (default 1440)
height
number? Viewport height (default 900)
scale
number? Device scale (default 2)

List available style guide presets. No params. Returns preset names and descriptions.

Apply a style guide preset to a canvas. Merges preset design tokens into the canvas variables, and copies in any reusable components (button

, card

, badge

) the preset defines so they can be instanced. The preset is also recorded in the canvas provenance + per-project build log.

Param Type Description
canvasId
string Canvas ID
preset
string Preset name: "dark" , "light" , "material" , "minimal"

List available layout structures — named scaffolds you stamp onto a canvas and then populate. Returns each structure's name, kind

, description, and (for pages) taxonomy axes. Distinct from presets: structures define layout skeleton, presets define color/token theme — they compose.

Param Type Description
projectId
string? If given, also return a diversification signal for the project (recently-built structures + a hint to differ on ≥ 1 axis), so you pick a shape that contrasts with recent work. Omit it to get just the structure list.

Two kinds:

— whole-page scaffolds stamped once at the canvas root:page

marquee-hero

,bento-grid

,stat-led

,editorial-longform

,split-workbench

,catalogue

,dashboard

,auth

,pricing

,settings

,onboarding

. Each is tagged on four independent axes —heroTreatment

,density

,rhythm

,alignment

— so you can deliberately vary page shape instead of defaulting to the same layout. Every page scaffold is regression-tested to score ≥ 90 with zero cliché tells across themes (the pattern library's taste bar), so it's a non-slop starting point you adapt, not boilerplate.— reusable fragments stamped undercomponent

any node viatargetId

, repeatably:data-table

(header + 3 rows with avatar/name/email, role chip, status toggle, actions),form-field

,toolbar

,stat-card

,toggle-row

. A high-fidelity table costs one stamp instead of ~80 hand-placed nodes.

Stamp a layout structure onto a canvas and return the placeholder node IDs to populate. Seeds neutral default colors so the scaffold renders even before a preset is applied. Populate the placeholders with batch_design

U

ops, then screenshot

to verify.

Page scaffolds insert at the canvas root (refusing on a non-empty canvas unlessreplace

), record provenance (metadata.provenance

), and append to theper-project build log that feeds thediversification

signal.Component scaffolds insert undertargetId

(default root), repeatably — every stamp re-keys its node IDs (form-field-1-…

,form-field-2-…

) and returns anidMap

(template ID → live ID) for follow-up ops. Component stamps don't touch provenance or the build log: they don't shape the page.

Param Type Description
canvasId
string Canvas ID
structure
string Structure name (use list_structures , e.g. "marquee-hero" , "data-table" )
replace
boolean? Page scaffolds: if the root already has children, clear them before stamping. Default false (refuses on a non-empty canvas)
targetId
string? Component scaffolds: node to stamp under (default "document" )

Import an HTML snippet (+ optional CSS) as an editable canvas — the reverse of export

. The markup renders headlessly and a computed-style DOM walk maps it to the scene graph:

Source → Scene graph
flex/block container frame + layout /gap /padding /alignItems /justifyContent /wrap
display: grid
rows of proportional columns from the computed track template (grid-column spans honored — numeric spans win, else the box width decides); irregular templates degrade to a stack with a warning. Recorded in report.layout
centered content (margin: auto , max-width , flex-center)
the parent centers (alignItems ) and the child keeps its real width — max-width becomes the fluid width: "100%" + maxWidth idiom. Recorded in report.layout
floats / inline-block / unmodeled multi-column CSS geometry clustering: children's computed boxes group into row bands (≥50% vertical overlap, consistent column counts) → rows of proportional columns. Conservative by design — anything that looks multi-column but doesn't cluster consistently imports as an honest stack with a stack-fallback entry + warning
<table> / <tr> / <td> /<th>
a vertical frame of horizontal row frames with proportional percentage cell widths (from the computed boxes — colspan handled free); thead /tbody unwrap, <caption> becomes a text node, bottom borders become hairline divider frames. Recorded in report.layout
text run text (size, weight, color, family, line-height, letter-spacing, transform, align)
<img> (absolute/data URL)
image
inline <svg>
icon when the path data matches a bundled Lucide/Material glyph; else path
checkbox / radio / role="switch" / <select>
the input-primitive node types, with live checked /selected state
background / border / radius / shadow / opacity / overflow fill / stroke +strokeWidth / cornerRadius / shadows / opacity / overflow

Lossy by design. Every import returns a report

— counts, warnings (dropped background images, grid containers, truncations), unmatched icons/fonts — and that report is the contract; the goal is an editable, honest starting point, not a pixel-perfect clone. Single-child wrapper divs collapse, same-style text runs merge, invisible nodes drop (all tunable via flatten

).

Param Type Description
html
string The snippet to import
css
string? CSS to apply — e.g. the compiled Tailwind stylesheet. A bare Tailwind snippet has no runtime, so classes render unstyled without this
projectId
string? Project to create the canvas in (default project if omitted)
name
string? Canvas name (default "Imported HTML" )
selector
string? Import only the first match within the snippet
width
number? Container width layouts resolve against (default 1440)
flatten
object? { collapseWrappers, mergeTextRuns, dropInvisible, maxDepth }
tokenMatch
object? `{ source: "workspace" "designMd"
tailwind
object? { theme: { name: value } } — the project's @theme map; widens which class names map to $tokens

Token re-mapping makes the import a token-driven design instead of a pile of hex:

Tailwind intent first— class names carry intent a computed value can't:bg-surface

fill: "$surface"

,gap-4

16

,rounded-xl

12

,text-sm font-semibold uppercase

→ typography props. Custom utilities resolve viatailwind.theme

; palette classes (bg-red-500

) map to thebundled v4 palette as hex literals (generated from the official oklch values by Chrome itself — seescripts/generate-tailwind-palette.ts

), so a bare snippet styles without compiled CSS; arbitrary values and unknowns fall through to computed styles. Geometry intent and palette literals only fill gaps the CSS didn't set; token-ref colors override computed literals.Nearest-color snapping second— remaining literal colors snap to the matched design system withintolerance

(exact matches always; near-ties between two tokens arereported and left literal, never guessed). Spacing/radius/fontSize values that equal a scale token are reported underreport.scaleMatches

.- Fonts seen in computed styles feed the font-by-name resolver, so the imported canvas renders in the same faces.

Returns { canvasId, rootId, report }

report.snapped

/ literals

/ scaleMatches

/ warnings

are the contract.

Import a live page as an editable, token-mapped canvas — point at a running app and the screen becomes the design-of-record without redrawing. Same engine and token re-mapping as canvas_import_html

, plus live-page controls:

Param Type Description
url
string The page to import (http/https only)
viewport
object? { width, height } — the width layouts resolve against (default 1440×900)
selector
string? Import one component instead of the whole page (default body )
waitFor
string number? CSS selector to await, or a delay in ms — for client-rendered UI
auth
object? { headers?, cookies? } for gated pages — used in a throwaway browser context, never persisted to the canvas, provenance, or report
projectId / name / flatten / tokenMatch / tailwind
Same as canvas_import_html

Relative image URLs resolve against the page; fonts seen in computed styles load through the font-by-name resolver so the canvas renders in the same faces. The source URL (never auth) is recorded in metadata.provenance.importedFrom

.

Drift detection — the design-of-record as a living contract. Re-imports a live page ephemerally (no canvas created, nothing mutated) and pixel-diffs it against an existing canvas at the same viewport:

Param Type Description
canvasId
string The canvas that is the design-of-record
url
string The live page to compare (http/https)
viewport
object? Compare size (defaults to the canvas root size)
selector / waitFor / auth
Same as canvas_import_url (auth in a throwaway context, never persisted)

Returns the diff image (changed regions in red), changePercent

, changedPixels

/totalPixels

, and the import report. Both sides render at scale 1, so the percentage is comparable run-to-run — an unchanged page diffs at ~0%.

CI pattern (a pattern, not a shipped feature): after deploy, call canvas_sync_from_url

for each route ↔ canvas pair and fail the job when changePercent

exceeds your threshold — design ↔ code divergence becomes a build failure instead of a surprise.

Import a DESIGN.md file as a design system preset. Parses the Google Stitch format and extracts colors, typography, spacing, and border radius. It also extracts reusable component skeletons (button

, card

, badge

) from the "Component Styling" section — apply_preset

then makes them available as instanceable components on the canvas. After importing, use apply_preset

to apply it to any canvas.

Param Type Description
content
string? Raw DESIGN.md content (provide this OR filePath )
filePath
string? Absolute path to a DESIGN.md file
name
string? Override the preset name

Compatible with the 55+ design systems in awesome-design-md (Stripe, Notion, Figma, Vercel, Linear, etc.).

Accepted token formats. Each category is read from a loosely-matched heading section (Colors

/ Color Palette

, Spacing

, Border Radius

/ Radius

, Typography

). Within a section, tokens may be written as a list item (- name: value

), a 2-column table row (| name | value |

), or a name: value

/ **name** (\

value) line — where value is a color (`

#hex,

rgba(...)) for colors,

Npxfor spacing/radius, and

Npx(optionally

/ weight, e.g.

16px / 600) for typography. Named spacing tokens (

md: 12px) are honored verbatim; a scale is synthesized **only** when no named tokens are given and a

Base unit: Npxis stated — otherwise nothing is fabricated. Radius accepts the scale names

sm/

md/

lg/

xl/

full/

pill`.

Render a canvas at multiple viewport sizes. Defaults to mobile (390x844), tablet (768x1024), and desktop (1440x900).

The renderer emits clamp()

for paddings ≥ 32px and font sizes ≥ 24px, so headlines and large spacing shrink proportionally at narrower viewports (assuming a 1440px design width). Smaller values stay static.

Param Type Description
canvasId
string Canvas ID
breakpoints
array? [{label, width, height}] — custom breakpoints
scale
number? Device scale (default 2)

Compare two canvases visually. Returns a diff image with changed regions highlighted in red.

Param Type Description
canvasId1
string First canvas ID
canvasId2
string Second canvas ID
width
number? Viewport width (default 1440)
height
number? Viewport height (default 900)
scale
number? Device scale (default 1)

Auto-score a design against quality heuristics. Returns an overall score (0–100), per-category scores, and per-node actionable issues. Designed for generator-evaluator loops: build with batch_design

, score with canvas_evaluate

, fix the issues targeting the returned nodeId

s, repeat.

Param Type Description
canvasId
string Canvas ID to evaluate
mode
"fast" "detailed" "llm"
"fast" = JSON-tree analysis only (<100ms). "detailed" adds Puppeteer-based pixel-level overlap checks. "llm" runs fast-mode heuristics plus a vision-model critique (provider picked from FRAMESMITH_LLM_PROVIDER or whichever of ANTHROPIC_API_KEY / OPENAI_API_KEY is set — costs one paid API call per invocation). Default "fast" .
categories
string[]? Subset of spacing , color , typography , structure , consistency , cliche . Defaults to all.
genre
string? Style that relaxes specific cliche gates (e.g. "material" allows purple). Defaults to the canvas's provenance preset if stamped.

Categories and what they check

Category Weight Checks
spacing
20 Off-scale padding/gap values, too many unique spacing values
color
25 WCAG AA contrast ratios for text against nearest background
typography
20 Type-scale ratios (1.15–1.75), font-family count, weight variation
structure
15 Tree depth, naming coverage, design-token usage %, component reuse
consistency
20 Frames missing layout , inconsistent sibling padding, sibling overlap (detailed mode)
cliche
15 Machine-made tells: default purple/indigo accent, gradient/glow overuse, fake browser/OS chrome (traffic-light dots), the hanging eyebrow-beside-heading header, fabricated metrics/testimonials/logos, eyebrow rhythm (an eyebrow above nearly every section), slop copy (stock AI phrasing — filler verbs, scroll cues, placeholder names, hype labels), radius consistency (too many distinct corner radii), pure black/white (#000000 ink / #ffffff page vs off-black/off-white), accent consistency (multiple competing accent hues). Each issue carries a tell discriminator; all advisory (warning/info). Relaxable per genre .

Return shape

{
  "overallScore": 87,
  "categories": [{ "name": "spacing", "score": 90, "issueCount": 1, "weight": 20 }],
  "issues": [
    {
      "category": "color",
      "severity": "error",
      "nodeId": "abc123",
      "message": "Text \"Sign In\" has contrast ratio 2.8:1 against #1a1a2e. WCAG AA requires 4.5:1.",
      "suggestion": "Increase contrast by darkening/lightening the text or background."
    }
  ],
  "summary": "Overall quality: Good (87/100). Strongest: spacing (90/100). Weakest: color (75/100)...",
  "stats": { "totalNodes": 14, "textNodes": 5, "frameNodes": 8, "maxDepth": 4, "tokenUsagePercent": 61, "componentReusePercent": 0 },
  "mode": "fast"
}

With mode: "llm" (Phase 13), the vision model scores a

fixed rubric— five axes, each 1–5 with a rationale — instead of one opaque number. The verdict is stamped on the canvas (

metadata.critique

) and the per-project build log so quality is auditable over time. Add floor

(1–5, default 3, or FRAMESMITH_CRITIQUE_FLOOR

) to set the per-axis threshold that trips needsRevision

.

{
  "llmCritique": {
    "provider": "anthropic",
    "model": "claude-sonnet-4-6",
    "rubric": {
      "hierarchy":   { "score": 4, "rationale": "clear primary metric, secondary stats recede" },
      "execution":   { "score": 4, "rationale": "tidy alignment and consistent spacing" },
      "specificity": { "score": 3, "rationale": "reads a touch generic for a dashboard" },
      "restraint":   { "score": 5, "rationale": "flat surfaces, no gratuitous effects" },
      "variety":     { "score": 2, "rationale": "the default centered three-card row" }
    },
    "score": 72,
    "summary": "Clean, restrained dashboard; layout is conventional.",
    "suggestions": ["break the symmetric three-card row with an asymmetric feature tile"],
    "needsRevision": true,
    "failingAxes": [{ "axis": "variety", "score": 2, "rationale": "the default centered three-card row" }]
  }
}

Axes: hierarchy (focal order), execution (craft — alignment/spacing/contrast), specificity (designed-for-purpose vs generic), restraint (no overdone effects — the LLM sibling of the cliche

category), variety (avoids same-shape sameness). score

is derived: round(mean(axisScores) / 5 * 100)

. To close the loop automatically, see canvas_revise

.

Provider selection: FRAMESMITH_LLM_PROVIDER

env var (anthropic

| openai

), else falls back to whichever of ANTHROPIC_API_KEY

/ OPENAI_API_KEY

is set. Default models: claude-sonnet-4-6

/ gpt-4.1

(override via FRAMESMITH_LLM_ANTHROPIC_MODEL

/ FRAMESMITH_LLM_OPENAI_MODEL

). Adding a third provider is one entry in the judges

table in src/llm-judge.ts

.

Example generator-evaluator loop

batch_design({ canvasId, operations: "..." })
const r = canvas_evaluate({ canvasId, mode: "fast" })
// r.issues[].nodeId points to exactly what to fix
batch_design({ canvasId, operations: `U("${r.issues[0].nodeId}", { color: "#ffffff" })` })
canvas_evaluate({ canvasId })  // re-score

Issues that have a mechanical fix come back with an extra fix: { op, rationale }

field — see canvas_autofix

below.

Runs canvas_evaluate

in fast mode and returns just the subset of issues with a mechanically derived fix — no judgement calls. Each fix carries a ready-to-paste batch_design

Update op string. Closes the generator-evaluator loop without a second AI hop.

Param Type Description
canvasId
string Canvas to autofix
categories
string[]? Restrict to fixes from these categories (default: all)
genre
string? Style that relaxes specific cliche gates (e.g. "material" allows purple). Defaults to the canvas's provenance preset if stamped.

What gets auto-fixed

Spacing— off-scalegap

or scalarpadding

snaps to the nearest scale value. Arraypadding

is skipped (ambiguous which index).Consistency— frames with multiple children but nolayout

getlayout: "vertical"

.Color— recoverable WCAG contrast failures getcolor: "#000000"

or"#FFFFFF"

, whichever wins against the resolved background. Failures so bad that neither black nor white meets the threshold are not auto-fixed (the background also needs to change).Cliché— aknown-defaultpurple/indigo accent (#6366f1

and friends) written literally on a node swaps to a neutral accent; a dedicated fake-chrome strip (a row that is just traffic-light dots) gets aD(...)

delete; pure-black ink (#000000

text/icon/stroke) softens to off-black. Taste-dependent tells (gradient/glow overuse, the hanging header, fabricated copy, eyebrow rhythm, slop copy, mixed radius systems, competing accents) are reported bycanvas_evaluate

with a suggestion but carryno auto-fix op.

Return shape

{
  "totalIssues": 18,
  "fixableCount": 5,
  "fixes": [
    {
      "nodeId": "abc123",
      "category": "color",
      "op": "U(\"abc123\", { color: \"#000000\" })",
      "rationale": "Switch text color to #000000 for WCAG AA contrast against #F8FAFC",
      "message": "Text \"Sign In\" has contrast ratio 2.8:1 against #F8FAFC. WCAG AA requires 4.5:1."
    }
  ]
}

Apply the ops by joining them with newlines and passing to batch_design

, then re-evaluate.

Closes the critique loop (Phase 13). Judges the canvas against the rubric; if any axis is below the floor, asks an LLM for targeted batch_design

ops that raise the failing axes, applies them, re-renders, and re-judges — up to maxIterations

passes. Mutates the canvas. Opt-in and bounded; it never runs implicitly.

Param Type Description
canvasId
string Canvas to revise
maxIterations
number? Revise passes, 1–3 (default 1)
floor
number? Per-axis rubric floor 1–5 (default 3 / FRAMESMITH_CRITIQUE_FLOOR )
provider
"anthropic" "openai" ?
Force an LLM provider (default auto-detect)

Loop & safety

  • Each pass: render → judge → if needsRevision

, revise the failing axes → apply (validated throughbatch_design

) → re-render → re-judge. Stops when the canvas passes (passed

), at the cap (max-iterations

), when a pass doesn't improve the overall (no-improvement

— the regressing edit isreverted), when the reviser returns nothing (no-ops

), or when an op fails to apply (apply-error

— the partial edit is reverted).- Every accepted pass re-stampsmetadata.critique

  • the build log. Costs ≥2 paid API calls per pass (one judge + one revise) and renders between passes (Chrome required).

Return shape

{
  "iterations": [
    { "pass": 1, "overallBefore": 72, "failingAxes": ["variety"],
      "opsApplied": "U(\"cards\", { ... })", "overallAfter": 84 }
  ],
  "finalVerdict": { "rubric": { "...": {} }, "score": 84, "needsRevision": false, "failingAxes": [] },
  "stoppedReason": "passed"
}

— markdown authoring guide: width strategies (fixed / percentage / fluid+cap / floor / fit-content), responsive hint semantics (framesmith://guidelines

stack

/wrap

/fixed

), common patterns (pricing tiers, two-column hero, tag list, toolbar), and anti-patterns. Source:.docs/GUIDELINES.md

npm run bench

runs canvas_evaluate

over a fixed corpus of canvases (a high-quality dashboard hero, a minimal well-formed canvas, an intentional-contrast-failure canvas) and diffs the result against benchmark/baselines.json. Catches drift in scoring across renderer / evaluator changes — exit code is nonzero on any score, issue-count, or issue-message change. Re-baseline with

npx tsx benchmark/run.ts --update

after intentional evaluator rewrites.Nodes support linear and radial gradients via the gradient

property:

I("parent", { type: "frame", width: 400, height: 200, gradient: { type: "linear", angle: 135, stops: [{color: "#667eea", position: 0}, {color: "#764ba2", position: 100}] } })

I("parent", { type: "frame", width: 200, height: 200, gradient: { type: "radial", stops: [{color: "#fff", position: 0}, {color: "#000", position: 100}] } })

When gradient

is set, it takes precedence over fill

. Both can coexist (fill

as fallback).

Structured shadows, blur filters, and backdrop blur:

I("parent", { type: "frame", fill: "#fff", shadows: [{x: 0, y: 4, blur: 12, spread: 0, color: "rgba(0,0,0,0.15)"}] })

I("parent", { type: "frame", fill: "#3b82f6", blur: 4 })

I("parent", { type: "frame", fill: "rgba(255,255,255,0.5)", backdropBlur: 8 })

I("parent", {
  type: "frame",
  fill: "rgba(255, 255, 255, 0.4)",
  backdropFilter: { blur: 12, saturate: 180, brightness: 110 }
})

The structured backdropFilter

form takes precedence over backdropBlur

when both are set. The renderer also emits the -webkit-backdrop-filter

prefix so glass effects render in Safari/iOS without extra work.

The legacy shadow

string property still works for simple cases.

Two bundled sets are available via the icon

node type, rendering as inline SVGs with configurable size and color:

Lucide (1,900+, stroke style) — unprefixed names, browse here:

I("parent", { type: "icon", icon: "search", iconSize: 24, iconColor: "#888" })
I("parent", { type: "icon", icon: "heart", iconSize: 32, iconColor: "#ef4444" })

Material Symbols (3,800+, fill style) — material:

prefix, browse here:

I("parent", { type: "icon", icon: "material:check", iconSize: 24, iconColor: "#b71421" })
I("parent", { type: "icon", icon: "material:settings", iconStyle: "rounded" })
I("parent", { type: "icon", icon: "material:star-fill" })   # "-fill" suffix = filled variant

iconStyle

picks the Material variant ("outlined"

default, "rounded"

, "sharp"

); it's ignored for Lucide.

toggle

, checkbox

, radio

, and select

are first-class node types — static renders with a checked

/ value

/ disabled

state, so app UI doesn't have to be faked from frames and ellipses:

I("parent", { type: "toggle", checked: true })
I("parent", { type: "checkbox", checked: true })
I("parent", { type: "radio" })
I("parent", { type: "select", value: "Administrator", width: 220 })
I("parent", { type: "select" })                      # renders a muted "Select…" placeholder
I("parent", { type: "toggle", checked: true, disabled: true })   # 50% opacity

Colors default from the design system — $accent

(falling back to $primary

) for active states, $border

for outlines, $bg-surface

/ $text-primary

for the select — with neutral fallbacks on unthemed canvases. Explicit fill

/ stroke

/ color

override. Defaults: toggle 44×24, checkbox/radio 18×18, select fit-content

(give it a width

for form layouts).

For custom shapes and brand marks beyond the Lucide library, use the path

node type with a raw SVG d

attribute:

I("parent", { type: "path", width: 24, height: 24,
  d: "M 12 2 L 22 22 L 2 22 Z", fill: "#f59e0b" })

I("parent", { type: "path", width: 48, height: 48, viewBox: "0 0 24 24",
  d: "M 12 2 L 22 22 L 2 22 Z",
  fill: "none", stroke: "#000", strokeWidth: 2,
  strokeLinecap: "round", strokeLinejoin: "round" })

fill

/stroke

/strokeWidth

apply to the path itself (not the wrapper). d

and viewBox

are validated for safe characters — anything that could break out of the attribute is rejected.

Reference a built-in keyframe to make a node animate in on page load. The renderer auto-emits the @keyframes

block only when referenced.

I("hero", { type: "frame", animation: { name: "fadeIn", duration: 400 } })
I("title", { type: "text", animation: { name: "slideUp", duration: 300, delay: 100 } })

Built-in keyframe names: fadeIn

, slideUp

, slideDown

, scaleIn

. All end at the natural resting state with animation-fill-mode: both

, so the start state applies pre-animation and the end state sticks after.

animation

: { name, duration?: 300ms, delay?: 0ms, easing?: "ease-out", iteration?: 1 | "infinite" }

. Easing is whitelisted: ease

, ease-in

, ease-out

, ease-in-out

, linear

(anything else falls back to ease-out

).

transition

: { property?: "all", duration, easing?: "ease", delay?: 0ms }

. Transitions only fire on state change, so they're inert until interactive states exist in the renderer — included today so a future hover/focus PR has a place to land.

Define reusable components and create instances with overrides:

card=I("document", { type: "component", name: "Card", width: 300, fill: "#1a1a1a", cornerRadius: 12, layout: "vertical", padding: 16, gap: 8 })
I(card, { type: "text", name: "title", content: "Default Title", fontSize: 20, color: "#fff" })
I(card, { type: "text", name: "subtitle", content: "Default subtitle", fontSize: 14, color: "#888" })

I("document", { type: "instance", componentId: card, overrides: { title: { content: "My Card" }, subtitle: { content: "Custom text" } } })

Here's a complete session building a login card:

1. Create a canvas and set design tokens

canvas_create({ name: "Login" })
→ {
    "canvasId": "abc123",
    "rootId": "xyz789",
    "name": "Login",
    "projectId": "default-project",
    "viewerUrl": "http://localhost:3001/canvas/abc123",
    "galleryUrl": "http://localhost:3001"
  }

set_variables({
  canvasId: "abc123",
  variables: {
    colors: { bg: "#0a0a0a", surface: "#1a1a2e", accent: "#e94560", text: "#ffffff" },
    spacing: { sm: 8, md: 16, lg: 24, xl: 32 },
    radius: { md: 8, lg: 16 }
  }
})

2. Build the layout with batch_design

batch_design({
  canvasId: "abc123",
  operations: `
    page=I("document", { type: "frame", width: 1440, height: 900, fill: "$bg", layout: "vertical", alignItems: "center", justifyContent: "center" })
    card=I(page, { type: "frame", width: 400, fill: "$surface", cornerRadius: "$lg", padding: [32, 32, 32, 32], layout: "vertical", gap: 24 })
    I(card, { type: "text", content: "Sign In", fontSize: 28, fontWeight: 700, color: "$text" })
    I(card, { type: "frame", width: "100%", height: 44, fill: "#ffffff10", cornerRadius: "$md", padding: [0, 16, 0, 16], layout: "horizontal", alignItems: "center" })
    I(card, { type: "frame", width: "100%", height: 44, fill: "#ffffff10", cornerRadius: "$md", padding: [0, 16, 0, 16], layout: "horizontal", alignItems: "center" })
    btn=I(card, { type: "frame", width: "100%", height: 44, fill: "$accent", cornerRadius: "$md", layout: "horizontal", alignItems: "center", justifyContent: "center" })
    I(btn, { type: "text", content: "Continue", fontSize: 16, fontWeight: 600, color: "$text" })
  `
})

3. Take a screenshot to see the result

screenshot({ canvasId: "abc123" })
→ returns base64 PNG image

4. Iterate — update the button color and verify

batch_design({
  canvasId: "abc123",
  operations: `U("btn-id", { fill: "#3b82f6" })`
})

screenshot({ canvasId: "abc123" })

The viewer runs in one of two modes — embedded (auto-starts inside the MCP server process) or standalone (long-lived in its own terminal). Standalone is recommended; the embedded mode stops the moment your MCP session ends, so any viewer URL you shared becomes unreachable.

npx -p framesmith framesmith-viewer

npx -p framesmith framesmith-viewer 3004

Working from a clone instead of npm? Run

npm run viewer

(ornpm run viewer -- 3004

) from the repo root — same standalone viewer, run from source.

The standalone viewer:

Persists across sessions— URLs keep working after Claude / Cursor / Windsurf finishes** Shared across projects**— multiple MCP sessions (from different projects) all use the same viewer** Auto-detects new canvases**— watches~/.framesmith/canvases/

for changes and picks them up immediatelyAuto-detected by MCP— when the MCP server starts, it probes for a running standalone viewer and uses it instead of starting its own

Gallery(/

) — browse all canvases as clickable cards with live thumbnailsProject(/project/:id

) — same gallery but scoped to one projectArchive(/archive

) — soft-deleted canvases with restore / permadelete actionsCanvas detail(/canvas/:id

) — full rendered design with responsive viewport buttons (Mobile / Tablet / Desktop), Compare mode, Fit toggle, and JSON inspectorRaw HTML(/canvas/:id/html

) — the rendered HTML for embedding or inspectionJSON API(/api/canvases

,/api/canvas/:id/meta

) — programmatic accessLive auto-refresh— the viewer polls for changes every 2 seconds, so the browser updates automatically as your agent runsbatch_design

All canvases persist to ~/.framesmith/canvases/

as JSON files and survive process restarts. Set FRAMESMITH_VIEWER_URL

in the MCP server env to point at a viewer running on a non-default port.

  • Start the standalone viewer in a terminal tab: npx -p framesmith framesmith-viewer

canvas_create

→ get canvas ID- Open the viewer URL in your browser for live preview apply_preset

orset_variables

→ set up design tokensbatch_design

→ build the UI with frames, text, icons, components, gradients- Watch the viewer auto-refresh as you design screenshot_responsive

→ preview at mobile/tablet/desktop sizescanvas_diff

→ compare before/after changes visuallyexport

→ save final designs to PNG/PDF files

git clone https://github.com/vicmaster/framesmith.git
cd framesmith
npm install
npm run build
Command What it does
npm run build
Compile TypeScript to dist/ . Required before the installed MCP server picks up changes — it loads dist/index.js .
npm run dev
Run the server directly via tsx for local iteration. Does not affect the registered MCP server.
npm run viewer [port]
Start the standalone viewer (default auto-picks from 3001).
npx tsx test-*.ts
Run ad-hoc test scripts at the repo root.
Variable Purpose
FRAMESMITH_VIEWER_URL
Point the MCP server at an external viewer (skips starting an embedded one).
FRAMESMITH_VIEWER_PORT
Override the standalone viewer's port.
FRAMESMITH_CHROME_PATH
Chrome binary for screenshots/exports (falls back to PUPPETEER_EXECUTABLE_PATH , then the Puppeteer-managed Chrome). Set it in the MCP server's env config — clients often launch servers with a minimal env.
  • ESM only ( "type": "module"

). Imports in TypeScript source use.js

extensions even when the source file is.ts

. - Don't edit dist/

— it's regenerated bytsc

. - New MCP tool? Register it in src/index.ts

, document it in the Tools section above, and updateVISION.md

's phase checklist.

MIT — see LICENSE.

Copyright (c) 2026 Victor Velazquez.

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