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Foundry Local: What It Actually Means to Ship AI Inference Inside Your App, Not Behind an API
Day 4 of the Foundry 100 Days / 100 Blogs series.
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Table of Contents
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- The Problem: Every AI Feature Becomes a Network Dependency
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- Why This Matters Now
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- What Foundry Local Actually Is
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- Architecture: Four Layers, Zero Daemons
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- The Model Lifecycle: Download, Load, Infer, Unload
- 6. Hands-On: A Streaming Chat Client in ~30 Lines
- 7. Hands-On: The OpenAI-Compatible Server Mode
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- Execution Provider Selection: How Hardware Abstraction Really Works
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- Real-World Scenario: A Field Inspection App That Must Work Offline
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- Production Considerations
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- Security Considerations
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- Performance and Scalability Considerations
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- Cost Considerations
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- Common Mistakes and Pitfalls
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- Alternatives and Trade-offs
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- Practical Recommendations
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- Conclusion
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- References
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- The Problem: Every AI Feature Becomes a Network Dependency
Here's a pattern most of us have shipped without questioning it: a desktop or mobile app needs a "smart" feature β summarize this document, transcribe this voice note, classify this ticket β so it calls a cloud-hosted LLM endpoint. That's the default architecture for good reason: cloud models are big, well-maintained, and someone else operates the GPUs.
But it quietly imports a whole set of constraints into your application that have nothing to do with the feature itself. Your app now needs network connectivity to function. Every inference call has round-trip latency measured in hundreds of milliseconds, sometimes seconds. Every token costs money, even for a one-line classification task. And any data you send β a support ticket, a photo, a voice memo β leaves the device, which turns a simple feature into a compliance conversation with legal and security teams.
None of this is wrong when you actually need frontier-scale reasoning, tool orchestration, or retrieval over enterprise data. Most of the Foundry ecosystem β the Agent Service, hosted agents, autopilots β exists precisely because those cloud-side capabilities are hard to replicate locally. But a large fraction of "AI features" in real applications are small, well-scoped, latency-sensitive tasks: intent classification, short summarization, embeddings for local search, voice-to-text, simple tool-calling assistants. For those, routing every request through a cloud endpoint is often the wrong architectural default.
Foundry Local is Microsoft's answer to that specific problem: how do you ship a model inside your application binary, with automatic hardware acceleration and no backend to operate, while still using the same SDK and API shapes developers already know from Foundry's cloud offerings?
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- Why This Matters Now
Three trends are converging that make on-device inference a first-class architectural option instead of a niche one:
Small models got good. Quantized 0.5Bβ8B parameter models (Qwen2.5, Phi, DeepSeek-distilled variants, Mistral small) now handle summarization, classification, extraction, and simple tool calling at quality levels that were frontier-only two years ago. #
Client-side accelerators are ubiquitous. NPUs are now standard on Copilot+ PCs, Apple Silicon GPUs are extremely capable through Metal, and even commodity laptops have usable GPU inference paths via WebGPU. #
Data residency and offline requirements are no longer edge cases. Regulated industries, field devices, kiosks, and consumer privacy expectations increasingly require that raw user data never leaves the device β not even encrypted in transit.
Foundry Local sits at the intersection of these trends. It's not a smaller version of the Foundry cloud platform β architecturally, it's closer to embedding SQLite than to calling a hosted database service. That distinction matters for how you design around it, and it's the part most introductory coverage skips.
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- What Foundry Local Actually Is
The most important thing to internalize is stated almost as a disclaimer in Microsoft's own FAQ: "Foundry Local is not a web server and CLI tool." It is an end-to-end local AI runtime that your application ships with β a native library that loads in-process, not a service you connect to.
Concretely, Foundry Local provides:
- A native Core API (
.dllon Windows,.soon Linux,.dylibon macOS) that handles model download, hardware detection, execution provider selection, session management, and inference.
Language SDKs for Python, C#, JavaScript, and Rust that wrap that native library with idiomatic APIs.
- A curated model catalog β quantized, hardware-optimized variants of models like Qwen, Phi, DeepSeek, Mistral, and Whisper for audio β versioned and cached locally after first download.
Automatic hardware acceleration via ONNX Runtime execution providers for NVIDIA CUDA, AMD Vitis (NPU), Qualcomm (NPU), Intel OpenVino, and WebGPU (for cross-platform GPU access, including Apple Silicon), with CPU as a universal fallback.
- An optional OpenAI-compatible local web server , for scenarios like LangChain integration or multi-process access, but this is explicitly the secondary mode β the SDK's in-process calls are the primary, lower-overhead path.
The distinction between "runtime you embed" and "service you call" drives almost every architectural decision downstream: deployment model, failure modes, scaling characteristics, and security boundary all differ from what you'd design for a hosted Foundry Agent Service endpoint.
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- Architecture: Four Layers, Zero Daemons
Foundry Local's architecture has four cooperating components, all running inside your application's process boundary (with one Windows-specific exception):
Key architectural facts worth internalizing:
The Core API is the only thing your SDK talks to , and it's in-process. There is no localhost socket in the default path β that only appears if you explicitly start the optional web server. #
ONNX Runtime does the actual inference , and Foundry Local's value-add on top of it is automatic execution-provider selection and lifecycle management, not a custom inference engine. #
The Foundry Catalog is the only network dependency , and only during first-use model download. After that, the model is on local disk and inference is fully offline. #
WinML is a Windows-only intermediary for acquiring and registering execution-provider plugins from the OS/Windows Update, with driver-compatibility negotiation. On Linux and macOS, the SDK bundles the required EP plugins directly β there's no equivalent OS-level broker. #
On Apple Silicon, GPU acceleration goes through WebGPU β Dawn β Metal , not a native Metal execution provider. ONNX Runtime's WebGPU execution provider is translated by Google's Dawn library into Metal Shading Language, which then runs on the GPU via Apple's Metal framework. That's an unusual but pragmatic chain β it means the same WebGPU EP code path is reused across Windows (targeting Direct3D through Dawn) and macOS (targeting Metal through Dawn), avoiding a fully separate acceleration stack per OS.
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- The Model Lifecycle: Download, Load, Infer, Unload
Every model in Foundry Local moves through the same four-phase lifecycle regardless of language SDK:
Download β you request a model by alias (e.g.,qwen2.5-0.5b ). If it's not cached, the Core API pulls a hardware-optimized ONNX variant from the Foundry Catalog and writes it to disk.
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Load β the SDK initializes an ONNX Runtime session for the model and binds it to the execution provider chosen during hardware detection.
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Inference β your app sends requests (streaming or synchronous) through a chat/completion client bound to that loaded model.
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Unload β the model is evicted from memory; the cached files remain on disk for instant reload later.
This four-phase model matters because it's explicit in the SDK surface β you call .download(), .load(), and .unload() yourself, rather than the runtime silently managing a hidden pool. That's a deliberate design choice: on constrained client hardware, you are the process best positioned to decide when to hold a model in memory versus release it, because you know your app's UI state and memory pressure better than a generic runtime does.
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- Hands-On: A Streaming Chat Client in ~30 Lines
This is a realistic, close-to-production pattern for in-process streaming chat using the Python SDK (foundry-local-sdk on Linux/macOS, foundry-local-sdk-winml on Windows for broader hardware acceleration):
Two details matter for production use, not just the demo:
download_and_register_eps andmodel.download() are theonly points in this code path that touch the network. Once both have completed at least once, the exact same code runs fully offline. #
model.get_chat_client() returns an object with a completion API shaped like familiar chat-completion clients βcomplete_streaming_chat yields chunks with a.choices[0].delta.content shape that will look immediately familiar if you've used the OpenAI or Azure OpenAI SDKs. This consistency is intentional: it minimizes the porting cost if you later need to fall back to cloud-hosted Foundry models for the same feature.
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- Hands-On: The OpenAI-Compatible Server Mode Sometimes in-process isn't the right shape β you're integrating with LangChain, you have multiple processes on the same machine that need to share one loaded model, or you want to experiment with plain REST calls. Foundry Local supports this through an optional local web server that exposes an OpenAI-compatible API, including the newer Responses API surface:
Notice that api_key="notneeded" is not a placeholder for a real value you forgot to fill in β it's the actual expected value. This is worth calling out explicitly under Security Considerations below, because it has real implications if you ever bind this server to anything beyond localhost.
The important architectural point: the web server is a convenience layer, not the primary interface. It exists so tools built against the OpenAI HTTP contract (LangChain, Open WebUI, curl-based debugging) can talk to a local model. If your own application code is the only consumer, prefer the native SDK path β it skips HTTP serialization, a local socket, and a second process boundary entirely.
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- Execution Provider Selection: How Hardware Abstraction Really Works
The phrase "automatic hardware acceleration" hides a nontrivial amount of engineering, and it's worth understanding the mechanism rather than treating it as magic.
| Execution Provider | Device Type | Platforms | | NVIDIA CUDA | GPU | Windows, Linux | | WebGPU (via Dawn) | GPU | Windows, Linux, macOS | | AMD Vitis | NPU | Windows | | Qualcomm | NPU | Windows | | Intel OpenVINO | GPU | Windows | | CPU | CPU | Windows, Linux, macOS |
When download_and_register_eps() runs, the Core API:
- Enumerates the hardware available on the device (GPU vendor/model, NPU presence, driver versions).
- On Windows, delegates plugin acquisition to WinML , which sources the matching execution-provider binary from the OS or Windows Update and performs driver-compatibility negotiation. On Linux/macOS, the SDK's bundled EP plugins are registered directly with ONNX Runtime β there's no OS broker involved.
- Registers the selected execution provider(s) with ONNX Runtime, so that when a model is loaded, ONNX Runtime's graph partitioner can assign supported operators to the accelerator and fall back individual unsupported ops to CPU automatically.
- CPU is always registered as the universal fallback β a device with no GPU or NPU still runs inference, just at lower throughput.
The consequence for you as a developer: you should never hardcode an execution provider assumption into your application logic. Code that says "if this is a Windows machine, assume DirectML" will break on a Linux CI runner or a customer's ARM Mac. The entire value proposition is that your model- code stays identical across CPU-only kiosks, NPU-equipped Copilot+ PCs, and CUDA-equipped workstations. If you find yourself branching on OS or hardware to decide how to call Foundry Local, that's a signal you've reintroduced the complexity the abstraction was meant to remove.
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- Real-World Scenario: A Field Inspection App That Must Work Offline
Consider a utility company's field-inspection app used by technicians on tablets, often in basements or rural areas with no reliable connectivity. Inspectors record short voice memos describing equipment issues ("leak on valve 12B, pressure reads nominal, recommend replacement within 2 weeks") and the app needs to (a) transcribe the memo and (b) generate a structured summary for the work order system.
A cloud-first design breaks the moment connectivity drops β which, in this scenario, is the common case, not the edge case. A Foundry Local design instead:
- Bundles a quantized Whisper variant for on-device transcription and a smallQwen2.5 model for structured summarization, both pulled from the catalog once during onboarding (e.g., over office Wi-Fi before a technician heads to the field).
- Runs both entirely in-process via the native SDK β no server, no socket, no dependency on the tablet's cellular or Wi-Fi state at inference time.
- Falls back to CPU execution automatically on lower-spec tablets, and picks up NPU acceleration transparently on newer Copilot+ hardware without any app changes.
- Only touches the network when a new work order needs to sync to the backend β a fundamentally different, much smaller, and much more tolerant network dependency (batched sync) than "every AI call must round-trip to a cloud endpoint in real time."
This is the shape of problem Foundry Local is designed for: bounded-scope, latency-sensitive, often-offline, single-user-per-device inference β not a replacement for the Agent Service's multi-user, tool-orchestrating, cloud-scale agents.
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- Production Considerations
Model provisioning strategy. Decide explicitly whether models ship inside your installer/bundle or download on first run. First-run download requires connectivity at least once and a UX for showing progress (as shown in the samples above) β plan for this in onboarding flows, not as an afterthought. #
Disk footprint management. Quantized models are small relative to their cloud counterparts, but multiple models (chat + transcription + embeddings) add up on constrained devices. Track cache size and provide a way for users/IT to clear it. #
Version pinning. The catalog is version-aware β you can pin a specific model version for reproducibility or let your app auto-update. For anything where output consistency matters (e.g., structured extraction feeding downstream systems), pin the version and roll updates deliberately, the same way you'd manage a dependency version in a lockfile. #
Concurrency model. Foundry Local documentation is explicit: it's built forsingle-user, hardware-constrained inference, with thread-safe session-based access for concurrent requests fromone application . It is not a multi-tenant server. Don't try to stand up a shared Foundry Local instance behind a load balancer serving many users β that's the wrong tool (see Alternatives). #
Telemetry without violating the "no data leaves the device" promise. If you need observability into local inference (latency, failure rates, which execution provider was selected), instrument your own application layer rather than assuming Foundry Local reports back to a cloud dashboard by default β it doesn't, by design.
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- Security Considerations
The optional web server binds to localhost by default and its API key is a placeholder string, not a secret. If you start the local web service and expose it beyond loopback (e.g., binding to0.0.0.0 so another device on the LAN can reach it, as some LangChain/multi-process integration patterns might tempt you to do), you've effectively created an unauthenticated inference endpoint on your network. Treat any decision to widen that binding as a deliberate security review item, not a configuration convenience. #
Model provenance. Because Foundry Local downloads models from the Foundry Catalog, you inherit Microsoft's curation and quantization pipeline for supply-chain trust. If you compile and load your own ONNX models (supported, via Hugging Face model compilation), that trust boundary shifts to you β validate and scan custom models the same way you would any third-party binary artifact you ship inside your app. #
Data-at-rest on the device. "Data never leaves the device" is a strong privacy property, but it also means sensitive prompts/outputs may persist in application logs, temp files, or crash dumps on that device if you're not careful. On-device doesn't automatically mean secure-at-rest β you still need standard local data-protection practices (encryption of cached transcripts, secure deletion, etc.). #
Update integrity for execution providers. WinML handles driver/EP compatibility negotiation on Windows automatically, which is good for reliability but means you're trusting the OS update channel for a component that affects your app's runtime behavior. For safety-critical or highly regulated deployments, understand what EP/driver versions your app was validated against and whether you need to pin or test against updates before broad rollout.
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- Performance and Scalability Considerations
"Scalability" means something different here than in cloud services. There's no horizontal scaling story β each device runs its own inference independently. Your scalability question isn't "how many requests per second can this endpoint handle" but "does this model run acceptably on the low end of my supported hardware matrix." Test explicitly on your minimum-spec device, not just developer workstations. #
First-token latency vs. cloud. In-process inference eliminates network round-trip time entirely, which is the main latency win β but a CPU-fallback path on older hardware can still be slower in wall-clock terms than a well-optimized cloud GPU call for larger models. Benchmark realistically; "local" isn't automatically "faster" for every model size and hardware combination. #
Model cost..load() initializes an ONNX Runtime session and can take a nontrivial amount of time and memory, especially for larger quantized models. Don't call.load() /.unload() around every single request β load once per session/screen and keep the model resident while your app's relevant feature is active, un on backgrounding or navigation away to free memory for the rest of the app. #
Memory pressure is your responsibility. Because you explicitly control load/unload, you're also responsible for not holding multiple large models in memory simultaneously on constrained devices. If your app has both a chat model and a transcription model, consider whether they need to be loaded concurrently or can be sequenced. #
WebGPU-via-Dawn overhead on macOS. The translation chain (ONNX β WebGPU EP β Dawn β Metal Shading Language β Metal) is real engineering to reuse one code path across platforms, and it includes real optimizations (FP16, GPU-side tensor management, graph capture for repeated passes) β but it's still a translation layer. If you need to squeeze out the absolute last bit of Apple Silicon performance for a specific bottleneck model, profile before assuming parity with a hypothetical native Metal execution provider.
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- Cost Considerations
The headline cost argument for Foundry Local is straightforward: no per-token billing and no backend infrastructure to operate, because inference runs on hardware the user already owns. For high-volume, latency-tolerant-enough features that would otherwise generate meaningful cloud inference bills β bulk classification, routine summarization, embeddings for local search β this can be a significant and recurring cost reduction, not just a one-time architectural nicety.
That said, the cost isn't zero β it shifts location:
Bandwidth and storage cost of model distribution moves to you (your CDN/installer size, or the catalog's bandwidth on first download) instead of a per-request API cost. #
Support and QA cost increases with hardware diversity. Cloud inference gives you one consistent execution environment. Local inference means your effective "production environment" is every combination of OS, GPU/NPU, and driver version your user base runs, which is a real and recurring testing cost. #
You give up the ability to instantly upgrade model quality for all users by swapping a backend deployment. Model updates now depend on your app's release/update cadence unless you build a separate local-model-update mechanism.
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- Common Mistakes and Pitfalls
Treating Foundry Local as a drop-in replacement for cloud Foundry models. The catalog is intentionally curated and small-model-focused; if your feature genuinely needs frontier-scale reasoning or large context windows, forcing it onto a quantized on-device model will produce a worse feature, not a cheaper equivalent one. #
Calling .download() and .load() on the hot path of every request. This defeats the caching model entirely and reintroduces latency you were trying to eliminate. Initialize once, keep a reference to the loaded model/client for the lifetime of the relevant app session. #
Assuming offline-first means zero network code. You still need graceful handling for the first-run download step, and a strategy for what happens if a user's very first launch has no connectivity and no model cached yet. #
Exposing the local web server beyond localhost without realizing the API key isn't real authentication. Covered above, but common enough to repeat: this is the single most likely security misstep teams make when integrating LangChain or other HTTP-based tools. #
Hardcoding platform-specific execution-provider logic , undermining the entire hardware-abstraction value proposition and creating a maintenance burden that Foundry Local was designed to remove. #
Trying to use Foundry Local as a multi-user server. It's explicitly documented as single-user, hardware-constrained inference. Attempting to scale it behind a shared endpoint for many concurrent users will fight the design rather than work with it β reach for a real inference server instead (next section).
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- Alternatives and Trade-offs
| Need | Better Fit | | Multi-user, concurrent-request serving on your own infrastructure | vLLM orTriton Inference Server β built for request queuing, continuous batching, and GPU sharing across simultaneous clients. Foundry Local explicitly defers to these for server-side, multi-tenant scenarios. | | Frontier-scale reasoning, tool orchestration, retrieval over enterprise data, multi-agent workflows | Foundry Agent Service / hosted agents (cloud) β the rest of this series covers this territory; it's a different problem than on-device inference. | | Enterprise-scale on-prem inference with Kubernetes-native ops and centralized fleet management | Foundry Local on Azure Local β same local-inference core, but oriented at datacenter/edge fleets managed via Azure Arc rather than individual end-user devices. | | Experimenting with a very broad range of arbitrary open-source models, not just a curated catalog | Something like Ollama or rawONNX Runtime β Foundry Local deliberately narrows the catalog for reliability on consumer hardware rather than maximizing model breadth. | | Simple, stateless client feature with tolerable latency and no strict offline/privacy requirement | Plain cloud API call may just be simpler β don't add local-runtime complexity if none of Foundry Local's actual value props (offline, latency, cost-at-scale, data residency) apply to your feature. |
The trade-off that matters most: Foundry Local optimizes for single-user, embedded, offline-capable inference at the cost of multi-tenant scalability and unbounded model choice. That's a deliberate, well-reasoned scope β not a limitation to work around.
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- Practical Recommendations
- Default to the native SDK path , not the web server, unless you have a concrete reason (LangChain integration, multi-process sharing, REST-based debugging) to need HTTP.
Pin model versions for any feature where output consistency feeds a downstream automated system.
- Build your first-run download UX deliberately β this is the one place network dependency genuinely exists, and users need clear feedback.
Test on your actual minimum-spec hardware , not just developer machines with discrete GPUs. CPU-fallback performance is what determines whether your feature is viable for your full user base.
- Keep your model- code hardware-agnostic . If you're branching on OS/GPU vendor, you're fighting the abstraction Foundry Local gives you for free.
- Use Foundry Local for the right slice of your AI feature set β bounded, latency-sensitive, privacy-sensitive, or cost-sensitive tasks β and keep cloud Foundry agents for the tasks that genuinely need cloud-scale reasoning or multi-tenant serving. Most production applications will end up with both, not one or the other.
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- Conclusion
Foundry Local isn't a scaled-down Foundry cloud service β it's a fundamentally different architectural primitive: a native, in-process AI runtime that ships inside your application, with the model-management and hardware-acceleration complexity handled by a Core API you never have to build yourself. The mental model that unlocks it is simple: you're not calling a service, you're embedding a library, the same way you'd embed SQLite instead of standing up a database server.
That distinction should drive every decision downstream β from choosing the native SDK over the optional web server, to designing your first-run download UX, to accepting that "scale" here means "runs well on your worst supported device" rather than "handles more concurrent users." Get that mental model right, and Foundry Local becomes a genuinely powerful tool for the sizable chunk of AI features that don't need β and shouldn't pay the latency, cost, and connectivity tax of β a round trip to the cloud.
Tomorrow's article continues the 100 Days / 100 Blogs series with another underexplored corner of the Microsoft Foundry ecosystem.
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- References
(Note: hardware/execution-provider tables and API signatures reflect Microsoft's published documentation and sample code as of this writing; verify exact model catalog contents and EP availability against current docs before production planning, as the catalog evolves over time.)