# Flick (YC F25) Is Hiring Front End Engineer to Build Figma for AI Filmmaking

> Source: <https://www.ycombinator.com/companies/flick/jobs/Tdu6FH6-senior-frontend-engineer>
> Published: 2026-05-24 17:00:46+00:00

## About Us

Flick is defining the future interface for AI native filmmaking. Think Figma and Cursor, but for creating AI films.

- Founded by Engineer who built Instagram Stories + Award winning filmmaker, we are a team of Tech + Artist.
- Well-funded by top VCs.
- Checkout our recent
[launch post](https://x.com/flickartHQ/status/2054951575492378672)
- Award-winning
[AI Films](https://flick.art/projects?tab=explore) created using Flick

## The Role

As our founding front-end engineer, you’ll lead the development of the core experience of Flick — our canvas, timeline, and creative tooling. You will work directly with the founders, and have the opportunity to shape the future interface for AI visual storytelling.

**What you’ll do**

- Lead the architecture and development of our editor UI from the ground up (canvas, timeline, node graph, playback).
- Rapidly prototype and iterate on new creative workflows to validate ideas and user experience.
- Establish best practices for code quality, performance, testing, and maintainability.
- Collaborate closely with design, product, and AI backend teams to shape the end-to-end user experience.
- Drive key technical and product decisions as part of the founding engineering team.

### Requirements

- Experience owning and leading technical initiatives on high-performance web applications.
- Strong expertise with modern front-end tooling (React, TypeScript, build systems, CI/CD).
- Deep experience optimizing
**complex UX interactions**, especially in editors, canvases, visual builders, or multimedia tools.
- Ability to design scalable UI architectures and manage large, dynamic client-side state.
- A passion for creating fast, intuitive, and beautiful creative interfaces.
- Startup mindset: you thrive in fast-moving environments, take ownership, and solve ambiguous problems at scale.

### Nice-to-have

- Experience with video editors, creative canvas, animation/keyframe systems, design tools, node-graph editors, or similar.
- Love films and art.
- Have contributed in open-source projects, and coding for fun outside of regular work.
